Company of Heroes: Eastern Front

Author Topic: Axis Non-German Troops  (Read 54419 times)

Offline Paciat

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Re: Axis Non-German Troops
« Reply #150 on: March 10, 2010, 02:17:01 PM »
Uau when I opend this thread I never supposed that this idea could generate a lot of discussion as the seen in the posts and more than a thousand views. I suppose that the idea is almost interesting.

Then I pourpose to end with the nationality discussion use a skill named "International Fascist Volunteers" that calls in a special elite infantery unit. No nationality in there and as really was with all nationalities wearing a german like uniform. This International Fascist Volunteers unit could have a lot of special skills as camo + anitank high skill and could be unsupressable, and upgradeable with a marksman. They can be a 6 - 7 man. Don't forget that those men are not soldiers, they are fascist fanatics and are not going to die in the battle as soldiers. They WANT to die in the battle as heroes for honor and their fascist concept of the world.

Then they can be a very expensive unit and because of that a very high elite unit. Almost like the Ritterkreutz troops vs infantery and including 2 panzershrecks and free grenades.

Excuse my bad english today. What you think about?
"They can be a 6 - 7 man" - becouse there was so little of them compared to the real armies?... And Elite axis 6 man squads would be OP.
"They WANT to die in the battle"-yeah right. Fascism is not a religion.

Ostheer dosnt need another elite infantry becouse there are so many elite german units to choose from. As Lord Rommel said "axis allies were used as partisan hunters behind the frontline" - becouse their equipment was inferior to German.
But theres a need for some basic infantry that can fight any infantry up to US riflemen. My idea?
Swapped Italian/Romanian/Hungarian Tier I.
http://easternfront.org/forums/index.php?topic=2876.0
« Last Edit: March 10, 2010, 02:25:02 PM by Paciat »

Offline DukeNukem

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Re: Axis Non-German Troops
« Reply #151 on: March 10, 2010, 03:07:28 PM »
hi guys, i have just registered, and this is my first post.
my english language is not perfect, but i will try to share my some ideas.
In my opinion, the best way would be creating a separate doctrine of ostheer allies.my mini concept of ostheer: three doctrines - collaborant, polizei(or turtle tactic or whatever), ostheer allies(axis power). the first doctrine would be some kind of infantry - call in foreign SS legion, force locals to bring more resourses and etc. axis power would be mixed, divided in two parts, like italian and romania or foreign infantry and foreign heavy armor...and maybe event the whole ostheer could be based on that, when you start a game, first you must to choose which doctrine you will have, and for example. you choose collaborant, and you can build some collaborant forces, or if you choose axis power, then you have completely different units and structures.
« Last Edit: March 10, 2010, 03:13:01 PM by DukeNukem »

Offline ford_prefect

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Re: Axis Non-German Troops
« Reply #152 on: March 10, 2010, 11:38:31 PM »
that's kinda neat

Offline PSIHOPAT

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Re: Axis Non-German Troops
« Reply #153 on: March 11, 2010, 12:25:22 AM »
Yea.

I like very much this idea with three different doctrine giving three different armies.In this way all people will be pleased having possibility to use what they want => just german units or having mixed army with german and non-german units.

This is far the best idea from all what i saw here.This give possibility to make Ostheer truly unique from other two german factions because no other faction can have three very different armies.

Excellent.
« Last Edit: March 11, 2010, 12:27:45 AM by PSIHOPAT »

Offline ford_prefect

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Re: Axis Non-German Troops
« Reply #154 on: March 11, 2010, 12:56:55 AM »
would they be like side parts? like its not about the side country but they are there? like
one will have Romania
one will have Italy
and one will have Finland
no emphasis on them but they are just in different sections     

Offline PSIHOPAT

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Re: Axis Non-German Troops
« Reply #155 on: March 11, 2010, 02:01:37 AM »
No.
The idea is to keep one doctrine just with german units,and other with mixed army.

