Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 533995 times)

Offline TheVolskinator

  • Guard
  • ***
  • Posts: 221
    • View Profile
    • Deutschland’s Mächtiger Ostheer!
Re: Unit suggestion thread:
« Reply #1350 on: June 09, 2013, 03:06:19 PM »
= reskinned Schwimmwagen...with 360* fields of fire, but still. Reskinned/modeled schwimm.
Quote from: Pocketsize
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Offline Sommarkatze

  • Axis Commander
  • Commissar
  • *
  • Posts: 403
  • KCH should wear capes at vet 3 !
    • View Profile
Re: Unit suggestion thread:
« Reply #1351 on: June 13, 2013, 01:24:09 AM »
They dont need it. They already have the Kubelwagen for that job, or the Lüchs if you want something with more firepower ;)

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1352 on: June 16, 2013, 08:28:48 PM »
Here are my suggestions (the first thing to Ostheer)   
1)   Landsers suggest to the possibility of a shot 30mm grenade launcher rifle as the British or the arm of one such piece. The grenade launcher is very effective against infantry in the woods, but not very accurate.
2)   2) Also for Landsers: I remember there was talk about the fact that after upgrading leader gets first MP40, MP44 and after. So I suggest to skeletal to after the veteran squad will be the last level, fully equip its MP40, is a 45 ammunition and to "turn" a leader in the officer (Captain for example).
3)   This proposal is about my beloved Brandenburg 800: suggest to make a squad of 4-5 people, but do not in the first column of the doctrine and very expensive (780 personnel). They can be dressed up in the form of ordinary soldiers of the NKVD in blue caps and rifles. The possibility that you do not change, they pod branny GORGEOUS.
4)   I would also like to offer Sniper ace. Possibly at the expense of repeating myself that this is the Soviet Union. I doubt myself at the expense of the idea.
5)   Do not know if this was asked, but I would suggest giving the sniper to obtain vet KaR98 with optics and the expanded view. The ability to press the fire.
6)   Engineers to suggest to make upgrades that will turn them from building group in need of support during the battle, in real effective against infantry, armed with a flamethrower and equal in strength Soviet ground attack engineer units.
7)   To suggest to the ability of a defensive doctrine which he called "the land is mine." It make the soldiers fighting on the base and in good shelters for nepodovlyaemymi machine gun fire. as they will be less vulnerable. Sniper fire also makes shooting an enemy less accurate and effective.
8)   This ability for Panzer Fusilier called "reckless" Reich's elite will be more resistant to inhibition by machine gun fire, and rushing furiously in battle to inflict enormous damage to all enemies, but get more damage, especially from a flame thrower. There are 20 seconds.

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1353 on: June 16, 2013, 08:34:36 PM »
I apologize for the mistake in the text, but I'm terrible I know the language. Also, I'm sorry for what I think a lot has been written here that you came up with. Please understand and forgive. :'( :'( :'(

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Unit suggestion thread:
« Reply #1354 on: June 16, 2013, 09:15:44 PM »
Here are my suggestions (the first thing to Ostheer)   
1)   Landsers suggest to the possibility of a shot 30mm grenade launcher rifle as the British or the arm of one such piece. The grenade launcher is very effective against infantry in the woods, but not very accurate.

I think Landser were supposed to get Rifle nades at some point in the past, but the idea was scrapped.

2)   2) Also for Landsers: I remember there was talk about the fact that after upgrading leader gets first MP40, MP44 and after. So I suggest to skeletal to after the veteran squad will be the last level, fully equip its MP40, is a 45 ammunition and to "turn" a leader in the officer (Captain for example).

You mean fully equip Landers with MP40's? Well, besides being a direct rip off of Wehr MP40 Volks, it would make Panzerfusiliers redundant.

3)   This proposal is about my beloved Brandenburg 800: suggest to make a squad of 4-5 people, but do not in the first column of the doctrine and very expensive (780 personnel). They can be dressed up in the form of ordinary soldiers of the NKVD in blue caps and rifles. The possibility that you do not change, they pod branny GORGEOUS.

Brandenburgers are already in, but they're not 4 guys dressed as NKVD, they're a group of 2 in long coats wearing pilotka's.

4)   I would also like to offer Sniper ace. Possibly at the expense of repeating myself that this is the Soviet Union. I doubt myself at the expense of the idea.
5)   Do not know if this was asked, but I would suggest giving the sniper to obtain vet KaR98 with optics and the expanded view. The ability to press the fire.

Well, the Marksman used to get an upgrade to a scoped Kar98k when he reached Ace Veterancy, but I believe that was scrapped. Maybe the Ostheer foreign reward will get a Simo Häyhä type character to counter the Vasily Zaytsev Soviet sniper ace. ;)

You're other questions are a little more balancy and I can't really comment as it's been a while since I tested the Ostheer properly.

chaosval3

  • Guest
Re: Unit suggestion thread:
« Reply #1355 on: June 16, 2013, 10:40:32 PM »
I had something pop up in my mind just now.

