Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 537259 times)

Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #345 on: July 05, 2010, 06:57:01 AM »
Just wanted to wish the EF community a Happy 4th of July!!

Also.....
I was thinking:

Can the Ostheer get for T1 or T2 units...a support Grenadier squad??

K98 Specialists (or another name):
---4 Grenadiers, seasoned and expert with the K98
---Armed with with K98s only, and as veterancy progresses, they recieve an accuracy & damage bonus. And maybe a critical hit bonus too. No health upgrades.
---Cannot have any other upgrades, except "improved sights" or "K98 Scopes"  (improving accuracy and range). No PanzerFaust.
--- Fantastic on long range, but downright terrible in close combat.....Ideal for placing into buildings or supporting tanks...also a great flank defense.
---Grenades or Build sandbags ability
---Moves quickly
---Once Vet 3 is achieved they gain an extra squad member OR gains the ability to sprint OR cloak (or all 3 ;P.....jk)
---280-300 MP cost
---4 Pop cap


Get back to me ASAP.
May the force be with you.

Offline Werwolf

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Re: Unit suggestion thread:
« Reply #346 on: July 06, 2010, 06:07:00 AM »
Waffen-Grenadiers
General-purpose infantry for the Ostfront...elite troops recruited from various regions of the Reich, including the captured territories! Waffen-Grenadiers fight even better under the leadership of the Hauptsturmführer and the Der Spieß upgrade.

280-300 MAN
Abilities:           
1. Sprint (cooldown time 1 min. 30 secs.)
2. Grenade (Steilhandgranate 43 [std.; cooldown time 30 secs], Hafthohlladung [+25 mun. per use])
3. Can build field defenses (sandbags, barbed wire, MG34 dugout [in either light bunker or observation post roles], infantry trench)

Possible Universal Upgrades:
1. "Der Spieß" (universal unit upgrade*; promotes NCOs of the Waffen-Grenadier squads to the duty-rank of Stabsscharführer, giving additional veterancy and morale bonuses)
2. Splitterring (squad or universal unit upgrade; upgrades standard Steilhandgranate 43 with a fragmentation sleeve to cause greater damage)

*Also enables "Break Suppression" (2 mins. 30 secs. cooldown time) and "Blut und Ehre" (Squad defends more fiercely with increased firing rate at the expense of speed and mobility; +100 mun. per use)
                         
Weapon Loadout:
1. Standard (1x MP40, 2x StG 44, 2x G43)
2. Standard mit LMG upgrade (1x MP40, 3x StG 44, 1x LMG34)
3. Panzerjäger upgrade (1x MP40, 2x StG 44, 2x Panzerschreck)

Hauptsturmführer
"Officers should lead by example and fight from the front!" --- A heroic veteran officer with 2 adjutants to lead the troops (can be attached to Waffen-Grenadier squads). This unit cannot be suppressed.

380 MAN
Abilities:           
1. Sprint (cooldown time 1 min. 30 secs.)
2. Grenade (Steilhandgranate 43 [std.; cooldown time 30 secs], Bundled Grenade [+75 mun. per use])
3. Fire Panzerfaust (+35 mun. per use)
4. "Force Retreat" (cooldown time 3 mins.)
5. "Zeal" (cooldown time 3.5 mins.)
6. "Sore Throat" (Haupsturmführer becomes inflamed with a desire for glory to win additions for his Knight's Cross! Increases offensive damage in exchange for defensive penalties; +100 mun.)

Possible Universal Upgrades:
1. Splitterring (squad or universal unit upgrade; upgrades standard Steilhandgranate 43 with a fragmentation sleeve to cause greater damage)
                         
Weapon Loadout:
1. Standard (1x MP40, 2x StG 44)

Kubelwagen (Sturmbannführer)
A Sturmbannführer and his adjutant in an unarmed Kubelwagen inspires troops to stand and fight!

420 MAN, 75 FUEL
Abilities:           
1. Can be used in the recon role and can capture/hold sectors.
2. Slowly heals nearby wounded (friendly) units.
3. Versorgungslager (upgrades supply point to supply depot to increase output; +100 man.)
4. "Sturmartillerie!" (orders an off-map howitzer battery to commence a saturation bombardment of targeted area; +150 mun.)
5. "Lock Down" (sacrifices mobility in exchange for securing sector/strategic point; deployment time 15 secs.)
6. "Overdrive" (temporary speed increase; cooldown time 1.5 mins.)

