Company of Heroes: Eastern Front

Author Topic: Russian infantry  (Read 5491 times)

Offline Panzer4life

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Russian infantry
« on: February 26, 2010, 03:21:02 AM »
Hey, i notice a lot with the Russian infantry units. So i figure on giving tips on how to use the Russian infantry units.

Conscripts/NKVD Conscripts: Since these guys are dirt cheap, build three at a time and guard oil/ammo points on the map, or use them to keep the enemy at a distance till you can have T-34/85 tanks or Is-2 tanks.

Skrekly/ Red banner Skrelky: Sorry don't know to spell these guys name, but get the upgrade and give them the PPSH so they can sprint to location and send them to run down enemy infantry squads within your perimeter.

Guards /Royal guards: Since these guys can take on tanks, use these guys to move with your tanks and take out AT infantry and AT guns. Use the AT grenades on Panzer fours, Stugs, and Pumas. Don't use the suppression ability.

Command squad: Use in a scout role, with constant use of the binoculars to sight in the Russian fire-bases, and to use the mortar strike on clumps of German infantry.

No one can stop the German panzer divisions.

Offline Paciat

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Re: Russian infantry
« Reply #1 on: February 26, 2010, 10:06:42 AM »
Adding to what you wrote. Constripts are great at holding a small (with 4 windows) house for a long time becouse their upkeep is 0!
 
Royal guards?:D
Do they serve the British Queen? Or maybe they were trained to kill royal family members to bring socialist revolution everywhere.

Command squad - dont let youre commander (with a pistol) die before he uses his arti strike.

Offline greyreth

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Re: Russian infantry
« Reply #2 on: February 26, 2010, 06:36:04 PM »
Commander's arti...mmm!... what a nice idea to give Russians early arti for free, mmm!
Those "flank" mansions on Redball. Historically, the milestones in flank battles. Important site. Strategic site. Everything is getting different today with this cute arti.
In the past:
- Americans arrive to that flank house too late. There is an MG waiting for them, ha. Americans retreat and start saving munitions for flamethrower. MG squad hee-haws...
- Brits arrive to that flank house too late. There is an MG waiting for them. Brits retreat and start building a mortar emplacement. then 3-5-7 rounds to knock the MG out of the house, if you're lucky enough. MG squad hee-haws...
- Russian arrive. MG. Arti. No MG. No Headquarters. No compensation for 260 points spent... and no flank house too. Psss, we don't need the house anyway. You can keep your house...))
(c)

Offline Panzer4life

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Re: Russian infantry
« Reply #3 on: February 26, 2010, 08:35:40 PM »
Sorry about the Guards, couldn't remeber what their upgraded names were. And here are some more useful tips.

Inergery/Smovire Inergery: Since they can build tank barriers the fastest, get one Inergery to the front and block off bridges that pose a threat to your base. Build outpost on the front-line to resupply wounded squads, preferably Guards and Command squads.

Marksman squad: Get the artillery ability and go scouting for enemy bunkers, clumps of infantry, garrisoned infantry, and Panther/Tigers/king tigers. Use the binoculars to see if there is other enemy snipers.

Mortar squad: Since the guys can't do the barrage ability til they get upgraded, wait to get the upgrade and go hit enemy on bridges, in buildings, and in rivers. If they send in Pumas, get these guys to green cover or in a building.

Tank hunters: Get the man versus machine upgrade so you get two member to have PTRD instead of one. Lay down minefields at bridges, in between buildings, and near your base. Use these guys on Stugs, half-tracks, and weak infantry squads.

Zis AT gun: Ok, best bet is to upgrade the guns so they have five people on it, and so they can get critical hits more often. Don't use these guns on Pumas or Panthers, the people manning the gun will get killed and you can't re man a gun. Use these at bridges, or choke points on the weaker armor.
No one can stop the German panzer divisions.

