Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423920 times)

Offline Werwolf

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Re: Unit suggestion thread:
« Reply #375 on: July 10, 2010, 05:31:09 AM »
I like my games in english and if we have waffen troops then it will be impossible to voice act it.
Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.

Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).
Yes. Waffen-SS volunteer units (despite designations like "Ungarische nr. 1" etc.) were generally mash-ups of different nationalities, though a lot of the NCOs and senior officers were German. The Handschar, for example, was originally meant to be a Muslim Croatian division...though Germans, Bosnian Serbs, Albanians and other Slavic nationalities were also well-represented. Because of manpower problems, the Waffen-SS eventually allowed any able-bodied bloke to join, even if they were criminals (e.g. SS-Sturmbrigade Dirlewanger) or former partisans (e.g. RONA). Himmler himself even supported and pushed for the creation of fully-integrated multinational units.  ;D

Some of the German voice-acting can be recycled, as seen by the above...and also, the community can probably help the Devs out by submitting the relevant audio files/voice packs that they would like the Ostheer to have (if they want to)...I just gave a few suggestions to that effect  ;)
« Last Edit: July 10, 2010, 08:27:05 AM by Werwolf »

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline TheReaper

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Re: Unit suggestion thread:
« Reply #376 on: July 10, 2010, 12:05:54 PM »
I like my games in english and if we have waffen troops then it will be impossible to voice act it.
Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.

Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).
Yes. Waffen-SS volunteer units (despite designations like "Ungarische nr. 1" etc.)

That was the SS Hunyadi Páncélgránátos Hadosztály (Panzergrenadier Division) Sure the voice over would be good, but wait until the patch 3.0.  ;D The devs finish the work. :)

Offline HyperSniper999

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Re: Unit suggestion thread:
« Reply #377 on: July 11, 2010, 12:48:35 AM »
Thanks for clearing this up, Werwolf.
Chances are it'd be the German NCO answering the orders anways, so a "Ja?" wouldn't be too unrealistic then.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Offline vonhaggon

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Re: Unit suggestion thread:
« Reply #378 on: July 13, 2010, 08:50:29 PM »
I think a simple "ja" would be a fine idea.
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline Fementedbeancurd

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Re: 3 units should be a must for Ostheer
« Reply #379 on: July 14, 2010, 11:44:08 AM »
IMO these 3 units (or its similar derivates) represents the Ostheer very well and could be fun to play. Not to mention that Ostheer should be counterweight to Russian Army. This means good infantry killer to hurt zounds of infantry and later strong armor to counter huge ammount of tanks.

3. elite infantry troops, to counterweight lots of elite infantry (Guards, Snipers etc.). Could be f.e.:
Stormtroopers (Stosstruppen) (500 MP): 4 men squad
3xMP44, 1xMG42, elite infantry with better armor and health

- possible upgrade with 7.5 cm Leichtgeschütz 40 (recoilless gun) (125 Ammo)
- ability to Throw grenade (25 Ammo)
- ability to Throw smoke grenade (free, cooldown)
- ability to Fight hand-to-hand (free, cooldown)... assaulting enemy infantry when they get close, they can attack relentlessly engaging close infantry hand-to-hand for short period (5 seconds, reload 3 sec. so each man can kill max.2 close enemies) killing instantly with 1 shot
- ability to run (similar to PE run, not fireup!) (free, cooldown)
- ability to Assault buildings, when building is seized with enemy infantry Stormtroopers can enter building and enage garrisoned units, the result of fight will be decided by shoot-out comparing overall health of Stormtroopers and garrisoned units, who has bigger won, loser is dead
- ability to cross unpassable water in rubber boat (like rivers, lakes)... is it even possible to implement into CoH engine such ability?

Melee in coh would be retarded full stop.

Offline Seeme

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Re: Unit suggestion thread:
« Reply #380 on: July 14, 2010, 03:43:18 PM »
Mabey in anthor game, not coh.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Toorstain

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Re: Unit suggestion thread:
« Reply #381 on: July 24, 2010, 05:12:34 PM »
Recon unit:
3 men - 3x kar98k
Early game scout unit and capper. can be upgraded to become support units. Can be used to ambush after upgrades.

Abilities:
-Caps faster then regular units
-Camouflaged in green cover.
-Scout: unit is stationary and gets a huge line of sight.

Upgrades:

LIGHT SHARPSHOOTER SUPPORT - early tier upgrade -one soldier gets a scoped kar98, unit gets better accuracy and can now use sniper shot ability - 25 mun. Unit still keeps the scout ability

LIGHT MG SUPPORT - late tier upgrade - one soldier gets a light MG42. increases firepower but reduces speed. The unit lose the scout ability, but can use an ambush ability in green cover that makes it stationary and camouflaged, but also gives them a good first strike bonus against infantry.

LIGHT AT SUPPORT - late tier upgrade - one soldier gets a panzerschreck. unit does not fire the schreck as fast and accurate as real AT troops. Unit loses ability to always be camouflaged in green cover, but the unit can now use Ambush ability in green cover - unit is stationary and camouflaged, and gets a good first strike bonus against tanks when it attacks. This ability replaces scout ability.

Offline SublimeSnugz

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Re: Unit suggestion thread:
« Reply #382 on: August 10, 2010, 12:47:08 PM »
I would like to see a representation of the legendary "Jagdgeschwader 52" Luftwaffe unit who managed to kill more than 10.000 soviet planes, and is still the most successfull fighterwing in the world. The unit was feared by the russians because of their sublime tactics and complete disregard of danger.

The ostheer wouldent be complete without the legendary bf 109's from the Jagdgeschwader 52.

Offline Paciat

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Re: Unit suggestion thread:
« Reply #383 on: August 10, 2010, 05:01:20 PM »
I would like to see a representation of the legendary "Jagdgeschwader 52" Luftwaffe unit who managed to kill more than 10.000 soviet planes, and is still the most successfull fighterwing in the world.
COH isnt about fighter planes.
Ostheer Should have a J-87.

Offline ReckLESS

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Re: Unit suggestion thread:
« Reply #384 on: August 10, 2010, 05:15:51 PM »
Yep, I don't see the reason to include BF-109, while Stukas would fit right in (although I'm not sure they will be properly diving) - as a bonus effect they may supress all infantry in their AoE due to sirens sound.

Offline SublimeSnugz

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Re: Unit suggestion thread:
« Reply #385 on: August 10, 2010, 05:17:44 PM »
Quote
COH isnt about fighter planes.
Ostheer Should have a J-87.

yeah true, i thought alot more on the historical stuff than the game mechanics on that one :-\  it would only work out as a doctrine ability, and even there its limited  .... but yeah j-87 dive bombaah gief   

Offline AbhMkh

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Re: Unit suggestion thread:
« Reply #386 on: August 10, 2010, 07:38:25 PM »
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline cephalos

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Re: Unit suggestion thread:
« Reply #387 on: August 10, 2010, 08:02:02 PM »
you mean what?  :)

Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #388 on: August 10, 2010, 08:40:38 PM »
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline ReckLESS

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Re: Unit suggestion thread:
« Reply #389 on: August 10, 2010, 08:47:42 PM »
KCH  ;D

(stat-wise)