Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 445309 times)

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #45 on: March 10, 2010, 02:01:53 PM »
And if any disaggrees with the flamer ways they could ... I don't know.. NOT USE IT?
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Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #46 on: March 11, 2010, 02:16:22 AM »
Perhaps a doctrine is centered around flame? But I dunno.

Anybody know what the name for a Marksmanship academy is in German?
In Soviet Union, rifle shoots you!

Offline Ost_Front_Soldat

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Re: Unit suggestion thread:
« Reply #47 on: March 11, 2010, 02:31:58 AM »
Scharfschützen-Schule, Sniper or Sharpshooter school.

Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #48 on: March 11, 2010, 02:34:39 AM »
Thankee. Maybe that could be an upgrade?
In Soviet Union, rifle shoots you!

Offline Ost_Front_Soldat

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Re: Unit suggestion thread:
« Reply #49 on: March 11, 2010, 02:36:48 AM »
I would very much like that to be implemented.

Offline guynumber7

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Re: Unit suggestion thread:
« Reply #50 on: March 11, 2010, 04:07:36 AM »
That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.

Offline Venoxxis

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Re: Unit suggestion thread:
« Reply #51 on: March 11, 2010, 12:04:26 PM »


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.

If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.

just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!

Offline Paciat

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Re: Unit suggestion thread:
« Reply #52 on: March 11, 2010, 01:15:29 PM »


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.

If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.

just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!
I also like it, BUT
I hope the ostpioneres (probably 3 man squad that costs 200-250MP) wont be OP vs UK(flamer pio spam).
If you can make a 12 man for only 600-750MP(starting unit costs nothing and 100ammo UK would will be in big trouble.
Bren carrier could save them, but there are many ways to defeat a bren too (2 motorbikes, faust...)

So if ostpioneres will have a Eintossflammenwerfer 46 they need to be weak or very suppresable (even more than vet0 pios and panzer grenadiers)

Or maybe this weapon will be usable after an upgrade.

Offline Pauly3

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Re: Unit suggestion thread:
« Reply #53 on: March 11, 2010, 03:02:47 PM »
I agree with the disposable flammenwerfer.
But i propose it should be a bit different to vanilla flamer.
if it is fired at a spot of ground or a house, it should keep blazing for a while (like panzergrenadiers flame grenades)
It would just make it different from normal flamers.
The Disposal Flammenwerfer is a great Idea and a good example for the capabilities of aq community like this one... ;D
"But risk has always been an inescapable part of warfare."
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Offline guynumber7

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Re: Unit suggestion thread:
« Reply #54 on: March 11, 2010, 07:09:29 PM »


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.

If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.

just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!
I also like it, BUT
I hope the ostpioneres (probably 3 man squad that costs 200-250MP) wont be OP vs UK(flamer pio spam).
If you can make a 12 man for only 600-750MP(starting unit costs nothing and 100ammo UK would will be in big trouble.
Bren carrier could save them, but there are many ways to defeat a bren too (2 motorbikes, faust...)

So if ostpioneres will have a Eintossflammenwerfer 46 they need to be weak or very suppresable (even more than vet0 pios and panzer grenadiers)

Or maybe this weapon will be usable after an upgrade.



yeah after a global upgrade called flame weapons at the t1 ostheer structure, ostpios can use the EIntoss, and ost grenadiers can use an incedinary rifle grenade ability, where 4 incedinary rifle grenades are fired at a target for 40 ammo.
the6 second burst would do a little more damage then a werh flamethrower, but the flames would linger for MUCH longer then the wher threower, so if they didnt move, it would hurt.
« Last Edit: March 11, 2010, 07:17:06 PM by guynumber7 »

Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #55 on: March 13, 2010, 03:01:24 AM »
That would be very nice. I knew about the Eissenfaust, but I couldn't remember the name and it didnt come to mind  ::) I feel like an idiot.

Perhaps this upgrade could be for all OstPios, and my idea could be a call-in or a doctrine specific unit.
In Soviet Union, rifle shoots you!

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #56 on: March 13, 2010, 03:25:19 AM »
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about    1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #57 on: March 13, 2010, 03:57:15 AM »
So Akalanor, I see you are overcompensating ;)

Might we have a picture so we can drool over it?
In Soviet Union, rifle shoots you!

Offline Ost_Front_Soldat

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Re: Unit suggestion thread:
« Reply #58 on: March 13, 2010, 04:08:55 AM »
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about    1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)

You want this piece of shit in the Ostheer but not the Panzer IV? This isn't the RTS version of Wolfenstein, ok? God help me.

Offline allthatisman

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Re: Unit suggestion thread:
« Reply #59 on: March 13, 2010, 05:52:57 AM »
Hey everyone here is a Tech tree idea I had.

Based off of three major battles on the eastern front:
Leningrad, Stalingrad, Kursk.

