Company of Heroes: Eastern Front

Author Topic: Artillery,Trenches,Bunkers.  (Read 9684 times)

Offline hgghg4

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Re: Artillery,Trenches,Bunkers.
« Reply #30 on: February 14, 2010, 01:20:55 AM »
Honestly the 120mm Mortar is already worth its price.. I have seen one shell wipe out 4 squads in one shot... That in itself is worth the price...

Offline PSIHOPAT

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Re: Artillery,Trenches,Bunkers.
« Reply #31 on: February 14, 2010, 11:15:21 AM »
1-Current model is not what must to be,and look silly.
2-Current price for upgraded mortar is too high,and un-upgraded one shoot very slow,with bad accuracy
3-Shooting range is too low for this weapon,and make them vulnerable to enemy direct fire,or enemy mortars,who are more cheap and can be recrewed if loose all soldiers;mortar halftrack  will kill all crew or destroy russian mortar without any problem,because is able to shoot and change location fast,and with incendiary attack will give no chance for enemy infantry/crew

Russian mortar is powerful in shoot,but is just an easy/expensive prey for germans

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http://en.wikipedia.org/wiki/File:2009-11-22-seelower-hoehen-by-Ralf-10.jpg

M1938 mortar
Place of origin    Soviet Union
Wars   World War II

Weight   combat: 280 kg (617 lbs)
Barrel length   1,862 mm (6 ft)
Shell   16 kg bomb (35 lbs)
Caliber   120 mm (4.72 in)
Breech   muzzle loaded
Muzzle velocity   272 m/s (297 yd/s)
Effective range   6,000 m (6,600 yd)
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50-MM LIGHT MORTAR (German)

German 50-mm Mortar   U.S. 60-mm Mortar
Caliber   50 mm   60 mm
Weight in action   31 lbs   42 lbs
Length of barrel   18 in   28.6 in
Maximum range   568 yds   1,935 yds
Minimum range   55 yds   100 yds
Traverse   600 mils (change in deflection) = 33°45'   140 mils (70 either way) = 7°57'
Rate of fire   6 rounds can be fired in 8 seconds. but this rate cannot be maintained   Maximum: 1 round in 2 seconds; normal: 1 round in 4 seconds — this can be maintained
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8 cm Granatwerfer 34
Used by    Nazi Germany
Produced   1934-1945

Weight   62 kg (136.6 lbs)
Shell   3.5 kg (7.71 lbs)
Caliber   81.4 mm (3.20 in)
Elevation   45° to 90°
Traverse   10° to 23°
Rate of fire   15-25 rpm
Muzzle velocity   174 m/s (571 ft/s)
Maximum range   2,400 m (2,624 yds)
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WWII era 60mm U.S. M2 Mortar

Weight   19.05 kg (42.0 lb)
Barrel length   726 mm (28.6 in)

Shell   1.33 kg (2.94 lb)
Caliber   60 mm (2.36 in)
Elevation   +40° to +85°
Traverse   7°
Rate of fire   18 rounds/minute
Muzzle velocity   158 m/s (518 ft/s)
Maximum range   1815 m (1985 yards)
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« Last Edit: February 14, 2010, 12:52:58 PM by PSIHOPAT »

Offline hgghg4

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Re: Artillery,Trenches,Bunkers.
« Reply #32 on: February 14, 2010, 06:59:48 PM »
which is why you don't leave your mortars unsupported....

Offline PSIHOPAT

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Re: Artillery,Trenches,Bunkers.
« Reply #33 on: February 14, 2010, 07:14:20 PM »
useless comment...


Offline hgghg4

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Re: Artillery,Trenches,Bunkers.
« Reply #34 on: February 14, 2010, 10:16:34 PM »
not useless, you are stating they are really weak and get cut down easy... the only mortars that don't get cut down by rifle fire are Mortar Pits and that is only because of 5% bug...point is, is you don't lead an assault with mortar teams.... and you are saying make them more hearty, but why? They are support weapons...not frontline assault troops... so where is my useless comment? I still have not made one in this thread...

Offline PSIHOPAT

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Re: Artillery,Trenches,Bunkers.
« Reply #35 on: February 14, 2010, 10:32:07 PM »
All mortars are supported in the battlefield if is unit available for that.

120mm mortar deserve far much longer range than any other mortar,slow rate of fire,and low/medium accuracy.This will make them different from others.Now i say is much worst.He have powerful shoot but is too expensive and fact that cannot be recrewed make situation even more bad.With mortar halftrack can be destroyed allot of russian mortars without any problem.Also other mortars are far more attractive.

Offline hgghg4

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Re: Artillery,Trenches,Bunkers.
« Reply #36 on: February 14, 2010, 10:35:51 PM »
unless the MHT gets hit by the HvyMrtr

Offline PSIHOPAT

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Re: Artillery,Trenches,Bunkers.
« Reply #37 on: February 14, 2010, 10:55:39 PM »
He can't hit them.

Will shoot and move.

After one incendiary will be silence,and that mortar can't do anything.
With supply truck few feet back,MHT will go back,recharge fast ability and shoot again killing allot of other infantry units.

Even normal mortars have advantage,because shoot faster,have better accuracy,cost less resources,and can be recrewed. 



Offline hgghg4

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Re: Artillery,Trenches,Bunkers.
« Reply #38 on: February 15, 2010, 01:13:46 AM »
trust me... the Heavy Mortar is fine... it doesn't need to be changed, reskinned, remodled or anything... it is... fine

Offline PSIHOPAT

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Re: Artillery,Trenches,Bunkers.
« Reply #39 on: February 15, 2010, 01:51:44 AM »
:))))))))))))

First-I don't trust anyone,and why should i trust you when even my friends or family have maximum 70% trust?...

Second -nothing in this world is perfect,but close can be reached,and no one has managed to make a perfect thing

and 120mm mortar is far to be perfect...
with your standard nothing will progress...
nothing new is need...
no change...
no improvement...
no critics...
no analysis...
no new ideas...
no debate...
no evolution...
NOTHING!!!


« Last Edit: February 15, 2010, 02:02:57 AM by PSIHOPAT »

Offline hgghg4

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Re: Artillery,Trenches,Bunkers.
« Reply #40 on: February 15, 2010, 07:16:35 AM »
ok... you have trust issues... i don't need to hear about them...nor do anyone else, we don't want your personal problems...


also I did not say it was perfect... I said it was fine... I rather the Devs work on the Ostheer more then one unit of the soviet army... they slave their asses off time and time again but little nit pickings like "I don't  like the Mortar looks like the 80mm and 60mm mortars" or "The Mortar costs to much" ect ect.... need not to be addressed...


Can I get a Dev Lock please...