second of all i dont even though if missions with multiple outcomes is possible in CoH.
The problem with your ideas Saavedra is that they have a massive political slant.
I call bullshit on this. Both campaigns show both sides as the scumbags they were...
I just happen to put choices on the hands of the players, and give them endings appropriate to their choices that are more realistic than "America saves the day!" or "Russians save the day!" or "There are no Nazis in 40s Germany!"
As for accusing these ideas of historical inaccuracy, I call DOUBLE-BULLSHIT on it. Antony Beevor is a reputed historian who covered both sides of the war through extensive research thanks to interviews with witnesses and archive searches. I trust that guy more than I am ever going to trust someone posting in a videogames forum on the Internet with Soviet-themed avatars and signatures.
Also, one more thing to clarify:The Red Army WAS a bunch of savages and animals. The list of atrocities they committed as they rampaged through Prussia and Germany boggles the mind. They were hardly better than the Nazis, exceptions had in mind or not.
QuoteI call bullshit on this. Both campaigns show both sides as the scumbags they were...We must have played different games then.
I just don't think the game would be any fun if your pseudo-historical/politically slanted campaigns were put in - that's all I'm saying.
I couldn't find sources for some of his figures but that's largely irrelevant unless one was trying to force a conclusion that the Red Army was a bunch of animals and savages which incidentally you have done. Bravo.
That's quite the generalization you're making there. I'm not going to argue with you since we clearly have fundamental differences regarding the perception of the Red Army. In any event, arguing whether your missions were historically inaccurate wasn't the main point of my original post. I simply thought your ideas didn't fit with the general feel and mood of the game (as I've outline above).
Saavedra, what I'm getting at is that you're trying to insert a message into your missions (regardless of its historical accuracy, let's not debate that right now) into a game that is free of such messages. Your "help the German civilians escape from the evil Red Army" is a perfect example. Does vCoH have missions where the Germans are trying to evacuate Dresden from relentless American firebombing of civilians? No. Does vCoH have missions where we see German soldiers committing war crimes? No. That's not what this game is about.
Quote from: thebomb on March 16, 2010, 07:41:57 PMSaavedra, what I'm getting at is that you're trying to insert a message into your missions (regardless of its historical accuracy, let's not debate that right now) into a game that is free of such messages. Your "help the German civilians escape from the evil Red Army" is a perfect example. Does vCoH have missions where the Germans are trying to evacuate Dresden from relentless American firebombing of civilians? No. Does vCoH have missions where we see German soldiers committing war crimes? No. That's not what this game is about.What is your point? You are talking about vCoH, this is EF mod. It uses the CoH engine and game mechanics, graphics, etc. There is no partnership with Relic and their campaign-design team.
I would have it so the player has to protect certain road junctions through which trucks full of civilians are passing. The trucks come in from the sides of the map, heading south. The Russians come in from the north. As time goes by, Russian attacks are harder to resist, and you will eventually lose junctions. The goal would be to have a set number of civilian vehicles evacuate through your lines. The more junctions you hold, the more civilian vehicles spawn and the faster the evacuation proceeds.Holding on to all junctions would be possible and make the evacuation proceed faster, but it would strain your resources and you might find yourself surprised by sudden, overwhelming attacks, losing more ground (and maybe even junctions) than if you chose to abandon one or two of them in favour of having a stronger defense in all the others.If you manage to save the minimum number of requested vehicles, you get a good end. If you don´t, you get a bad end.I more or less have ideas for how I would structure the campaigns, but without access to Antony Beevor´s books where I am living right now, I can´t explore all the possibilities.