Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423693 times)

Offline Pauly3

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Re: Unit suggestion thread:
« Reply #585 on: December 15, 2010, 01:52:20 PM »
maybe you can give the ostheer officers a mauser broomhandle pistol?
it wasnt standard issue but i think officers were allowed to have their own sidearm. just a thought
the gun is so awesome cause han solo uses it....
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Offline Max 'DonXavi' von B.

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Re: Unit suggestion thread:
« Reply #586 on: December 21, 2010, 11:09:12 PM »
I think you should include the SdKFZ. 250/9 as an early infantry shredder against soviet conscript and strely blobs. With it's 20mm KwK 38 it has the same weapon like Wehrmacht's SdKFZ. 234 or PE's Armoured Car. I think it looks very sexy too. It was in service from '41 to '45, so the whole war on eastern front and it was used as a replacement for the wheeled vehicles with the same weapon because it simply could deal better with muddy soviet ground because of it's tracks.
I think it is also done before (I have seen it in BK) so no animation is needed here.

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Offline Akalonor

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Re: Unit suggestion thread:
« Reply #587 on: December 22, 2010, 01:05:19 AM »
Mobile 88,
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
« Last Edit: December 22, 2010, 07:15:12 PM by Akalonor »
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Offline Paciat

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Re: Unit suggestion thread:
« Reply #588 on: December 22, 2010, 08:24:07 AM »
New Idea,
Mobile 88,
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
Its no6t a new idea...

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #589 on: December 22, 2010, 07:14:53 PM »
Really? I was unaware of that, sorry for my ignorance.... :P
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Offline VonSchnitzel

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Re: Unit suggestion thread:
« Reply #590 on: December 22, 2010, 08:42:12 PM »
Has anyone suggested a unit that has an upgrade for fighting in Snow?
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers


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Offline IJoe

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Re: Unit suggestion thread:
« Reply #591 on: December 22, 2010, 09:36:47 PM »
Has anyone suggested a unit that has an upgrade for fighting in Snow?
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers

You mean, like a special unit for winter maps?  ???
What's it gonna do on the rest of 'em?

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Offline VonSchnitzel

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Re: Unit suggestion thread:
« Reply #592 on: December 22, 2010, 09:55:49 PM »
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good

Make them the Gebirgsjäger (Mountain Troops)

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« Last Edit: December 22, 2010, 10:27:36 PM by VonSchnitzel »


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Offline TheUltimatum

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The Raupenschlepper (RSO)
« Reply #593 on: December 27, 2010, 05:34:14 PM »
The Raupenschlepper (RSO)

When I was looking on Wikipedia for Tankdestroyers of Germany, I saw also the RSO. Then I get an idea: This maybe can be an unit for the Eastern front mod, because with this unit you can transport your AT-guns, howitsers etc.

Maybe when you chose Blitzkrieg doctrine, you will unlock the RSO, so that you can move your AT-guns, howitsers etc. faster across the map.

Veterancy: How more km/miles the RSO have made while he was transporting, how more veterancy he will get. With this veterancy he maybe will faster of will load an AT-gun, howister etc. faster in.

Abilities: For some munitions he will be faster for a while, but when he is driving, it costs some fuel (not much).

Upgrades: The RSO will be transformed in a RSO/PAK 40 (he will get a Pak 40). Maybe also that loading in an AT-gun, howitser etc. will be faster. And maybe an underzetsungspioniere that will repair the AT guns, howitser etc. and maybe also Tanks!

I hope you will like this idea, because this is ideal for players who want their AT-guns, howitsers etc. faster to the frontline!

Please dont reject it immediately, but say things that usefull and use GOOD arguments why this unit not can be used!

(sorry for my terrible English)

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« Last Edit: December 27, 2010, 07:02:36 PM by TheUltimatum »

Offline cephalos

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Re: The Raupenschlepper (RSO)
« Reply #594 on: December 27, 2010, 06:00:46 PM »
Well:
1. There is no animation of towing guns
2. Devs don't want to change the vCoH game-style ( ie. no towed guns)
3. Actually I like the RSO/PAK40 model, however I guess it wasn't so popular

Offline TheUltimatum

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Re: The Raupenschlepper (RSO)
« Reply #595 on: December 27, 2010, 06:47:22 PM »
Quote
2. Devs don't want to change the vCoH game-style ( ie. no towed guns)

I believe you when you say this, but if you can move your AT-guns, howitzers etc. faster some players will be happy with this solution.
In some toppics I have read that the Ostheer can be a mechanized faction, so why also not fast moving guns without the worry that your halftrack (like the halftrack with .. mm gun from the panzerelite faction) will be down in 1 shot by an enemy tank. An AT-gun can hold some shots from an enemy tank!

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Offline WhiteDeath

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Re: Unit suggestion thread:
« Reply #596 on: December 27, 2010, 11:57:06 PM »
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
« Last Edit: December 28, 2010, 12:04:41 AM by WhiteDeath »

Offline TheVolskinator

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Re: Unit suggestion thread:
« Reply #597 on: December 28, 2010, 01:59:30 AM »
Mobile 88 that needs to set up; suggested already. +1

Dogs of some sort as a detection unit. +1

Ostheer officers having a Mauser M95 Broomhandle. +1

Landsers having Dora-nuke-shooting-machine-guns and free 'V1 Rain' ability with 0 second recharge. +1 ;).
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Offline TheUltimatum

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Re: Unit suggestion thread:
« Reply #598 on: December 28, 2010, 08:59:09 AM »
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.

And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?
« Last Edit: December 28, 2010, 09:04:28 AM by TheUltimatum »

Offline Awesomeness

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Re: Unit suggestion thread:
« Reply #599 on: December 28, 2010, 01:43:45 PM »
Hi, as we all know there was Latvian, Norvegian, Estonian legions(and others) in Ostheer, so I'm thinking that, you guys could include these units, like late game infantry, but you only could call them in as a reinforcements or something, sorry for my ban english, and it would be historicaly accurate if you would include them, think about it please. ;)