Possible Universal Upgrades:
1. Veteran Recon (unit upgrade; increases sight range. +50 mun.)
2. Hold Sector (unit upgrade; allows Sturmbannführer to lock-down and hold sector. +50 mun.)
                         
Weapon Loadout:
1. Standard (N/A)

Dirlewangers
Men from "Sturmbrigade Dirlewanger"---fierce but undisciplined and highly expendable penal units composed of criminals, POWs and other "undesirables". Dirlewangers can be upgraded with Feldpolizei and can also be led by the Hauptsturmführer.

220 MAN
Abilities:           
1. Grenade (Steilhandgranate 43 [std.; cooldown time 30 secs], Hafthohlladung [+25 mun. per use])
2. 2x Einstoßflammenwerfer 46 (+25 mun. per use)
3. Fire Panzerfaust (+35 mun. per use)

Possible Universal Upgrades:
1. Splitterring (squad or universal unit upgrade; upgrades standard Steilhandgranate 43 with a fragmentation sleeve to cause greater damage)
2. Feldpolizei (squad upgrade; attaches 4 additional Feldpolizei armed with pistols to keep these rough men back in line and also increases their survivability)
                         
Weapon Loadout:
1. Standard (1x MP40, 4x K98)
2. Standard mit Feldpolizei (1x MP40, 4x K98, 4x Luger P08)

***These units should be produced from either a Führungshauptamt building within the player's base area or a Forward HQ.
« Last Edit: July 06, 2010, 01:27:36 PM by Werwolf »

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline Paciat

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Re: Unit suggestion thread:
« Reply #347 on: July 06, 2010, 11:44:14 AM »
All the abilities you can think off Werwolf...

I like this unit (not its price).
420 MAN, 75 FUEL
Abilities:           
1. Can be used in the recon role and can capture/hold sectors.
2. Slowly heals nearby wounded (friendly) units.
3. Versorgungslager (upgrades supply point to supply depot to increase output; +100 man.)
4. "Sturmartillerie!" (orders an off-map howitzer battery to commence a saturation bombardment of targeted area; +150 mun.)
5. "Lock Down" (sacrifices mobility in exchange for securing sector/strategic point; deployment time 15 secs.)
6. "Overdrive" (temporary speed increase; cooldown time 1.5 mins.)

Possible Universal Upgrades:
1. Veteran Recon (unit upgrade; increases sight range. +50 mun.)
2. Hold Sector (unit upgrade; allows Sturmbannführer to lock-down and hold sector. +50 mun.)
Healing ability is not needed.
Upgrades are no needed.

Offline Werwolf

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Re: Unit suggestion thread:
« Reply #348 on: July 06, 2010, 01:18:08 PM »
All the abilities you can think off Werwolf...

I like this unit (not its price).
420 MAN, 75 FUEL
Abilities:           
1. Can be used in the recon role and can capture/hold sectors.
2. Slowly heals nearby wounded (friendly) units.
3. Versorgungslager (upgrades supply point to supply depot to increase output; +100 man.)
4. "Sturmartillerie!" (orders an off-map howitzer battery to commence a saturation bombardment of targeted area; +150 mun.)
5. "Lock Down" (sacrifices mobility in exchange for securing sector/strategic point; deployment time 15 secs.)
6. "Overdrive" (temporary speed increase; cooldown time 1.5 mins.)

Possible Universal Upgrades:
1. Veteran Recon (unit upgrade; increases sight range. +50 mun.)
2. Hold Sector (unit upgrade; allows Sturmbannführer to lock-down and hold sector. +50 mun.)
Healing ability is not needed.
Upgrades are no needed.
hmm...if not the passive healing ability, would a slight passive defensive bonus to nearby units (within a certain radius) suffice?

I had to compromise with the price since his senior rank would essentially make him a hero unit of sorts...plus it might also prevent excessive Kubelwagen spamming  :P
« Last Edit: July 06, 2010, 01:33:11 PM by Werwolf »

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline Seeme

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Re: Unit suggestion thread:
« Reply #349 on: July 06, 2010, 03:36:36 PM »
Spaming?!? Its 420 man and 75 fuel! Thats as much as sherman, panzer4, 2 marders,and the brits comwell.

I think its expensive so it will prevent spaming.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Werwolf

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Re: Unit suggestion thread:
« Reply #350 on: July 06, 2010, 03:44:55 PM »
Spaming?!? Its 420 man and 75 fuel! Thats as much as sherman, panzer4, 2 marders,and the brits comwell.