Leningrad
Siege war:
Left:
Thunder Storm:

2 CPT
Precision Strike:
Cost: 50 Ammo
CD: 2 mins
Three artillery shots in small area

3 CPT
Wall Strike:
Cost: 200 Ammo
CD: 10 secs
Wide area of Precision bombardment creating a wall of fire and brimstone between you and the red army great for wide defensive stopping power or massive defense killing power.

4 CPT
Mobile 'Nut Cracker' Flak 88:
Cost: 600 mp
CD: 3 mins
Max: 3 on the field at one time
Call in a mobile Flak 88 platform, must be setup before firing and packed up before moving.

Right:

Lighting Storm:

2 CPT
JU 87 'Stuka' strike:
Cost: 150 Ammo
Stukas patrol the area killing infantry with gun strikes and tanks with single bomb hits (very accurate). No ground indecator on the map, just the 'Jericho Trumpet' sound when they are striking. Causing fear in the enemy.

1 CPT
Supply the siege:
Cost: 200 mp
CD: 2 mins
drop supplies into the field. 100 muns 20 Fuel

3 CPT
At Any Cost:
250 Ammo, 100 Fuel
CD: 5 mins
All tanks and Infantry lost in battle are replenished at the HQ during activated ability
1 min duration.
Penalty: during CD -80% resource production on Ammo/Fuel

Stalingrad:

“Ratten krieg”

Rat War:

Left:

Propaganda:

1 CPT
1,000 Year Reich:
All infantry now have the push ability:
Activated on each unit.
Cost: none
CD: 1 min
Duration: 15 seconds
Penalty: 30 seconds
Infantry get a great increase in offensive stats (55%) for 15 secs, willing to give they're lives for the Fatherland. (-50%) defensive stats after for 30 seconds.

1 CPT
Objective Secured:
(passive)
Infantry capture points when no enemy units are in the territory at 50% speed. (allowing you to continue the offensive without have to take the time to capture the point. Only works if the area is unsecured (no troops, tanks, outposts). Goes from Enemy controlled to neutral to friendly.

3 CPT
Fuhrers command!:
Cost: 420 MP
Only one on the field at one time
Call in a single SS officer in a half track with a loudspeaker. Inspiring friendly troops in the territory and striking fear into the enemy troops in the territory. (+40% offensive stats friendlies, -30% defensive stats to enemies in the territory)

Right:

Street Fighting:

3 CPT
Street Kings:
600 MP
Max 3 in the field.
Kings of the battle field these men have been hardened by fighting in the streets of Stalingrad. Idle for Urban combat. (storm trooper knight cross holders) 3 man squad w/ SG44s cammo,assault grenades,  panzerfaust, Demolition packs (65 ammo) can be placed any where, does 150% damage to buildings with enemies inside.

1 CPT

Kings Command:

In the presents of the the storm kings troops feel the power of the street kings, giving them zeal to hold out any counter assault.

5 CPT

Enemy at the gate:
650 MP
Only one per battle.
Call in a Veteran of the war to end all wars, This sharpshooter trained all the best and has left some secrets for himself.

Abilities:
Intuition: (passive) writing the book of sharpshooting he can sense the spots where enemy sharpshooters are. (like tank awareness for the PE) snipers show up on the mini map in the fog of war.
Counter sniper: (activate) While in this mode he will kill all snipers in his sights. (in this mode he will not shoot at other infantry)
Stats:
His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.
Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)

Kursk – Largest Tank battle in WWII, if not the largest in history.

“Panzer Strum”

Armor Storm: 

Left:

Might of the Reich:

1 CPT
Bigger is Better:
(Passive)
All heavy tanks (Panthers and Tigers) have 88 mm cannon.
But Armor costs 10% more fuel to create.

4 CPT
Cost: 1,000 mp (220 fuel over 1 min time) Must be able to afford fuel
Only 1 Tiger-gruppe on the field at one time.
Tiger-Gruppe:
Call in 2 Tiger I tanks to the field.

5 CPT
Cost: 1,200 mp (260 fuel over 1 min time) Must be able to afford fuel
Call in once per battle.
Große Tiger-Gruppe:
Call in 1 Tiger I and 1 Tiger II (King tiger) to the field.

Right:

Great Strikes:
2 CPT
Panzer Zeal:
All tanks fight harder when grouped with other German Armor. (Like PE group Zeal for infantry.)

3 CPT
Cost: 250 Ammo
Duration: 1 Min
CD: 5 mins
Press on the attack!:
All tanks get a Defensive bonus to push threw defensive lines. (2 times the frontal Armor and 1.5 times side and rear armor).

4 CPT
500 mp (over 1 min)
Only one per Battle.
JagdTiger:
Call in the 'Elefont' Tank destroyer.


Let me know what you all think. Thanks