Company of Heroes: Eastern Front

Author Topic: Soviet Ambulance Problem  (Read 1767 times)

Offline Ripper1302

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Soviet Ambulance Problem
« on: January 27, 2010, 08:19:11 PM »
Several times on several different Soviet maps I have been fooled by my soviet ambulance.  The image on the map is unchanged (it looks nice and shiny) but the ambulance is unmovable.  When clicking on the image no details about the ambulance unit show.

This could be the result of the unmovable ambulance having been destroyed but the image is unchanged on the map.  It still looks like a working ambulance.  Can the destroyed ambulance image implementation be tweaked to ensure that a destroyed ambulance doesn't continue looking like a working ambulance?

Offline Rikard Blixt

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Re: Soviet Ambulance Problem
« Reply #1 on: January 27, 2010, 08:25:33 PM »
I believe it has been fixed in 1.02 patch (next patch).
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline fannypack

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Re: Soviet Ambulance Problem
« Reply #2 on: January 27, 2010, 09:45:23 PM »
Good job team :D

Offline adjie

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Re: Soviet Ambulance Problem
« Reply #3 on: January 28, 2010, 07:47:54 AM »
Hello EF team..
I find a bug on ZIS5 medic truck..I didn't find any ability button to activate the healing aura on this unit's sub-menu so I can't use this truck to support the soldier ..please help..thanks

and also I found an error skin on partisan squad..in MODDB's preview picture, one of the partisan member wears black beret but when I play the Mod I find the partisan wear unfinished cap/hat..Does this patch can fix this skin error?
Great Job for this Mod..It really Awesome!!! ;D
« Last Edit: January 28, 2010, 07:55:28 AM by adjie »

Offline Spaceman

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Re: Soviet Ambulance Problem
« Reply #4 on: January 28, 2010, 08:00:40 AM »
The Medic Truck has a healing aura whenever it's not moving, no activation needed.