No worries, we can understand you for the most part.
Far as I can tell, the SturmTiger, while really awesome, wasn't used anywheres near enough to warrant addition to this awsome mod, atleast that`s how I see it.
Bombers are being looked into, or atleast thought of by players, but at the moment they really can only be used as off-map. Game limitations. So far as we know anyways
All the other ideas are valid and are being discussed in all sorts of threads. The captured T-34 is espeacially nice, as I know they were used
The dogs might be a bit disturbing for some, but both the Russians and Germans used them I know. The militia would be your starting rifle squad, the most basic troop.
I suggest using Google Translator whenever you are having difficulty. It really sucks, but it works.
I`ll actually get to work coming up with a few ideas for your Militia troops.
EDIT: Found the name for your captured T-34s, they were called Panzerkampfwagen T-34(R) (R for Russland, or Russia)
Pic:
PzKpfw T-34/76 (R) (T-34(R) for short): (750 MP, 8 Pop)
Type: Captured medium tank
Role: Infiltration and ambush
These tanks are either captured or wrecked Soviet T-34s which have been pressed into service with a German panzer trupp. These T-34(R)s are manned by expert crews, have had sights added, and various other improvements from adding a radio to adding a commander's cupola.
Notes: It has poor visibility, much like the basic Soviet tank. However, unlike the Soviet tank, it has good accuracy due to properly trained crews and the addition of optical sights. As they are captured, they are limited in number. They are capable of cloaking and are difficult to detect. While cloaked they have reduced vision and reduced range. They will get several first strike bonuses upon enemy tanks. They cannot cloak within a certain range of the enemy main bases. They are capable of being upgraded with Schurzen (Side skirts) but this will remove their ability to cloak. It will increase their health and greatly increase the armor rating from the side. It is a call-in unit. They can also ambush, becoming impossible to detect except with a detector unit such as a sniper or the Major. They have much less health however as many have been recovered from wrecked but not destroyed T-34s. They are also slower as their engines are still new to the drivers and mechanics. The 8 pop is to represent the increased number if people required to get it back into action.
Big thanks to NeosDark: The T-34 can choose to get a schurzen upgrade and an optics upgrade, which will increase the accuracy and give better sight. The Schurzen will remove the tanks ability to cloak and thus it will no longer be able to infiltrate Soviet lines. It will also be repainted to the typical grey of the German army. The Schurzen cost 50 munitions, the optics cost 65 munitions.
I think I made it relatively balanced, but let me know. The ambush and such is realistic as they would send troops of these things behind the lines, and come across a supply convoy, or reinforcements, or whatever they figured would be useful and they'd come rolling up with a purpose. All of a sudden their target would be destroyed. During Khursk this happened to a troop of about 14 T-34s. Take out the lead tank, which is the only one with a radio, and then get some target practice. All 14 were destroyed without any losses from the German T-34s. The Russians never fired a shot.
EDIT: Parker Warrior's second idea:
A Militia or Police squad:
Militia Squad: (210 MP, 1 Pop)
Type: Cannon fodder
Purpose: A very early unit capable of light skirmishes.
A squad of 9 men composed of local citizens who have chosen to fight with the Ostheer. They have little to no training, but know the land well. They are armed with 8 rifles and 1 pistol.
Notes: This is an early, perhaps the first, squad that the Ostheer have access to. They are lightly armed, armored, and are very poorly trained. However, they know the lay of the land and as such will cloak in green cover, much like Fallschirms. They are capable of getting a better bonus out of orange cover. Their armor is the same as the Soviet conscripts. They are just as innaccurate as the conscripts, but they have a full compliment of rifles and won't charge. They have a quick build time, representing how some areas felt about the Germans. They can upgrade for 30 munitions, giving them a random weapon. This can be: A ppsh, an MG42, a Degtyaryov, an SVT, or a Gewher. They can also pay 75 munitions and get 4 submachineguns, randomized. They cost 1 pop to try and hold off on spamming, and because the other militia can find a place to sleep. The commander demands his own location however.
Thoughts?