Don't quite get whose extra resources you are talking about. The players' in-game or the development team's?
Well this building is a doctrinal addition, and the 1st doctrinal general purpose defensive building (I only have the original CoH), or something that makes USSR unique at the very least. So I think it (and the command tree) deserves a little more attention if a player really wants to play defensively, and to make Soviet defensive play more unique.
i totally agree in regards to the MG dugout being to expensive. I find also, that it's extremely easy to kill the gunners inside (easier than say, killing the british gunners in a british dugout) so sometimes you end up with a building that you can't even scuttle and as we all know, can't reman.
why recrew an MG that is weaker then the bunker, costs more population then the bunker and is almost always pointing the wrong way for Axis?
the price for the dugout is too expensive and therefore no one uses it.
as hgghg4 said, why would German players want to re crew it anyway?
The ones im referring to is the additional amount paid compared to the other factions counterparts. For instance: British MG Emplacement Cost: 280MPSoviet MG Emplacement Cost: 300MP, 15 Fuel