Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423874 times)

Offline cephalos

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Re: Unit suggestion thread:
« Reply #195 on: May 09, 2010, 02:06:07 PM »
so they should have dismount ability :D horses should be only used as transport "vehicle", very fast but fragile - after dismounting troops shoot,shoot, kill, mount and travel to another location-quick and cheap

Offline Paciat

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Re: Unit suggestion thread:
« Reply #196 on: May 09, 2010, 02:49:13 PM »
so they should have dismount ability :D horses should be only used as transport "vehicle", very fast but fragile - after dismounting troops shoot,shoot, kill, mount and travel to another location-quick and cheap
I wouldnt pay even 100MP for a transport like that.

Horses dont listen to orders.
You wont be able to move them when you dismount.
When 1 horse dies, how will you move the whole cavalry squad? 1 man will be left behind.

Offline neosdark

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Re: Unit suggestion thread:
« Reply #197 on: May 09, 2010, 06:30:59 PM »
Paciat, if horses didnt listen to orders how would u explain the near 2000 years of cavalry warfare. Horses scare easily but good riders could "convince" their horses to obey. If they were dismounted they would go graze.

 My idea is that they don't need to get off. They wouldn't need cover because they act like Shock Units. Tanks don't get cover do they? Why should cavalry. They act as an intermediary between infantry and light vehicles. So they get the best (and worst) of both worlds.

They are fast, have good moving accuracy, have a high LOS, can't cover but have an ability similar to tank shock. They capture fast, but are easy to kill as they capture and aren't as powerful as late game infantry but are good scouts early out in the game. If u ask me this would be a very fair description for a cavalry unit.

Offline Paciat

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Re: Unit suggestion thread:
« Reply #198 on: May 09, 2010, 07:22:52 PM »
Paciat, if horses didnt listen to orders how would u explain the near 2000 years of cavalry warfare. Horses scare easily but good riders could "convince" their horses to obey. If they were dismounted they would go graze.

 My idea is that they don't need to get off. They wouldn't need cover because they act like Shock Units. Tanks don't get cover do they? Why should cavalry. They act as an intermediary between infantry and light vehicles. So they get the best (and worst) of both worlds.

They are fast, have good moving accuracy, have a high LOS, can't cover but have an ability similar to tank shock. They capture fast, but are easy to kill as they capture and aren't as powerful as late game infantry but are good scouts early out in the game. If u ask me this would be a very fair description for a cavalry unit.
Try to "convince" a horse thru a radio. :D

All cavalry dimsounted before fighting just like motorized infantry that dismouned from trucks. Youre description of a WWII cavalry unit is bad.

1 man mounted units (scout, oficer) sounds nice but a whole 4-6men cavalry squad riding thru a MG arc of fire or horses getting suppressed sounds dumb. MG that kills a whole squad in 2 secs is not like COH.

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #199 on: May 09, 2010, 08:29:04 PM »
but it is in RL when theres no cover.
And doesn't everyone agrue that this game calls for realism?
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Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #200 on: May 09, 2010, 09:13:09 PM »
You could think of it as an expensive deployable green cover, just like the hetzer ;).
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Offline 250.Inf. Div.

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Re: Unit suggestion thread:
« Reply #201 on: May 09, 2010, 11:51:13 PM »
the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit

Offline GamblerSK

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Re: Unit suggestion thread:
« Reply #202 on: May 10, 2010, 02:01:45 AM »


"During the tests, Porsche’s VK 4501(P) was a failure, while Henschel’s VK 4501(H) was a great success. Main failure of Porsche’s design laid in its advanced power and drive system, which was prone to breakdowns and required continuous maintenance. Also Tiger(P) was longer than its competitor, what made it less maneuverable."

 :D

Offline HolyHappiness

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Re: Unit suggestion thread:
« Reply #203 on: May 10, 2010, 04:58:18 AM »
One thing I have noticed is that people are focusing more on units than on history, textures, and call-ins.

The first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.

Another thing would be a call in. The Luftwaffe was a lot more prominent on the Eastern front than on the western, especially after the Battle of Britain, and in particular bombers. I would like to see an He-111 bombing run. These were very common on the eastern front, VERY COMMON.

Another plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.

The Elefant is a must. Now correct me if I'm wrong but these were only used in the East with the exception of a few in Italy. These played a vital roll in the battle for Kursk. It is historically accurate and pleases those who want new units.

Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course.

I love the idea of the Volksturm last ditch infantry. Something they can spam with in late game LOL!