What if the Kar98k is the standard rifle of the marksman and then the support modernisation upgrade unlocks the MKB variant for the sniper increasing his rate of fire and allowing the burst mode. This would make the purchase of this upgrade much more attractive. I rarely see it being purchased and the burst mode(even if it absolutely wrecks stuff) used at all. If it is purchased, it's mostly for the Kübelwagen 2nd MG.

Also, why were the Rifle grenades scrapped(just asking)?
They might fit on another squad like PF's(decrease overall dps slightly to fight infantry in cover more effectively for instance).

Just some suggestions! Tell me what you think. :)
« Last Edit: June 16, 2013, 10:45:42 PM by chaosval3 »

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1356 on: June 17, 2013, 10:42:25 AM »
    Here are suggestions like better than the old. Here and Ostheer and the Red Army, here: ???
          1)Say Jaeger  is necessary to understand the mountain clockwise? If so then it would be good to equip them not KaR98 and carabineer G 33/40. They were armed rangers and paratroopers. I think it would look interesting.
          2) As you know the main striking force of Germans had tanks and motorized infantry, who accompanied them. So I suggest to enable the Panzer Fusilier sits on the Panzer III as a Russian tank assault and capture strategic points.
          3) Also, if the Germans entering the Waffen SS hardly will be allowed, and the Soviet Union can bring troops of the NKVD. I think the look is spectacular. This could undermine the balance, but can be removed recruits (They look silly without upholstered guys). Or the to do their replacement of seafarers doctrine.
          4) Just suggest that hope is not offered to me: Soviet engineers to make it possible to build stone bunkers with 45/76mm guns for combat with armoured vehicles on the defensive. Available when selecting a propaganda strategy.
          5) Just suggest that hope is not offered to me: Soviet engineers to make it possible to build stone bunkers with 45/76mm guns for combat with armoured vehicles on the defensive. Available when selecting advocacy strategies.
          6) Still officer Ostheer propose to do. But unlike the other factions do not suggest to create it, and to receive, like this: Let's say one of your squad Landers was a veteran of the last level (I do not remember, 3 or Level 4) Then you pouched opportunity to improve leadership, for example corporal to a later officer litigant valid. After this improvement in squad. The officer has a different shape and MP 40 submachine gun.
          7) The leader of the squad for the shooters of the Soviet Union. Let this be a sergeant major armed with PPSh 41 and in a few other clothes. But without the stupid radio.
          Sorry for the error. :)
Here's the picture should be. This is me NKVD soldiers did. I know terrible, but did in Paint, I have no other software, Photoshop is "dead", while others can not. In short, it is the face of a unit of the NKVD.

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1357 on: June 17, 2013, 10:43:28 AM »
Oh! picture did not there ....

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Unit suggestion thread:
« Reply #1358 on: June 17, 2013, 11:12:57 AM »
Hm... Out of my view the main problem of your ideas is the fact that it is too late for big changes. Most of the Ostheer stuff is done and at the moment we try to fix and balance the last issues.
E.g. change the weapons of the Jaegar-infantry or add a concret armed bunker to the red army woulde cause new balance issues and new problems and new (not necessary) work.

About tank riding for Ostheer; i think this is a unique feature of the red army and wont be part of the Ostheer. With the SdKfz. 251 Ostheer dont need this tank riders. In most parts you wont need infantry transport vehicles because most of the CoH maps are so small that infantry had no problem to move into key positions in time.

My tip; be ready for the new ef version. I can already see the dust of the german tank columns moving eastward  ;)
May the force be with you.

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1359 on: June 17, 2013, 11:52:40 AM »
Clear :). Apparently these ideas fail to materialize in the game  :(... But I am sure that without them would be a very interesting fashion.  :)I'm sure of it. Only one can question, and in subsequent updates will be new units or expansion of doctrines?  ???

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Unit suggestion thread:
« Reply #1360 on: June 17, 2013, 06:03:52 PM »
Jägers already use the G 33/40.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Unit suggestion thread:
« Reply #1361 on: June 17, 2013, 08:27:50 PM »
Clear :). Apparently these ideas fail to materialize in the game  :(... But I am sure that without them would be a very interesting fashion.  :)I'm sure of it. Only one can question, and in subsequent updates will be new units or expansion of doctrines?  ???

Well, we've already announced that there will be a reward faction of foreign units coming for the Ostheer. The Soviets, they might get some new toys also, there's some Soviet stuff I'd certainly want to see in game.

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1362 on: June 20, 2013, 04:26:02 PM »
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Unit suggestion thread:
« Reply #1363 on: June 21, 2013, 08:57:26 AM »
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???

Jägers are based off the grossdeutschland Division from the Waffen SS. they're standard Armed with g33/40 and can be Upgraded With g43 packages which increase long range combat efficiency and enable sniper shot. 2nd upgrade is heavy tankthunter equipment which grants them 2x Panzerschreck and the ability to lay Tellermines. 3rd upgrade are stg44 for increased close combat performance.

Abuse is abuse and has to go.

Offline Kavkazets74

  • Ingenery
  • *
  • Posts: 25
    • View Profile
Re: Unit suggestion thread:
« Reply #1364 on: June 21, 2013, 09:44:54 AM »
Thank you, now everything is clear.