First doctrine will be just with german units(preferably with the smallest number of soldiers per team),but to be the best from all Ostheer doctrines or other factions without any doubt.
Second with few elite german units plus non-german units from two countries> Italy and Romania
Third with few elite german units plus another non-german units from Hungary and Finland or Spain...or...free to choose...

In this combination is enough room for recruiting basic and elite units(infantry and tanks),or special from doctrine(with command points),and...eventually some through research with off map call in.

This idea need ALLOT of work but result will be astonishing and no other idea can make Ostheer truly UNIQUE from other factions how this idea is able to do.This is no just a superficial change at the surface,but is an entire concept who need allot of deep thinking.

I think is worth.

The problem is what developers want => minor or MAJOR change.
« Last Edit: March 11, 2010, 02:28:11 AM by PSIHOPAT »

Offline Daiwiz

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Re: Axis Non-German Troops
« Reply #156 on: March 11, 2010, 02:21:34 AM »
"What is it with Ford and trying to make certain no Spaniards get into this mod? He's everywhere!!!!"
dude whats wrong with giving facts Daiwiz?

Nothing wrong, it's just you keep showing up and saying Spaniards shouldn't be in. It honestly seems like you have something against them.

On the idea: Ye, that's similar to BotB and it works quite well. You start off with basic units, but by choosing certain doctrines you get certain units. Basically your units rely heavily upon what doctrine you choose. Far as I can tell it works quite well and is quite fun. It's actually gotten me to use the Armor company ;)
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Offline DukeNukem

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Re: Axis Non-German Troops
« Reply #157 on: March 11, 2010, 01:00:30 PM »
Psihopat, got my idea. and his right, there would be a lot of work, to create all that different units and balance, but the result super-duper amazing.just image one sub faction with 3 sub factions.
Now we just can image and develop these doctrines.
As I suggested: Axis Power, Collaborant and not polizei,but Last Chance doctrine.
As I imagine, the Axis Power, divided into Italian forces and Romanian.  By choosing this doctrine you are unable to recruit elite and medium infantry and tanks of ostheer, only basic infantry and light vechicle is possible. Italian side follows:
2 points and allow to recruit in your barrack blackshirts(also opens an upgrade for them, like anti-tank weapon or machine gun and etc., like you upgrade and then blackshirts comes with anti-tank,then sub-machine gun.)
2 points and possible to call-in some armor, don't know which, because not an expert.
4 ponts and it's possible to produce Italian armor and elite troops.
same goes for romania, not an expert about romanian military.

Collaborant( as we all know, among collaborants, big amount supported/knew extermination of jews and created a death squads, so is it moral, to call in einsatzgruppen or some king of death squads..)
so collaborant divided into terror tactic and nationalist movements(also some one will be insulted, maybe then renaname into - local nazi movements(?))
this doctrine needs a lot of work, but the main points will be like activate gestapo police(for some time more resources), then obliged locals(more resoursces) and also possibility for call-in and recuiting collaborant forces, like elite foreing SS legion.

And last doctrine - Last chance.
similar to wermacht terror doctrine, and if other doctrines was specialised in call-in or recruiting, Last chance doctrine based on call-in super unit(like maus or whatever super-heavy tank), kriegsmarine(maybe) and effects. like nuclear bomb project?!nazi ufo plates?!(just kiding). enough of heavy artillery, I know, it's always fun, to cover all territory with holes, but i hope ostheer wouldn't have heavy artillery.or maybe, one side of doctrine, for you possible, to call badass maus, and on the other side badass artillery, not gustav, but like Karl-Gerät or Sturmtiger or 42 cm Gamma Mörser or Adolf Gun or even maybe a possibility to build one massine cannon.

oh another idea...you know these medical stations? maybe ostheer possible to build war polygons, which, not just heal your forces, but also brings enemy wounded infantry and create a collaborant batallion?or "send" then to forced labour"(moral question)
« Last Edit: March 11, 2010, 01:23:46 PM by DukeNukem »

Offline ford_prefect

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Re: Axis Non-German Troops
« Reply #158 on: March 11, 2010, 02:39:26 PM »
"Nothing wrong, it's just you keep showing up and saying Spaniards shouldn't be in. It honestly seems like you have something against them."
I just find them to be silly and Psihopat that makes a lot of sense

Offline SauerKRAUT

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Re: Axis Non-German Troops
« Reply #159 on: March 11, 2010, 03:30:17 PM »
Spain should not be considered they were a neutral country and making the ostheer all foreign based would be silly, it should be one doctrine if at all.