I would love to hear some thoughts.
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Offline Akalonor

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Re: Unit suggestion thread:
« Reply #204 on: May 10, 2010, 05:04:38 AM »
" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"

I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer)  and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think
« Last Edit: May 10, 2010, 05:09:47 AM by Akalonor »
Molly: " It's our rock garden"
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Offline HolyHappiness

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Re: Unit suggestion thread:
« Reply #205 on: May 10, 2010, 06:15:43 AM »
I don't understand why it is turned down. The flamethrower was a vital piece of the war, especially on tanks. This can and would solve a lot of balanced issues. I can see prospect of players building just flamethrowers because they can combat infantry and tanks (if we make this the case), however to combat flame spam, make them a volatile unit. If an infantry unit attacks the flame unit, the flamethrower carrier himself can be shot detonation his pack and scorching his squad members nearby.

I have put further thought in to the He-111 formation. The strike should cost a lot and the reload time lengthy possible even a one time use, but have the strike more crippling than a V1. Total desolation on whatever they hit. But if a member is shot down, don't have the same crash as other aircraft where the smash and that's it. Take the coding of the Waco glider and have the destroyed 111 crash and slide across the ground, crushing everything in it's path. Once it halts, it should become permanent cover because of its size, become an advantage to whoever shoots it down.

Post Merge: May 10, 2010, 06:31:39 AM
" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"

I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer)  and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think

I did see that, however infantry need a more valuable deterrent against tanks. Everyone has been in a situation in which someone is rolling into their base with enough tanks to make patton flinch and all they have is a handful of infantry. The AT guns are too vulnerable to just roll out and at that point tanks take too long and are too expensive. The player needs something more to fight that. The flamethrower and/or anti-tank rifle is necessary. As I said earlier the flamethrower was incredibly useful against tanks. If the effectiveness against tanks is rocketed up and the effectiveness of infantry especially rifles effectiveness on the flamethrowers increases this will make it so more infantry will compliment the tanks and those tanks will be used more prudently. Along with that the same would be applied to the flamethrowers. Because of their usefulness against tanks but vulnerability to infantry they will be guarded instead of spammed. This would create more balance on the battlefield giving the player who is getting dominated a bigger chance of making a comeback and forcing players to fight the new advantage against tanks yet taking that and giving it a weakness to attacking infantry. It is in all reality a simple thing to change (simple changing of values, in exception of exploding flamethrowers when hit) and yet impact a game in the highest respect.
« Last Edit: May 10, 2010, 06:31:39 AM by HolyHappiness »
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Offline ford_prefect

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Re: Unit suggestion thread:
« Reply #206 on: May 10, 2010, 07:50:32 AM »
the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit
lol that thing would flip over haha :P "sir vat happened to ze tank!"
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Offline Werwolf

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Re: Unit suggestion thread:
« Reply #207 on: May 10, 2010, 11:48:55 AM »
This is my favorite Ostheer concept so far, though I have a few unit suggestions to help even things out a bit.......  ;)

1.) Enable T3 Gebirgsjägers and HiWi squads to use 2x Eintossflammenwerfer 46 (disposable like the 'faust, for 35+m per use) for increased offensive capabilities. However, there is also a defensive penalty, making the squad more vulnerable for a short period of time.

2.) Enable Army Group North to produce either Flammpanzer II "Flamingo" / PzKpfw II(F) (Sd. Kfz. 122) or SdKfz.301 Borgward IV Ausf. C "Wanze" as specialized mobile units. It'll be up to the player to choose between infantry-killing (Flamingo) or tank-killing (Wanze) tactics. Ideally, the cost should be the same as a PzKpfw IV.

3.) Add Werwolf units as a doctrine-specific special ability for Army Group South. Werwolves were lightly-armed German guerilla squads trained in the use of anti-tank weapons ('faust, halfholladung) and setting up booby traps (teller mines, booby-trapping buildings and caps). These could be made concealable and summoned from nearby buildings (like Fallschirmjäger, only they're easier to kill since they're guerillas). Cost = same as Fallschirmjäger.
---This was my suggestion to Aouch's Ostheer concept. Ironically, I included flammenwerfer units too. It's a bit disheartening when I realized that this type of urban warfare might (though probably still open for debate) not be considered in the final release of the OH after all...  :'( :'( :'(

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Offline Toorstain

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Re: Unit suggestion thread:
« Reply #208 on: May 10, 2010, 12:46:34 PM »
Quote
The first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.

It would be even more awesome if they got the battle-hardened look when they gained veterancy ;)( Depends on how the developers wants veterancy to work)

Quote
Another plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.

I wrote a similar idea a long time ago somewhere on the forum, and I couldn't agree more with you :)

Offline HolyHappiness

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Re: Unit suggestion thread:
« Reply #209 on: May 10, 2010, 07:09:02 PM »
Just ran into this:
http://en.wikipedia.org/wiki/Abwehrflammenwerfer_42

The Germans copied it from a Russian design making it a good idea for the ostheer. It was used as a defensive booby trap, something that could be fun and new for the ostheer.
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