Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423386 times)

Offline shalar

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Re: Unit suggestion thread:
« Reply #30 on: March 09, 2010, 10:22:23 PM »
I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.

 Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.

What do you think about that Volkssturm concept?

Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.

Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #31 on: March 09, 2010, 11:43:33 PM »
I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.

 Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.

What do you think about that Volkssturm concept?

Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.
+1, nice idea.
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Offline Akalonor

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Re: Unit suggestion thread:
« Reply #32 on: March 09, 2010, 11:59:58 PM »
Ostheer need flamethrower specialists, maybe some type of heavy squad armed with MP40's and a flamethrower cost could be
 400mp 30mu 5pop
Vulnerable to light vehicles but average against tanks(The flamethrower) and good against infantry(Upgradable MP40's +flamethrower)
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Offline hgghg4

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Re: Unit suggestion thread:
« Reply #33 on: March 10, 2010, 12:49:08 AM »
why do they need flame throwers? I think it would be a direct knock off of the Sturmov Ingenery Dual Flamer squads

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #34 on: March 10, 2010, 02:09:55 AM »
Not really
Molly: " It's our rock garden"
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Offline hgghg4

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Re: Unit suggestion thread:
« Reply #35 on: March 10, 2010, 02:26:46 AM »
but still why do they need flamers?

Offline BDNeon

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Re: Unit suggestion thread:
« Reply #36 on: March 10, 2010, 03:51:09 AM »
Just remember guys, when you're making suggestions, the historical accuracy and all that jazz of what you're suggesting is NOT AS IMPORTANT as the effect your suggestion has on the game. Before you post the years your unit was in use, the fronts it fought on, specs, all that stuff, first decide how it's going to work IN THE MOD. Give us manpower/ammo/fuel costs, intended usage ingame, talk about what niche it fills. I'm seeing too many posts that are just walls of research with no attention given to how these units will be used in the game.

We're trying to create an army for a mod, not gather research to write a book. I'm not saying don't provide any info, just focus on the important stuff first.

And Devs, please dont shoot an idea down entirely out of hand just because the history/usage details are a bit sketchy. We're talking about a mod for a game that has the Bergetiger, swarms of HS-129B3s, and tons of other units of dubious historical authenticity. Realism is great to have, but it's not a necessity.
« Last Edit: March 10, 2010, 04:16:07 AM by BDNeon »

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #37 on: March 10, 2010, 04:05:30 AM »
Does any Faction really have a full time flamer that doesn't get slaughtered without piles of buffs and upgrades ?Flamers in Ostheer could provide elite Anti infantry/building support.

They could cost 20Mu/350Mp/4 pop (4 man squad)

Yes pioneers upgraded with flamethrowers can take out buildings/bunkers but are of little use other than that, besides, if you're not extremely careful the upgraded pioneers die whenever you don't micro them -.-


My argument
-Unique
- elite Anti Inf.(Think of the Russian Tank hunters that are spammed o.O)
-Lasts more than 5 min with a flamethrower




Better ? =)
Molly: " It's our rock garden"
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Offline BDNeon

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Re: Unit suggestion thread:
« Reply #38 on: March 10, 2010, 04:17:04 AM »
I wasn't criticizing you, you had the right idea with your post. I was just putting it out there.

Offline hgghg4

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Re: Unit suggestion thread:
« Reply #39 on: March 10, 2010, 04:44:37 AM »
I am saying 3 of the 5 factions that exist have flamers of some sort and PE has Flame Nades and instead of flame weapons try something new or not widely used or unique. Do some diggin in history and weapons of WW2 and instead of putting a few units together and saying "HERE IS SOMETHING NOT SO NEW YET KINDA NEW!!" you know what I mean? I am not discrediting your idea I am just saying, use something unique so that way if it is used you can proudly say "I came up with that idea" you know what I mean? :)

Offline Ost_Front_Soldat

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Re: Unit suggestion thread:
« Reply #40 on: March 10, 2010, 05:05:13 AM »
Wehrmacht Elite Sniper, doctrinal call-in, one time only. He is an anti-sniper, able to target and take out enemy snipers while in hold-fire mode. Also his first shot of an engagement does not give him away.

Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #41 on: March 10, 2010, 05:32:46 AM »
Quote
StoßTruppen: (300 MP 15 Mun 5 Pop)
Type: Heavy infantry
Role: Assault upon an entrenched position
   Heavily armed and armored brave infantrymen trained to assault entrenched Soviet soldiers. They are armed with 1 MP40, 3 Kar98ks, and 1 flamethrower.

Notes: They get a bonus assaulting buildings and units in green cover, but have a detriment against units in no cover or red cover. Orange cover there is no difference. They have armor equal to American Airborne troops. The flamethrower does less damage than the normal flamethrower because it is essentially homemade. They take less suppression, reflecting their bravery. They come with Steilhandgranates which are 30 munis. They also have a satchel charge for 50 Munis. Optional idea is the GebalteLadung, but that might be overkill. I put the muni's in their initial cost because of the flamethrower. I made the manpower higher than squads of that size because of their characteristics such as the armor and difficulty of suppression.

Here is the flamethrower infantry squad I came up with. Personally I think it would fill the niche quite well.

@Ost Front: The Elite sniper sounds a bit like the Soviet Sniper Ace. Perhaps make it a global upgrade allowing all Ostheer snipers (If they are included) to do as you say.

@hgghg4: The only other things I can think of used by the Germans would be some form of gas, but so far as I know, Hitler specifically ordered to NOT use gas on the battlefield as he feared retaliation. WW1 vet, etc.

BTW, all the units I've made are just that. Units. You can pick and choose from them what you like, give thoughts on them, etc etc. I'm not trying to create the actual mod, I'm instead trying to make it easier for those coming up with entire mod ideas. If you wanna use 'em, or a modified version, in your Ostheer concept go right ahead.
In Soviet Union, rifle shoots you!

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #42 on: March 10, 2010, 06:11:34 AM »
+1 to daiwiz's idea Sorry I missed it but I agree.
 -1 to hgghg4's statement, it was rude offensive and quite pointless =)
You're asking for NEW ideas, well I'd like to point out that all flamers in the factions are a sort of engineer, I was calling for a full time flamer if that is not considered unique than why not make the Ostheer have a specialization in pyrotechnics
 Pz III's W/flamethrower
elite infantry W/ flamethrower
etc.=P
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #43 on: March 10, 2010, 06:20:57 AM »
That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.
In Soviet Union, rifle shoots you!

Offline Ost_Front_Soldat

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Re: Unit suggestion thread:
« Reply #44 on: March 10, 2010, 07:34:46 AM »
Global sounds good, since after Stalingrad, the Germans stepped up their sniper training, the upgrade could be called "Elite Sniper School" or "Sniper Academy".