Hey, everybody.
Thanks for all the great feedback so far. I'm glad we can discuss this like gents (and ladies?).
I'm beginning to think, as I play this mod more and more, that my original idea isn't so great after all. Yeah, its happening, I'm starting to agree with my opponents.
I'm noticing, just as my opponents have predicted, that on larger team games, the Soviets lose all their early-game usefulness, and become a detraction from the team without their Command Squad.
The idea of this alteration was, originally, to bring the Soviet early game down to a brutal game of delay tactics, using the lives of your conscripts as a way to purchase time. I never expected conscripts to actually DO anything other than die en masse under the guns of the Germans. However, the reality is that this happens anyway, even with that super-sexy Command Squad out there.
So, I still assert that moving the ability to break suppression to T2 won't break the game, but I do understand that it would remove the Soviets ability to be useful early game in a team match, and that's no fun at all.
You win guys!