Offline Pavan

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Re: Russian infantry
« Reply #4 on: April 17, 2010, 12:15:22 AM »
Is it possible playing USSR to capture fallen
German "pak 35 50mm anti-tank guns" as we do when playing allies?

i tried to take it over with conscripts...thei didnt wanna do that  :-X
Russia needs this defenece early in skirmish matches!! against computer when being pushed back by him to starting base totally surrounded as usual

Offline comrade2012

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Re: Russian infantry
« Reply #5 on: April 17, 2010, 12:46:10 AM »
I know!!!! Russians cant even capture back their own stuff. It drives me crazy!!!
"It is better to fight for something than live for nothing." George Patton

Offline Pavan

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Re: Russian infantry
« Reply #6 on: April 18, 2010, 07:51:13 PM »
Allso..is it possible to heal soviet infantry?
i dont know cause i cant survive that long that i can view the sov tech-three  :'(

this are wery good odds dont you think?  ::)
after about 15 minutes into a skirmish game
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Offline Cranialwizard

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Re: Russian infantry
« Reply #7 on: April 18, 2010, 08:27:48 PM »
All Russian infantry can not re-crew heavy weapons. This is why there are 4 or 5 men per weapon, to compensate for this.

I don't mind this much, but you must also remember to destroy the weapon that you wanted so badly to capture. The Germans can re-crew, and they WILL.

It is easy to reinforce with the ability to build local outpost and reinforce from there.

The only possible weapons you can re-crew are light infantry weapons. (Examples:Light MG42, Panzershreck, BARs, Bazookas, MP44s)

From this, I take the following strategy:
1. DO NOT upgrade to NKVD Conscripts. This makes them cost pop cap AND upkeep.
2. When killing a squad with a light infantry weapon, after the battle is over, I use the Command to see if they left any goods behind.
3. Send the Conscripts to retrieve these weapons.
4. I repeat this process until they can't pick anything else up. I then cycle to a new Conscript squad. It makes them more powerful for no upkeep cost ;)

Strelky. As soon as they are available I buy the Red Banner. I then normally upgrade them according to what I need. (Assault, PPSH-41, Defense, LMG)
Recently, I've been getting BOTH, but I won't repeat how to do so on the forums ;)

I do not use Guards a lot, but they are good for end-game infantry rushes, beating back any last-stand defenses.

Post Merge: April 18, 2010, 08:44:23 AM
Allso..is it possible to heal soviet infantry?
i dont know cause i cant survive that long that i can view the sov tech-three  :'(

this are wery good odds dont you think?  ::)
after about 15 minutes into a skirmish game

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You shouldn't have given up! Your tanks could have taken that Panther out! :D (Think rear, not front)

As for healing...
The Medic Truck from the Support Barracks can handle this. I nearly never use it and pray that the injured soldiers are the ones to get killed next because of the 5 pop cap. I'd rather use the 5 pop on 5 NKVD squads or something.
« Last Edit: April 18, 2010, 08:50:20 PM by Cranialwizard »
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Offline comrade2012

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Re: Russian infantry
« Reply #8 on: April 21, 2010, 12:27:00 AM »
My armor tactic is this:
Heavy tanks absorb all the shots from the enemies tanks. I then get the medium tanks to swing around and hit the enemy tanks in the rear. meanwhile support units like infantry, haltracks, and light tanks take out the infantry. 
"It is better to fight for something than live for nothing." George Patton

Offline ThGermanElite

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Re: Russian infantry
« Reply #9 on: April 21, 2010, 10:18:27 PM »
My armor tactic is this:
Heavy tanks absorb all the shots from the enemies tanks. I then get the medium tanks to swing around and hit the enemy tanks in the rear. meanwhile support units like infantry, haltracks, and light tanks take out the infantry.

If theres an Axis player that actually allows you to get enough troops to do that, then they deserve to loose.
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Offline comrade2012

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Re: Russian infantry
« Reply #10 on: April 23, 2010, 03:50:59 AM »
true.. true...  :
"It is better to fight for something than live for nothing." George Patton