Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 435375 times)

Offline Tankbuster

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Re: Unit suggestion thread:
« Reply #1260 on: March 22, 2012, 06:40:37 PM »
Dammit. I feel like a fool.
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Offline stealthattack1

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Re: Unit suggestion thread:
« Reply #1261 on: March 22, 2012, 07:39:27 PM »
we all do sometimes. but keep up the good work guys! and let us know about a release date when possible!


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Offline Ghost

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Re: Unit suggestion thread:
« Reply #1262 on: March 23, 2012, 02:21:07 AM »
a reward unit can (or should) always only replace one unit and should work in the same class like the original unit
eg: if you want to replace the pak40 (which is at only) with a reward unit you cant replace it with something which is good vs at and ai[...]
should is more accurate :P cause PE panzer IV (inf support) is a beast vs inf while hotchkiss is quite useless at this (it feels to have 10% accuracy or something like that).

but you are totaly right about the pak40 thing. especially because it is part of the OH 2 pool system which means it has to be replaced with the same sort of unit to keep the balance and concept right. a possible reward unit for the pak40 could e.g. be a halftrack with a pak mounted (Sdkfz 251/22) and different stats to balance it (but i'm just trying to give an example, not suggesting this ;)).

one question evilSpike: do you know if these reward units will feature in the initial OH release? or will they be added later on and are just concepts right now?
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Offline Alexander 'ApeMen' J.

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Re: Unit suggestion thread:
« Reply #1263 on: March 23, 2012, 03:53:17 AM »
yes teh current 2 reward units will be in the release version and probably with a bit luck the last ones too XD
current plan are 4 rewards iirc XD



Offline MBJrP36

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Re: Unit suggestion thread:
« Reply #1264 on: March 23, 2012, 08:55:57 AM »
should is more accurate :P cause PE panzer IV (inf support) is a beast vs inf while hotchkiss is quite useless at this (it feels to have 10% accuracy or something like that).[/quote]

God, does the hotchkiss suck. Why would the Stubby need to be replaced? What was relic thinking?
Anyway, I think more rewards than 2 would have to be decided after a few community games.
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Offline Alexander 'ApeMen' J.

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Re: Unit suggestion thread:
« Reply #1265 on: March 23, 2012, 05:52:43 PM »
the way hotchkiss works is a totaly different one from p4

p4 is a real inf killer and with skirts it has also good armor
hotch is there to fight also light tanks (t70,t90,su76,m10,m8... etc.) and to support your troops with stuka arty

so its still a support tank but works in another way



Offline TheVolskinator

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Re: Unit suggestion thread:
« Reply #1266 on: March 25, 2012, 07:32:12 PM »
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)

When will the OH be finis-- *post removed*
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Offline Major Hochstetter

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Re: Unit suggestion thread:
« Reply #1267 on: April 03, 2012, 02:38:19 PM »
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)

May I ask what are these units? :)

Offline Max 'DonXavi' von B.

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Re: Unit suggestion thread:
« Reply #1268 on: April 03, 2012, 02:56:28 PM »
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)

May I ask what are these units? :)

Time will tell, Herr Major ;)

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Offline Walentin 'Walki' L.

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Re: Unit suggestion thread:
« Reply #1269 on: April 03, 2012, 03:31:01 PM »
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)

May I ask what are these units? :)

Time will tell, Herr Major ;)

but we can say that both units are already finished and won't slow down the overal progress of the Ostheer ;).
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Offline Major Hochstetter

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Re: Unit suggestion thread:
« Reply #1270 on: April 03, 2012, 05:05:18 PM »
Ok thank you for these fast answers.

but we can say that both units are already finished and won't slow down the overal progress of the Ostheer ;).

That's more information than I had expected. It is good to hear that the work on the Ostheer is proceeding well.
 
By the way thanks for this awesome mod! Since I got this mod I didn´t play anything else.

