Company of Heroes: Eastern Front

Author Topic: Soviet machine gun  (Read 21657 times)

Offline ThGermanElite

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Re: Soviet machine gun
« Reply #15 on: January 27, 2010, 10:14:19 PM »
LOL!!!! You arent satisfied with the artillery style mortar?? LOL, that thing makes up for the fact you dont have an MG. If that comes into the issue they will have to take your mortar away and make the Artillery instillation part of the "Propganda" or "Cuty Fighting" Doctrine. Besides....cmon, did the Russians actually use the MG against the Germans? If anything it will be used to kill your own suppressed infantry  :P

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Offline Laufer.fr

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Re: Soviet machine gun
« Reply #16 on: January 27, 2010, 10:31:05 PM »
When i see a Nebel without its crew, i put mines behind it, and I wait  :)

Because the German players know that  soviets can't recrew heavy guns, they try to recrew it themselves.

So the soviet player just need to wait for the german near empty weapons  :)

(Sorry for my english)

Offline stufu

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Re: Soviet machine gun
« Reply #17 on: January 28, 2010, 06:28:57 PM »
When i see a Nebel without its crew, i put mines behind it, and I wait  :)

Because the German players know that  soviets can't recrew heavy guns, they try to recrew it themselves.

So the soviet player just need to wait for the german near empty weapons  :)

(Sorry for my english)

haha! what a good idea, i mean about mines behind empy nebel =))))) yes soviet sniper can wait for the crew 2 play with them. =)

Offline Greg

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Re: Soviet machine gun
« Reply #18 on: January 28, 2010, 08:51:17 PM »
okay than there is PLAN B!!!!

ever heard of the GAZ AA Mg truck? i perfer this because it has a double AA machine gun... like:
-250 Mp
-15 Fuel
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Offline efx

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Re: Soviet machine gun
« Reply #19 on: January 29, 2010, 12:59:01 PM »
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.

yes. but T90 become too late!

Offline ford_prefect

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Re: Soviet machine gun
« Reply #20 on: January 29, 2010, 01:11:28 PM »
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.

yes. but T90 become too late!
not really.........Skip the 2nd building go straight for the tanks

Offline efx

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Re: Soviet machine gun
« Reply #21 on: January 29, 2010, 01:37:41 PM »
Use the T-90. Rush it into enemy infantry, suppress, and let the Strelkys and mortars deal with them.

yes. but T90 become too late!
not really.........Skip the 2nd building go straight for the tanks

yes I agree, but you haven't AT power. PUMA or STUG and you die.

The problem is early game to middle game.
Incredible power of MG42 pin your troops and all unit die.
sniper+volkgrenadier prevent all flank from command squads or other unit. All this whermacht unit are formed in T1 krieg barracks.

Free arty have a long recharge and avoid it with simple retreat button (shit I'm a soviet! don't have).



Offline SauerKRAUT

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Re: Soviet machine gun
« Reply #22 on: January 29, 2010, 04:13:42 PM »
I wholly agree, but I am gonna be a specifics nazi and say that it's the Werhmacht Quarters no the Krieg barracks :P

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Svyatogorec

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Re: Soviet machine gun
« Reply #23 on: January 30, 2010, 09:38:13 AM »
Once again I remind of necessity to include in initial armies a machine gun!
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« Last Edit: January 31, 2010, 06:09:08 PM by Savatiy »

Offline efx

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Re: Soviet machine gun
« Reply #24 on: January 31, 2010, 11:19:10 PM »
I wholly agree, but I am gonna be a specifics nazi and say that it's the Werhmacht Quarters no the Krieg barracks :P

ops! obviously T1 building.

Offline HaroldSax

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Re: Soviet machine gun
« Reply #25 on: January 31, 2010, 11:55:52 PM »
Technically, the command squad can easily overwhelm MG positions that the Wehrmacht put up.

I've noticed with Russians, rather than advancing slowly, I send in Conscripts early on and do whatever I can to impede their advance while I am moving up with the better troops. If it works, naturally, they're weaker than they normally would be, turning it into more of a mop-up operation.

The lack of an MG may seem like a disadvantage, but the Soviets have ways to deal with them. Given, you need either the Command Squad or get the T2 building of theirs and use their artillery mortars against them; but the point being, if you move fast enough, smart enough, and stealthy enough in the beginning, you're probably going to overwhelm them.

Offline efx

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Re: Soviet machine gun
« Reply #26 on: February 01, 2010, 11:50:35 AM »
Technically, the command squad can easily overwhelm MG positions that the Wehrmacht put up.

I've noticed with Russians, rather than advancing slowly, I send in Conscripts early on and do whatever I can to impede their advance while I am moving up with the better troops. If it works, naturally, they're weaker than they normally would be, turning it into more of a mop-up operation.

The lack of an MG may seem like a disadvantage, but the Soviets have ways to deal with them. Given, you need either the Command Squad or get the T2 building of theirs and use their artillery mortars against them; but the point being, if you move fast enough, smart enough, and stealthy enough in the beginning, you're probably going to overwhelm them.

yes, technically. ;)
the problem is in early game, with only T1 for me and axis.
If MG42 leave alone --> no problem
sniper+volk+MG42 in a cut off point ---> ouch! :'(

If soviets have a Machine Gun, probably could better defend cut off point.
 

Offline PSIHOPAT

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Re: Soviet machine gun
« Reply #27 on: February 01, 2010, 02:08:10 PM »
Mg42+volk+sniper+flak+mortar => ouch more!!!




Offline Bauer

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Re: Soviet machine gun
« Reply #28 on: February 01, 2010, 03:23:51 PM »
Mg42+volk+sniper+flak+mortar => ouch more!!!

You thing we get it for free on start?
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.


Offline PSIHOPAT

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Re: Soviet machine gun
« Reply #29 on: February 01, 2010, 06:14:14 PM »
Nothing is free in this game or this world.

But if russian army encounter that force will be unable to survive...is minimal possibility of victory...or will be very costly....

That mix can be made without much effort or price,and will make  russians to be almost unable to stop them....or will pay great for attempt...

Russians will loose about three time manpower in the attempt to stop that small aggressive german force.In this time,german manpower will go for another units or upgrades,and russians just will struggle for survive.

That force will make massacre and very easy can be reinforced with another 1-2 pack,or mortar,or MG-42,or snipers....or whatever will be need...and after support from few armored vehicle....russian fate will be even more worse...and germans seems to be always  able to bring more fast armored cars or tanks in battle...

After any confrontation between that mix of german army and russian force,in early game...germans will loose very few units,able to be reinforced fast after retreat command,and continue onslaught....and other side will suffer horrible...and will be very hard to counter the threat,and go to counter attack with powerful force....
« Last Edit: February 01, 2010, 06:38:15 PM by PSIHOPAT »