Company of Heroes: Eastern Front

Author Topic: Potential Solution for Early-Game imbalance  (Read 10234 times)

Offline pR1sm

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Re: Potential Solution for Early-Game imbalance
« Reply #15 on: January 28, 2010, 01:57:18 PM »
sadly i didnt bother going through these walls of text, but judging by the title of this thread:

dude, you're one patch too late with your suggestions, srsly...

got a very good 2on2 mate and we havent lost any game to sovjets since the last patch, although playing about 5-8 games a day

anyone having issues with sovjet early game either cant find their "mg-42 weapon crew"-button or should get some skill...

Offline PSIHOPAT

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Re: Potential Solution for Early-Game imbalance
« Reply #16 on: January 28, 2010, 02:50:11 PM »
If you don't bother to read,than is more wise to not make comments.

Offline Stan

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Re: Potential Solution for Early-Game imbalance
« Reply #17 on: January 28, 2010, 04:03:31 PM »
Hey, everybody.

Thanks for all the great feedback so far.  I'm glad we can discuss this like gents (and ladies?).

I'm beginning to think, as I play this mod more and more, that my original idea isn't so great after all.  Yeah, its happening, I'm starting to agree with my opponents.

I'm noticing, just as my opponents have predicted, that on larger team games, the Soviets lose all their early-game usefulness, and become a detraction from the team without their Command Squad.

The idea of this alteration was, originally, to bring the Soviet early game down to a brutal game of delay tactics, using the lives of your conscripts as a way to purchase time.  I never expected conscripts to actually DO anything other than die en masse under the guns of the Germans.  However, the reality is that this happens anyway, even with that super-sexy Command Squad out there.

So, I still assert that moving the ability to break suppression to T2 won't break the game, but I do understand that it would remove the Soviets ability to be useful early game in a team match, and that's no fun at all.

You win guys!

Offline hgghg4

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Re: Potential Solution for Early-Game imbalance
« Reply #18 on: January 28, 2010, 09:54:56 PM »
Oh there is a MG covering that road omg what do I do I don't have my fire up ability to run behind it! OMGWTFBBQ!!



Flank it... or if it is in a corner covering a point, attack from multiple directions instead of blobbing... IT'S NOT HARD!

Offline ViserExciser

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Re: Potential Solution for Early-Game imbalance
« Reply #19 on: January 29, 2010, 12:59:07 AM »
 ???

really ?

command squad like they said is there only suppression and early game is fine Soviets are extremely balanced they just need some bug issues fixed. early game lacks for their sucky late game.

Offline hgghg4

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Re: Potential Solution for Early-Game imbalance
« Reply #20 on: January 29, 2010, 06:09:12 AM »
You must be on crack or something to think the Soviet late game is sucky... It is on par with the german late game and two good teams will have a really good game... if the russians didn't cap the entire freakin map in the first 5 minutes  :-\

Offline ViserExciser

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Re: Potential Solution for Early-Game imbalance
« Reply #21 on: March 29, 2010, 04:25:12 AM »
Well i play 1v1 so 2v2 is really lame to me, i really don't care for 2v2 players. As ignorant as that sounds.

Offline Ghost

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Re: Potential Solution for Early-Game imbalance
« Reply #22 on: March 29, 2010, 10:00:51 AM »
As ignorant as that sounds.
well it does  ;D nobody wants EF just balanced for 1on1
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline ViserExciser

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Re: Potential Solution for Early-Game imbalance
« Reply #23 on: May 20, 2010, 06:00:17 PM »
lol

Offline Seeme

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Re: Potential Solution for Early-Game imbalance
« Reply #24 on: May 20, 2010, 09:10:07 PM »
You guys are posting on something they talked about 4 mouths ago!
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Blackbishop

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Re: Potential Solution for Early-Game imbalance
« Reply #25 on: May 20, 2010, 09:59:12 PM »
You guys are posting on something they talked about 4 mouths ago!
You could say that after almost two months he answered :P.
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