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Offline Toorstain

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Re: Axis Non-German Troops
« Reply #160 on: March 11, 2010, 03:57:18 PM »
Why not make the Ostheer's support units (at guns, mgs, mortars etc.) non-greman.
This makes germany the main attacker, while other nations "helpes" them (like I have seen a lot of people saying).

Offline PSIHOPAT

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Re: Axis Non-German Troops
« Reply #161 on: March 11, 2010, 04:25:50 PM »
Because is just one mortar,one Mg and one AT gun.What can be made?To make itallians with Mg,romanians with mortar,hungarians with AT gun...etc...and that is all support from allies in eastern front?There are many countries with big variety of infantry,vehicle,support,tanks...

Also imagine missions for Osther with this concept.

This idea provide unlimited possibilities...but is need allot of work.

Offline Saavedra

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Re: Axis Non-German Troops
« Reply #162 on: March 11, 2010, 04:47:53 PM »
Spain should not be considered they were a neutral country

That sent a division to fight for Germany in Russia. Neutrality is a bit of a stretched term in this case.

Offline 250.Inf. Div.

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Re: Axis Non-German Troops
« Reply #163 on: March 11, 2010, 05:01:10 PM »
Spain should not be considered they were a neutral country and making the ostheer all foreign based would be silly, it should be one doctrine if at all.

you have reason, Spain can not be included in the mod that was neutral, but we're not talking about Spain, speaking of the 250th Infantry-Division of the Wehrmacht (Blue Division), some people say they can not be included because no were many but the m26 pershing vCOH appears only 20 tanks in europe in 1945 and appears in the game, somebody said that the blue DIVISION could not appear in the mod that was repatriated in 1943 but in the mod appears this tank kv2 was discontinued, in 1941.

I will use corsix mod studio, and am in process of creating a unit with the skins from blue division when finished I would like to donate to the mod team if they wanted to include it in the mod.

Offline Venoxxis

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Re: Axis Non-German Troops
« Reply #164 on: March 11, 2010, 05:13:39 PM »
Spain should not be considered they were a neutral country and making the ostheer all foreign based would be silly, it should be one doctrine if at all.

you have reason, Spain can not be included in the mod that was neutral, but we're not talking about Spain, speaking of the 250th Infantry-Division of the Wehrmacht (Blue Division), some people say they can not be included because no were many but the m26 pershing vCOH appears only 20 tanks in europe in 1945 and appears in the game, somebody said that the blue DIVISION could not appear in the mod that was repatriated in 1943 but in the mod appears this tank kv2 was discontinued, in 1941.

I will use corsix mod studio, and am in process of creating a unit with the skins from blue division when finished I would like to donate to the mod team if they wanted to include it in the mod.

You are right about that.
But, have you seen any namly mentioned division in the game yet?
Also, others wanted specific foreign SS units, but the name SS will never be mentioned in the relic CoH or the mod itself, as Warty said once.
SS will be incorporated in the same way as Wehrmacht and Panzer Elite. They won't specifically be called 'SS', but certain units' uniforms and loadout will indicate this.

Also, a full "foreign" doctrine is not doable since they didnt have heavy weapons.  Calling in masses instead in one ability would just suck.
But maybe there is a good idea out there, but .. yet im against a doctrinal use.

maybe you got a solution!
« Last Edit: March 11, 2010, 05:16:45 PM by Venoxxis »