Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423377 times)

Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #735 on: February 23, 2011, 11:46:46 PM »
All in all i think that this thread had reached its end.
Ostheer Units are complete, we have our concept. Just one or two
adjustments and everything is ready for coding and animating.

I wont close here at the moment but all in all u had to attend that this thread isnt needed any longer. Any new idea wont and cant be part of the planed Ostheer. Any new stuff is just for your personal entertainment ;)

Lord Rommel
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Offline Desert_Fox

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Re: Unit suggestion thread:
« Reply #736 on: February 23, 2011, 11:50:10 PM »
All in all i think that this thread had reached its end.
Ostheer Units are complete, we have our concept. Just one or two
adjustments and everything is ready for coding and animating.

Happy to know it. :D

Offline cephalos

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Re: Unit suggestion thread:
« Reply #737 on: February 24, 2011, 12:24:00 AM »
so whatever we post in this thread won't be important? Cool....



.... I want Maus and Dora  ;D ;D ;D

Offline GodlikeDennis

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Re: Unit suggestion thread:
« Reply #738 on: February 24, 2011, 03:18:04 AM »
The name is a giant NO-NO, but more importantly, the upgrades need to be changed up.

As far as i know German troops didn't really use anything similar to body armor in either of the World Wars, but i would like to hear if Lord Rommel has anything interesting about that. I recall seeing Infantry in these huge Curriasses in WW1 but they were to large to lug around effectivly without being mowed down by arty and MGs

The Ability to increase Fire Rate doesn't really fit in here, (sounds kinda like Double Tap from WaW or another CoD game, and whenever i see anyone using that i just get angry, cause Double Tap only works on Semi-Autos in RL) because as far as i know (please correct me if I am wrong) there was no way to actually increse Fire Rate without doing something that would take hours in a blacksmiths shop or special field modifications, that none of those weapons recieved for a higher RoF.

You can give things a longer burst duration. This has the same effect since more bullets get fired at the enemy in the same space of time.
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Offline Seeme

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Re: Unit suggestion thread:
« Reply #739 on: February 24, 2011, 03:27:04 AM »
Change 3 round burst to full auto.

Simple as that 8)

Or maybe they didn't have that in WW2?
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #740 on: February 24, 2011, 06:47:09 AM »
I think the thompson has full auto.
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Offline neosdark

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Re: Unit suggestion thread:
« Reply #741 on: February 25, 2011, 01:04:10 AM »
I recall StG44 having 2 fire modes, no gun of the era had 3-round burst. Thompsons, PPSh41s, M2 Carbines (The modification/ upgrade for the M1), Stens, MP-28s, and some other guns could go between Full-Auto and Semi-Auto

Offline GodlikeDennis

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Re: Unit suggestion thread:
« Reply #742 on: February 25, 2011, 10:43:06 AM »
That's not the point I was making. All the guns are full auto. The burst duration is how long the wielder holds down the trigger. So an MG42 might have a 2-2.5 second burst, in which it can fire around ~40-50 bullets. Eg. If a "rapid-fire" ability were activated you can extend burst duration to about 4 seconds, in which ~80 bullets can be fired. You can also reduce cooldown, so bolt action rifles can fire more frequently and full autos have shorter times between bursts. You can even reduce reload rate as well.

You can produce a "rapid fire" effect without actually adjusting fire rate, which you're right can't be changed in the field.
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Offline cephalos

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Re: Unit suggestion thread:
« Reply #743 on: February 25, 2011, 12:53:59 PM »
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....

Offline Pauly3

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Re: Unit suggestion thread:
« Reply #744 on: February 26, 2011, 11:26:47 AM »
i dont think so
i mean those MGs are tripod mounted and if you have a steady grip, it is fine i guess
the short burst prevent overheating  the barrel and conserve ammo.
If necessary most MGs can fire quite accuratly for a long time, until they overheat or the ammo deplets
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Offline Paciat

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Re: Unit suggestion thread:
« Reply #745 on: February 26, 2011, 11:55:22 AM »
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....
Russian Sg-43 vs. German Mg-42
Start watching at 9:00.
« Last Edit: February 26, 2011, 11:57:41 AM by Paciat »

Offline TheVolskinator

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Re: Unit suggestion thread:
« Reply #746 on: March 12, 2011, 06:04:54 PM »
I thought this up just for lolz, as a fix for the woefully outclassed American Engineer unit. Cmon, who here isnt sick of them getting supressed by rocks and shooting thumbtacks at the enemy? Yes, I know it's not for the Ostheer, but I searched 'Unit Suggestion Thread'. Meh.

Combat Technicians
“Techs here. The fuck do you want?”
Unit Class: Infantry.
Unit Role: Repairs, Assault.
Build Cost: 145 Manpower.
Build Time: 28.
Built From: Headquarters (Replaces Engineer unit).
Population Upkeep: 3.
Manpower Upkeep: 4-5?.
# Of Squad Members: 3.
Reinforce Cost Per Man: 25 Manpower.
Health Per Man: ~50.
Target Type: Infantry.
Acceleration: ?.
Deceleration: ?.
Rotation: ?.
Crush_Human: False.
Crush Type: N/A.
Sight Range: 35.
Detection Range: ~0/6-7.
Weapons: 3x M1 Carbine
Upgrades: SCR-327 Minesweeper, M2 Flamethrower, M1918 B.A.R. (60 Munitions, grants a SINGLE BAR).
Abilities: Rudimentary Repair: Low quality repairs of a unit or building for a nominal resource cost. Satchel Charge: Can throw a standard satchel charge (unit cannot place demolition charges). Barbed Wire cutters.
Move Speed: 3.
Capping Speed: 1.15.
Reatreat Modifier: 1.
Veterancy Bonuses: See 'American Engineer'.
Other: Much more oriented towards direct combat. An upgrade is available at the HQ for 150 Manpower, 20 Munitions, 15-30 Fuel that will replace the Rudimentary Repair ability with the standard Repair ability.

Yes/no?
« Last Edit: March 12, 2011, 07:55:12 PM by TheVolskinator »
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I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Offline GamblerSK

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Re: Unit suggestion thread:
« Reply #747 on: March 13, 2011, 08:07:09 AM »
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....
Russian Sg-43 vs. German Mg-42
Start watching at 9:00.


nice, but i cant imagine to handle that mg all the day i think its possible to fire it that way but only for a while...

Offline CommissarAntonGebbet

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Gebirgsjaegers for Ostheer?
« Reply #748 on: March 27, 2011, 05:17:52 AM »
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?
3rd Gebirgs, form up!

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Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #749 on: March 27, 2011, 05:28:44 AM »
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?
merged
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...