OSTHEER IS DONE WHEN IT'S DONE!
so they should have dismount ability horses should be only used as transport "vehicle", very fast but fragile - after dismounting troops shoot,shoot, kill, mount and travel to another location-quick and cheap
Paciat, if horses didnt listen to orders how would u explain the near 2000 years of cavalry warfare. Horses scare easily but good riders could "convince" their horses to obey. If they were dismounted they would go graze. My idea is that they don't need to get off. They wouldn't need cover because they act like Shock Units. Tanks don't get cover do they? Why should cavalry. They act as an intermediary between infantry and light vehicles. So they get the best (and worst) of both worlds.They are fast, have good moving accuracy, have a high LOS, can't cover but have an ability similar to tank shock. They capture fast, but are easy to kill as they capture and aren't as powerful as late game infantry but are good scouts early out in the game. If u ask me this would be a very fair description for a cavalry unit.
" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer) and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think
the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit
This is my favorite Ostheer concept so far, though I have a few unit suggestions to help even things out a bit....... 1.) Enable T3 Gebirgsjägers and HiWi squads to use 2x Eintossflammenwerfer 46 (disposable like the 'faust, for 35+m per use) for increased offensive capabilities. However, there is also a defensive penalty, making the squad more vulnerable for a short period of time.2.) Enable Army Group North to produce either Flammpanzer II "Flamingo" / PzKpfw II(F) (Sd. Kfz. 122) or SdKfz.301 Borgward IV Ausf. C "Wanze" as specialized mobile units. It'll be up to the player to choose between infantry-killing (Flamingo) or tank-killing (Wanze) tactics. Ideally, the cost should be the same as a PzKpfw IV.3.) Add Werwolf units as a doctrine-specific special ability for Army Group South. Werwolves were lightly-armed German guerilla squads trained in the use of anti-tank weapons ('faust, halfholladung) and setting up booby traps (teller mines, booby-trapping buildings and caps). These could be made concealable and summoned from nearby buildings (like Fallschirmjäger, only they're easier to kill since they're guerillas). Cost = same as Fallschirmjäger.
The first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.
Another plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.