Actually that's one of the things that makes Soviets a bit stronger than they should in the opening stages...which is why those Ingenery boyz are getting the conscript mosin next patch
First off, don't need to say it again, but EF rocks. So thanks to the team, keep up the good work and great support/patches.Now I know a gripe I and some other people have is not knowing the number of members in a Conscript squad (always shows 0/0, even with NKVD upgrade). I know this is an issue with them having ZERO pop cost. So the solution...Axis fanboys already complain about Soviet early game zerging with Conscripts. I say give them a pop cost of ONE, but upgrade their rifles to the Moisin2 currently carried by Ingenery (and to balance I hear Ingenery will be getting Conscript Moisin with next patch).Quote from: Zerstörer on February 03, 2010, 05:34:15 PMActually that's one of the things that makes Soviets a bit stronger than they should in the opening stages...which is why those Ingenery boyz are getting the conscript mosin next patch This solves multiple issues:1. Conscripts will have squad numbers2. Axis fanboys appeased for early-game "balance" sake3. Conscripts become less useless, with better rifles4. Ingenery will be used as a support/construction unit, rather than primary fighting unit (as many soviet players bypass Conscripts altogether)To further balance Conscripts if the ONE pop cost scares people off from using them, you can either:- Give all 8 members rifles from start - Add no additional pop cost for NKVD (ie. leave at ONE pop cost after upgrade)I welcome feedback and signatures.
I totally understand and appreciate the idea behind giving them 0 pop, half rifles, high numbers, and terrible skill. But I think in the interest of gameplay, addressing the pop cap/+ rifles issue would make them more worthwhile.
the conscripts would work as is if they didnt have that thing where they run at the enemies for no reason, then they wouldent get caught in MG fire and supress the entire squad, it would make using cover more effective as well.
QuoteI totally understand and appreciate the idea behind giving them 0 pop, half rifles, high numbers, and terrible skill. But I think in the interest of gameplay, addressing the pop cap/+ rifles issue would make them more worthwhile.So you just want them to be Strelky?