Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 423667 times)

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #15 on: March 08, 2010, 05:31:23 AM »
Yaa A fellow heavy flamethrower enthusiast :) The Ostheer would really be unique if they could have heavy flame infantry , I'm sick of my pioneers getting slaughtered. A Flammpanzer III would be nice aswell. One ambitious add on would be permenant air support, I.E. a controlable stuka.
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Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #16 on: March 08, 2010, 06:32:04 AM »
Hehe, I love me the flames.
A flammpanzer would be very nice, but I don't know how many were built. I know the Russians stuck flamethrowers on nearly every tank that was expected to be pointblank. Flamethrowing T-34s, T-90s, etc. Another way to make the Soviet into a super company  :D

The permanent Stuka I think would be extremely difficult. I honestly have no clue about modding, but I doubt that it is possible. The only thing that might work is, if you have played Liberating Caen, using the coding when you have to assault the airfield and you are supposed to destroy the planes. If you don't get them on the ground they take off and continually go after you until any Bofors you build take them out.

Maybe make it possible to build pontoons... I have no clue whatsoever if this is possible, but I think it would be extremely useful.

Oh, and I added Satchels to my Stossßtruppen idea. I thought they needed more firepower :P

EDIT: Woops, mixed up the T-90 with the T-28. For some reason I always say T-90 even though it's a modern tank....
« Last Edit: March 08, 2010, 06:47:18 AM by Daiwiz »
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Offline ParkerWarrior

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Re: Unit suggestion thread:
« Reply #17 on: March 08, 2010, 10:03:16 AM »
There could be some panzer II and panzer III tanks also panzer 767 (i don't remember name) it was captured t-34
don't you sought about dogs german used dogs vs red army or milizia squads (like cops) or sturmtiger (mortar based on tiger tank lounched 380mm shels) or noshorn (like marder but had 88mm gun) boomber, stug 40,stug III ferdinant

ps: my english is not the best please don't cry at me if you find mistake
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Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #18 on: March 08, 2010, 09:01:39 PM »
No worries, we can understand you for the most part.

Far as I can tell, the SturmTiger, while really awesome, wasn't used anywheres near enough to warrant addition to this awsome mod, atleast that`s how I see it.
Bombers are being looked into, or atleast thought of by players, but at the moment they really can only be used as off-map. Game limitations. So far as we know anyways :P
All the other ideas are valid and are being discussed in all sorts of threads. The captured T-34 is espeacially nice, as I know they were used ;)
The dogs might be a bit disturbing for some, but both the Russians and Germans used them I know. The militia would be your starting rifle squad, the most basic troop.

I suggest using Google Translator whenever you are having difficulty. It really sucks, but it works.

I`ll actually get to work coming up with a few ideas for your Militia troops.

EDIT: Found the name for your captured T-34s, they were called Panzerkampfwagen T-34(R) (R for Russland, or Russia)

Pic:


PzKpfw T-34/76 (R) (T-34(R) for short): (750 MP, 8 Pop)
Type: Captured medium tank
Role: Infiltration and ambush
   These tanks are either captured or wrecked Soviet T-34s which have been pressed into service with a German panzer trupp. These T-34(R)s are manned by expert crews, have had sights added, and various other improvements from adding a radio to adding a commander's cupola.

Notes: It has poor visibility, much like the basic Soviet tank. However, unlike the Soviet tank, it has good accuracy due to properly trained crews and the addition of optical sights. As they are captured, they are limited in number. They are capable of cloaking and are difficult to detect. While cloaked they have reduced vision and reduced range. They will get several first strike bonuses upon enemy tanks. They cannot cloak within a certain range of the enemy main bases. They are capable of being upgraded with Schurzen (Side skirts) but this will remove their ability to cloak. It will increase their health and greatly increase the armor rating from the side. It is a call-in unit. They can also ambush, becoming impossible to detect except with a detector unit such as a sniper or the Major. They have much less health however as many have been recovered from wrecked but not destroyed T-34s. They are also slower as their engines are still new to the drivers and mechanics. The 8 pop is to represent the increased number if people required to get it back into action.

Big thanks to NeosDark: The T-34 can choose to get a schurzen upgrade and an optics upgrade, which will increase the accuracy and give better sight. The Schurzen will remove the tanks ability to cloak and thus it will no longer be able to infiltrate Soviet lines. It will also be repainted to the typical grey of the German army. The Schurzen cost 50 munitions, the optics cost 65 munitions.

I think I made it relatively balanced, but let me know. The ambush and such is realistic as they would send troops of these things behind the lines, and come across a supply convoy, or reinforcements, or whatever they figured would be useful and they'd come rolling up with a purpose. All of a sudden their target would be destroyed. During Khursk this happened to a troop of about 14 T-34s. Take out the lead tank, which is the only one with a radio, and then get some target practice. All 14 were destroyed without any losses from the German T-34s. The Russians never fired a shot.

EDIT: Parker Warrior's second idea:
A Militia or Police squad:

Militia Squad: (210 MP, 1 Pop)
Type: Cannon fodder
Purpose: A very early unit capable of light skirmishes.
   A squad of 9 men composed of local citizens who have chosen to fight with the Ostheer. They have little to no training, but know the land well. They are armed with 8 rifles and 1 pistol.