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« Last Edit: April 03, 2012, 05:09:41 PM by Major Hochstetter »

Offline jonarus_drakus

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Re: Unit suggestion thread:
« Reply #1271 on: April 26, 2012, 02:38:09 PM »
So when is the Ostheer going to be do- >single shot rings out<  :P

But seriously, I do have a couple of ideas, both of which *I* think are resonable, add uniquness, and here is the best bit, don't actually add or remove anything!

Confused, let me explain:

1) MG-34 team (pre modernization)
       First of all, this suggestion is inspired by the contents of this video: http://www.youtube.com/watch?v=tWV8rQ0pJtc

       Basically, rather than having the MG team exist in only a single form that is a copy of the teams usage in the Wher faction, it is re-modeled for a multi-role purpose. When first trained, and when moving around, the weapon is operated in 'bipod' mode with the stats and effect (sight, accuracy, etc, but with the reduced rate of fire compared to the mg42 LMG of Wher-Grens) of a unit-upgrade LMG, complete with the ability to fire on move (at even greater reduced accuracy).
       When Garrisoned in a building, it opperates in 'tripod' mode, with the exception of being in a building and being able to move again. The "field" version of 'tripod' mode is an activated ability that effectively turns the mobile team into an emplaced MG-nest, requiring a relatively short 'build' time and providing the MG with a ring/box of sandbags for protection. While in this mode is get a decent boost to sight and firing range, and decreased reload time (less time between bursts), increased armour, and reduced 'incoming accuracy', but (due to being immobilized) is significantly more vulnerable to all types of armour and artillery.
       The second 'emplace' activated ability is "AA mode" - Basically the team digs in as per 'tripod' mode, but instead of gaining the bonuses -vs- ground targets, the weapon gets the ability to fire on air units. While the AA range would be limited, the light-weight of the weapon, and the 360 nature of the mount mean it could fire on any aircraft from the very moment they enter range (Short AA range, but fast targeting & tracking). The damage would be very low obviously, but the amount of fire the weapon can put out will compensate for that. While in this mode, the weapon can by all means still target other ground units, but at no greater effect than in un-deployed LMG form.

((I'm not sure if becoming emplaced like this should be permanent or not - Either the 'emplace' abilities should be free but perminant, or reversable/temporary but have a Muni cost of 50or so... Also, these abilities could be pre-modernization only, or carried over to the MG34/41.))

1.5) MG34/41 team (Post modernization)
        While the pre-modernization abilities could by all means be carried over, I think it kinda reduces the point of having the unit modernize at all, to that effect, both 'emplace' abilities are replaced by the following ability (with a cost of 100mp and 50mu or some other suitable amount):
"Urban Stronghold" - Basically, the MG team operates in LMG mode in the open and in Tripod mode in building. ONLY when garrisoned in a non-base building, It gain an activated ability to turn said building into a super-sized garrisonable MG-nest. Visually this would look like any other 'forward HQ' uprade (flags and sandbags on corners), but unlike the forward HQ of the Wher (producing/re-inforcing units) or the PE (area healing), the only effect emparted on the building is that it can now be 'repaired' as though it were a base building, granting a degree of survivability to forward positions that wouldn't otherwise be possible.


2) Opel Biltz
         Unfortunately, I don't have any fun little links for this one... I TRIED to find a nice you-tube clip from the movie "Kelly's Heroes" - but I couldn't... Just a bunch of Oddball quotes and clips and stuff... But I can tell where to look in the movie if you have the time. There is a sequence, right after Kelly and Big Joe and Co have just gotten out of the mine-field when a patrol from the local German garrison shows up. In a Kublewagon staff car and a couple of trucks (which if they weren't in fact, were at least intended to represent Opel Biltzs)... One of those trucks had a mounted MG over the passenger side of the drivers cab.
         Maybe, such a thing could be added to the sector capping trucks of the Ostheer? Trucks that can act as a un-armoured troop transport before Halftracks become available, but gain the same healing ability (via the HQ upgrade), and now have a option self-defense weapon upgrade option for say 30-50mu. This gun would come with its own gunner and be permanently usable as a result, the truck is still FAR to weak to be used in combat, so its hardly worth mentioning balance wise, but it does add a touch of flavor and means that a sector that is 'locked down' by the truck isn't TOTALLY defenseless, even if the truck can't take much damage... My only concern here is that by giving it gun, these trucks might actually become even MORE of a target, something they don't have any way of surviving...

