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Eastern Front Mod (Read-Only)
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Artillery,Trenches,Bunkers.
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Topic: Artillery,Trenches,Bunkers. (Read 9687 times)
WartyX
Developer
Poster of the Soviet Union
Posts: 2172
Dave got trolled! Trololol!
Re: Artillery,Trenches,Bunkers.
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Reply #15 on:
February 12, 2010, 04:24:58 PM »
I didn't personally, but a number of Eastern Front members worked on N44 though, such as Sweeten, Georider, Dragon93, Loran Korn, and of course the late MrScruff.
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #16 on:
February 12, 2010, 09:03:51 PM »
if i didn't want a full conversion I would DL it...
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #17 on:
February 13, 2010, 07:46:24 PM »
I suggest to be replaced mortar from russians with light howitzer model.It would make USSR even more unique from other factions.Also it will make sense such powerful explosion.
This light howitzer can be moved with low speed,and use artillery barrage(or autoshoot) and can counter enemy artillery.The model look like howitzer built by americans with infantry doctrine from original game,but this one can move.
Can be saw in action in that mod suggested by me as a inspiration source.Just choose americans with paradrop doctrine,and test them in battle.It look wonderful,and come from support building.Also his explosion is enough powerful,but not like the british bombardment.That piece is a jewel.
Another interesting and nice models for units or unit pictures can found there.With credit for their team,work for Ostheer will be reduced very much.
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Last Edit: February 13, 2010, 08:19:46 PM by PSIHOPAT
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #18 on:
February 13, 2010, 10:31:44 PM »
they have the Firebase no need for a howitzer
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #19 on:
February 13, 2010, 10:52:18 PM »
No one spend resources for such useless thing.
Can be modified in next patch to deserve the cost.
But also the idea is to make russians even more different from other factions,with "new" unique model.Can shoot at the same range as heavy mortar having auto-shoot or artillery barrage.After upgrade can be able to use counter artillery ability.
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Last Edit: February 13, 2010, 11:37:51 PM by PSIHOPAT
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #20 on:
February 13, 2010, 11:59:29 PM »
I still fail to see the logic behind changing it...
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #21 on:
February 14, 2010, 12:03:20 AM »
Because don't exist model for new 120 mm mortar,and no faction use light mobile howitzer.Explosion from 120 mm look silly now for such a small model.Also think about ability suggested by me.It will make russians to don't need Mg,if developers will continue to think that.
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Last Edit: February 14, 2010, 12:04:51 AM by PSIHOPAT
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #22 on:
February 14, 2010, 12:07:09 AM »
i currently don't think the Russians need an MG anyway... Your point is invalid because you want them to change something for the sake of changing it...
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #23 on:
February 14, 2010, 12:12:39 AM »
No.
Changing something who don't have his model,with something NEW.
Easy way for better result.
This light howitzer will look far better than what it is for 120 mm mortar,and with upgrade for counter artillery will be very useful mobile artillery piece.
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #24 on:
February 14, 2010, 12:15:30 AM »
so its an infantry based Priest minus the overwatch.... I am going to quote you here
Quote from: PSIHOPAT on February 14, 2010, 12:08:39 AM
Make useful comments with better suggestions
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #25 on:
February 14, 2010, 12:17:16 AM »
Is light artillery used like 120 mm mortar,with new ability after upgrade.
It is bad ?
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #26 on:
February 14, 2010, 12:25:51 AM »
yes... it is... there aint no real reason for it... why bother?
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #27 on:
February 14, 2010, 12:31:27 AM »
Consider this a warning. Don't ask for someone's opinion and then shout at them because you don't like it.
-WartyX
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Last Edit: February 14, 2010, 12:53:54 AM by WartyX
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hgghg4
Commissar
Posts: 435
Re: Artillery,Trenches,Bunkers.
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Reply #28 on:
February 14, 2010, 12:48:35 AM »
A 120MM mortar looks just like a regular mortar... just bigger tube...so having it the way it is seems fine to me... and calm down... I am trying to prove a point that it doesn't need to be changed at all... including changing the model and/or abilities...
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PSIHOPAT
Commissar
Posts: 287
Re: Artillery,Trenches,Bunkers.
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Reply #29 on:
February 14, 2010, 01:15:01 AM »
I know how it look a mortar and howitzer because i used them both in real life.I have been trained in artillery.
120mm mortar is carried with cart on short distances,and with car long distance.We don't have this until now,but at last we can use that model who already exist(USA,inf.doctrine),but is used at long range artillery and is fixed.This new artillery piece will shoot with the power and range of 120mm mortar,and after upgrade will have a special ability,who will make them to worth all his price,shooting in any artillery piece who strike friendly units,far from his normal attack.
Replacing one model with another already made(used rare and with different purpose),and giving one ability is MUCH easy than to make new 3D model.
Also,can be good,if will be decided to be used as a new russian weapon,without replacing anything.Will be two weapons with different purpose
That is the point =>something new with few effort
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Last Edit: February 14, 2010, 01:26:42 AM by PSIHOPAT
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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Artillery,Trenches,Bunkers.