Notes: This is an early, perhaps the first, squad that the Ostheer have access to. They are lightly armed, armored, and are very poorly trained. However, they know the lay of the land and as such will cloak in green cover, much like Fallschirms. They are capable of getting a better bonus out of orange cover. Their armor is the same as the Soviet conscripts. They are just as innaccurate as the conscripts, but they have a full compliment of rifles and won't charge. They have a quick build time, representing how some areas felt about the Germans. They can upgrade for 30 munitions, giving them a random weapon. This can be: A ppsh, an MG42, a Degtyaryov, an SVT, or a Gewher. They can also pay 75 munitions and get 4 submachineguns, randomized. They cost 1 pop to try and hold off on spamming, and because the other militia can find a place to sleep. The commander demands his own location however.

Thoughts?
« Last Edit: March 09, 2010, 05:45:33 AM by Daiwiz »
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Offline ParkerWarrior

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Re: Unit suggestion thread:
« Reply #19 on: March 09, 2010, 01:21:22 PM »
thanks for the help

possible ostheer as Tank Guard could use return theirs APCs to capture the point of supply (but they may have other APCs)
Snipers might first have kar98s and then for 75 munition geyver 43s
I was once heard about the German killing squads (they were the best fighters)
and barracks could be called 1. milizia barracks 2. SS barracks 3. 3 Reich barracks 4. light plant machinery 5. Tank Plant.
how do you think is normal?
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Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #20 on: March 09, 2010, 01:25:57 PM »
One question: Why do u all belief that the Ostheer will just get "copy-past" Soviet squads?
"Volkssturm"-Milizen like your Militia Squad - nothing else than a german conscript squad?
German T-34 - Same tank for the "counter side" of the Soviets?
Sounds relay helpless for me ;)
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Offline ParkerWarrior

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Re: Unit suggestion thread:
« Reply #21 on: March 09, 2010, 01:37:32 PM »
http://www.lonesentry.com/articles/volkssturm/index.html

yes Volkssturm was the same milizia squad (2 different names) but milizia was createt in 1941 and most of them was soviet people and Volkssturm was created in 1945
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Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #22 on: March 09, 2010, 01:57:46 PM »
Parker ;) Dont worry about my historian knowledge ;)
I think i'm able to differ the names.
For me it was important to underline that such a foramtion would be the same like the conscripts of the red army and when i counter a unit with the same unit just with a different name and skin it would be extreme boring and i
think we are the same when i say that the Ostheer should be UNIQUE and NOT A COPY of the red army or the Wehrmacht/PE.

So for me:
NO MILIZIA or VOLKSSTURMSQUAD at the Ostheer!
That is boring!
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Offline ParkerWarrior

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Re: Unit suggestion thread:
« Reply #23 on: March 09, 2010, 02:03:49 PM »
and what about building names  ::)
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Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #24 on: March 09, 2010, 02:32:06 PM »
Well; what is with building names?
You mean your;
Quote
1. milizia barracks 2. SS barracks 3. 3 Reich barracks 4. light plant machinery 5. Tank Plant
.
Right?
Well...names are "hollow words".
So the name of a building is nonrelevant. At the end
they had just the function to assign a function or a unit type to the buildings.
When the CoH buildings were named e.g. tank hall u know that u can recruit tanks there! But at the end such a building could also be named building no. 3 or building C or dont know ^^
Like we germans say; Wörter sind wie Schall und Rauch!
( It's all hollow words. )
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Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #25 on: March 09, 2010, 03:08:57 PM »
The whole purpose of the Milizia squad in my design is to counter the early swarming with a defensive swarm. It's just a thought.
The T-34(R) is designed to go behind the enemy lines and wreak havoc. So far as I can tell, there's only been 2-3 ideas of a speacial forces unit for the Ostheer.

They are effectively modified Soviets, though. Gotta be honest :P
I am working on a police squad. Should be done soon.

What about my flamethrowing infantry?
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Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #26 on: March 09, 2010, 03:15:03 PM »
About the miliza:
Why do i have to counter spam-infantry with spam-infantry?
The differences between the german soldiers of 1941-1942 in comparison with the russian conscripts is that the germany soldiers were "veterans" out of the battles in poland and/or france. They were highly trained by experienced officers and so i think when u think about german standart-infantry i would think about such a direction and not about german "last-minute" ideas ::) 
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Offline Daiwiz

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Re: Unit suggestion thread:
« Reply #27 on: March 09, 2010, 03:35:46 PM »
The Milizia aren't meant as your main force in any way shape or form. They are a stop-gap. What I'm viewing them as, is Russians who are Anti-Soviet or Ukrainians, who starved under Stalin, choosing to fight on the German side. They are militia, not your German forces. Plus, all I'm doing is throwing units into the mix, people are free to pick and choose what they think are good ones.

If it hadn't already been said by several different people, I'd have posted an idea for an MG squad, as MGs are good anti-spam.
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Offline PSIHOPAT

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Re: Unit suggestion thread:
« Reply #28 on: March 09, 2010, 06:03:53 PM »
Militia forces can be good as a "new unique unit" used for securing resources.

These militia can be non-german units

Offline ParkerWarrior

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Re: Unit suggestion thread:
« Reply #29 on: March 09, 2010, 08:06:12 PM »
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