...I said there was only two ideas... But guess what, I just cam up with a third!

3) Kennels
         Okay, I know having dogs as a type of unit has already been ruled out... This isn't actually that... This is just a quick, brain-fart grade, suggestion. Make a kennel structure as a defensive emplacement with the sole purpose of providing a stationary long-range stealth detector, basically making it impossible for anything to remain hidden within a certain range of the structure. It would be a good addition to any forward position, giving all the people and/or emplacements (weapons teams) a degree of protection from snipers and the like. Of course, it should be fragile as hell (single well aimed tank shell and it gone sort of thing).


Okay, now I'm done, enjoy! Take my ideas as seriously as you want (or don't want in the case of the 'Kennels' one :P )!

JD





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Offline Major Hochstetter

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Re: Unit suggestion thread:
« Reply #1272 on: April 26, 2012, 09:30:19 PM »
This MG34-Team sounds VERY OP...  :o

Offline Luke115

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Re: Unit suggestion thread:
« Reply #1273 on: April 26, 2012, 10:10:46 PM »
Well, I do see a few problems with your MG34-suggestions. Firstly, the Bipod-Mode would essentially turn the unit in some kind of standard elite-infantry while on the field, providing stronger fire support than most early units while not being vulnerable to flanking. Also, unlike the Gren LMG, you stated that it could be fired while moving, and while you implied that it would rarely hit anything, even a weapon that doesn't hit still supresses targets. Also, the Gren LMG has some decent supression even at longer ranges... What that means for this unit? Well, an early blob of two to three teams would give you a great early infantry advantage as enemy squads, even if they had greater short-range firepower, couldn't afford to get near the blob at all. At long range, the LMG-fire would quickly supress them, while any attempt to get close could be countered by just walking backwards with the LMG-blob, resulting in supression once again. There are some reasons for the ridiculous requirements and costs of wehr-LMGs, i guess.

So, while the idea seems interesting to me, I guess that it doesn't quite fit into tech level one. The team should, at the very least, be imcapable of firing on the move. Other options to prevent them from being OP would be to either reduce their damage and supression or their durability to ridiculous levels (like on coaxial tank MGs or Riflemen), but that would somehow render the entire Bipod-Mode feature useless...

Concerning the other features: The idea of turning the MG into an emplacement is interesting, but doesn't the Ostheer already have such a thing? Stormpioneers can construct something that, if you use the current version of the MG34, could do exactly what you are suggesting, but in a different way, and if you upgrade said emplacement, it becomes a Flak in and for itself (correct me if I'm wrong here). So the only niche for the second dig-in ability would be early AA, and honestly... Why would you ever need that? The earliest aerial units I can think of are those Airborne guys, and even they come at 2 CP and only offer a tiny window of opportunity to kill them with AA, and while a Puma can easily exploit this, a static emplacement can't.

The last suggestion seems pretty cool as well, but given that Ostheer seems to be a lot more reliant on their field HQs than any other faction so far, there seems to be little reason to just make a strategically important building repairable instead of simply getting a HQ there. Also, the only things that can destroy field HQs reasonably fast are heavy artillery units, and when the enemy has those already, repairing becomes slightly suicidal anyway.

So to sum it up, While some of the suggestions for the MG34 are rather interesting, I don't believe that the current state of weapon-team-MGs leaves much to be desired, and the Ostheer will get plentiful LMG34s anyway, so I guess that your ideas aren't too much of a great asset to the game.

And now, I'm too tired too comment on the other two units at all  :P
The Kennel seems funny though, snipers suck if you want to use Wehr Flak36s...

Offline Otto Halfhand

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Re: Unit suggestion thread:
« Reply #1274 on: April 26, 2012, 11:11:52 PM »
@jonarus_drakus: I do not wish to judge the merits of your suggestion pro or con. It seems to me that an MG34 tripod mount would make more sense in the field; whereas a bipod mount could be moved from window to wiindow in a building.
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