I think its expensive so it will prevent spaming.
exactly, Seeme.  ;) the price may still be negotiable though.

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline Seeme

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Re: Unit suggestion thread:
« Reply #351 on: July 06, 2010, 08:58:04 PM »
Am sorry I didnt read your post though
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline vonhaggon

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Re: Unit suggestion thread:
« Reply #352 on: July 07, 2010, 12:43:32 AM »
                 PZKPFW II                                                                                                                                                                   The pzkpfw II was used vastly through out the eastern front by several fighting, and elite divisions. A few of these divisions include some of the most recognized, and most succesfull armored calvery units on the eastern front. 1rst SS panzer Leibstandarte, 2nd SS panzer Das Riech, and 5th SS panzer Wiking division to name a few! The insertion of spearhead formation early in the war in the eastern front striaght on to moscow was achieved by Tigers,Infantry,and you guessed it.... panzer II's. I believe this is the light armor vehicle that is needed to control early infantry masses just as it did in WWII. With its 20mm canon and a hefty 7.92mm MG, it can handle infantry quite well, while having a good punch against early stewarts, greyhounds, and T70's.                                                                                                   
« Last Edit: July 07, 2010, 12:52:58 AM by vonhaggon »
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline Paciat

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Re: Unit suggestion thread:
« Reply #353 on: July 07, 2010, 12:53:58 AM »
                 PZKPFW II                                                                                                                                                                   The pzkpfw II was used vastly through out the eastern front by several fighting, and elite divisions. A few of these divisions include some of the most recognized, and most succesfull armored calvery units on the eastern front. 1rst SS panzer Leibstandarte, 2nd SS panzer Das Riech, and 5th SS panzer Wiking division to name a few! The insertion of spearhead formation early in the war in the eastern front striaght on to moscow was achieved by Tigers,Infantry,and you guessed it.... panzer II's. I believe this is the light armor vehicle that is needed to control early infantry masses just as it did in WWII. With its 20mm canon and a hefty 7.92mm MG, it can handle infantry quite well, while having a good punch against early stewarts, greyhounds, and T70's.             
PzII better than Stuarts and T70?
It should be destroyed by AP Wickers BREN bullets.

Offline Seeme

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Re: Unit suggestion thread:
« Reply #354 on: July 07, 2010, 01:20:45 AM »
What can you say? A tank is a tank.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline vonhaggon

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Re: Unit suggestion thread:
« Reply #355 on: July 07, 2010, 01:37:54 AM »
 The idea is to simply bridge the gap between infantry and heavy armor. Just as they did with greyhound or tetrarch. The pzkpfw could be modified in many different ways that were all used on the eastern fronts in WWII. Some versions of this include, an up-gunned cannon, a field supply role vehicle, and forward arty spotter with recon abilities! the pzkpfwII was quite an amazing vehicle on th eastern front. It chewed through infantry and supplied the tips and flanks of the spearhead advancments. I believe this would be the perfect addition to the Ostheer, and it has the real life history to back it up!!!!
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline Newbie.

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Re: Unit suggestion thread:
« Reply #356 on: July 07, 2010, 09:06:55 AM »
If we includ the PzIII it'd have..

Weaker gun than: M3, Sherman, StuGIV, PanzerIV, PanzerIVAusfE..

But would be ALOT Faster...

Offline Ghost

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Re: Unit suggestion thread:
« Reply #357 on: July 07, 2010, 03:13:47 PM »
[...] But would be ALOT Faster...

maybe for balance but certainly not in reality (both at 40kph on roads and 20kph in terrain).
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Seeme

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Re: Unit suggestion thread:
« Reply #358 on: July 07, 2010, 10:15:00 PM »
Lets just say it this way:

IT WAS A FAILURE TANK

 ;D
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Paciat

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Re: Unit suggestion thread:
« Reply #359 on: July 07, 2010, 10:44:01 PM »
Lets just say it this way:

IT WAS A FAILURE TANK

 ;D
I would rather say it was a tank made for training future Nazi tank crews. Thats why it had good mobility, a turret and a radio but was underarmed.
It was pushed into battle becouse Germany had no industrial capacity to build better ones in numbers.

Heres a Polish tankette TKS. 20mm gun is a good weapon for a 3 ton vechicle like this one, not a 10 ton tank.
« Last Edit: July 07, 2010, 10:48:40 PM by Paciat »