Everything was processed from Eastern Front via Corsix's Modstudio by me. Everything is shown largely "as is" from Corsix's Modstudio, I still have a lot to do but I intend to rename everything according to the .ucs file so all names here will eventually be the same as those you see ingame (if not already). All information here has been process in a way similar to CoH-stats to the best of my ability.
This is by no means official but WartyX said on another thread that one should feel free to take a look at Eastern Front via Corsix and post the info on here. I am not affiliated with either CoH-stats or the Eastern Front mod.
This is also by no means 100% correct, if you spot an error, or could help me with something please feel free to PM me or post. If you are looking for something I have not covered yet, you can ask me and I could take a quick look for you.
Now go forth and backup your claims of OP with numbers!
Soviet UnionSoviet HeadquartersHealth 1500
Cost 500 MP
Time 90
Max Engineers 8
Reinforce Radius 25
Sight 50
Detection 3/0
Target Type building
Critical Type panel_building
Constructs:IngenerySquad Size 4
Health 120
Cost 150
Population 4
Time 12
Upkeep No idea how this is derived. Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Soviet HQ
Can Construct Squad Abilities Soviet Satchel Charge
Cut Wire
Repair
Squad UpgradesROKS Flamethrower
Squad WeaponsMosin Nagant Rifle
Command SquadSquad Size 5
Health 550 (Major:150 Bodyguard:100)
Cost 350
Population 5
Time 30
Upkeep see Ingenery.Squad Slots 7
Capture Rate 1.5
Sight 35
Detection Major:18/0 Bodyguard 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Major: Heroic Bodyguard: Infantry
Critical Type Major: Heroic Bodyguard: Infantry
Built From Soviet HQ
Squad Abilities Soviet Light Artillery Barrage
Soviet Heroic Charge
Soviet Binoculars
(All belong to Major)
Squad UpgradesN/A
Squad WeaponsMajor: TT-33
Bodyguard: Mosin Nagant Rifle
Stumovie IngenerySquad Size 5
Health 150
Cost 150
Population 5
Time 30
Upkeep see Ingenery.Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.633333
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Soviet HQ
Can Construct Squad Abilities Soviet Satchel Charge
Cut Wire
Repair
Ingenery Zeal
Squad UpgradesROKS Flamethrower
Squad WeaponsPPSh Sub Machine Gun
Infantry Mustering TentHealth 500
Cost 100 Manpower
Time 70
Max Engineers 8
Reinforce Radius 20
Sight 15
Detection 3/0
Target Type building
Critical Type building
Constructs:ConscriptsSquad Size 8
Health 320
Cost 200
Population 0
Time 24
Upkeep see Ingenery.Squad Slots 8
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Infantry Mustering Tent
Squad Abilities Throw Cocktail
Squad UpgradesN/A
Squad WeaponsConscript Rifle (Half)
StrelkySquad Size 7
Health 350
Cost 250
Population 7
Time 21
Upkeep see Ingenery.Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Infantry Mustering Tent
Squad UpgradesN/A
Squad WeaponsMosin Nagant Rifle
GuardsSquad Size 6
Health 600
Cost 300
Population 6
Time 24
Upkeep see Ingenery.Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_elite
Critical Type Infantry
Built From Infantry Mustering Tent
Squad Abilities Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression
Squad UpgradesN/A
Squad WeaponsSVT Rifle
NKVD ConscriptsSquad Size 9
Health 420 (Commissar:100 Conscript:40)
Cost 200
Population (Commissar:1)
Time 30
Upkeep see Ingenery.Squad Slots 8
Capture Rate 1.5
Sight 35
Detection Officer: 18/0 Conscripts: 7/0
Retreat Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Officer: Heroic Conscripts: Infantry
Built From Infantry Mustering Tent
Squad Abilities Throw Cocktail (Conscript)
Motivate (Commissar)
Squad UpgradesN/A
Squad WeaponsConscript Rifle (Conscripts)
TT-33 (Commissar)
Red Banner StrelkySquad Size 8
Health 425
Cost 250
Population 8
Time 24
Upkeep see Ingenery.Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Infantry Mustering Tent
Squad Abilities Sprint
Hold your ground
Squad UpgradesN/A
Squad WeaponsMosin Nagant Rifle (5)
SV red flag pistol
DP Light Machine Gun (2)
Shock GuardsSquad Size 7
Health 715
Cost 300
Population 7
Time 28
Upkeep
see Ingenery.Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_riflemen_elite
Critical Type Infantry
Built From Infantry Mustering Tent
Squad Abilities Rapid Fire
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression
Squad UpgradesN/A
Squad WeaponsSVT Rifle
PPSh Sub Machine Gun
Support BarracksHealth 500
Cost 200 Manpower 50 Fuel
Time 70
Max Engineers 8
Reinforce Radius 30
Sight 15
Detection 3/0
Target Type building
Critical Type building
ConstructsSniper TeamSquad Size 2
Health 125 Sharpshooter: 75 Spotter: 50
Cost 320 Sharpshooter: 220 Spotter: 100
Population 5 Sharpshooter: 3 Spotter: 2
Time 16
Upkeep see Ingenery.Squad Slots 2
Capture Rate 1
Sight Sharpshooter:35 Spotter:45
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 2
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Sharpshooter: Infantry_sniper Spotter: Infantry
Critical Type Infantry
Built From Support Barracks
Squad Abilities Ambush
Observe
Strelky Suppression Break
Sniper Artillery
Squad UpgradesN/A
Squad WeaponsSVT Sniper Rifle (Sharpshooter)
Spotter's Mosin Nagant Rifle (Spotter)
PTRD TeamSquad Size 4
Health 200
Cost 200
Population 4
Time 16
Upkeep see Ingenery.Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.38889
Reinforce Time 1.25
Suppression Threshold 0.25
Pin Threshold 0.65
Recovery Rate 0.008
Target Type Infantry_airborne
Critical Type Infantry
Built From Support Barracks
Squad Abilities Ambush
Throw RPG
Squad UpgradesN/A
Squad WeaponsMosin Nagant Rifle
PTRD
ZiS-2 Anti-tank GunHealth 300
Cost 300
Time 25
Population 4
Upkeep see Ingenery.Crew Size 4
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun
Built FromSupport Barracks
Vehicle AbilitiesN/A
Vehicle WeaponsZiS-2 57 mm
Mortar TeamSquad Size 4
Health 200
Cost 350
Population 4
Time 24
Upkeep see Ingenery.Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Support Barracks
Squad Abilities Mortar Hold Fire
Squad UpgradesN/A
Squad WeaponsMosin Nagant Rifle
1938 Mortar Not Upgraded
Zis-5 Medic TruckHealth 300
Cost 150 Manpower 15 Fuel
Time 25
Population 5
Upkeep see Ingenery.Max Speed 4
Acceleration 1.6
Deceleration 4
Rotation 35
Crush Human True
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type m3_halftrack
Critical Type supply_truck
Rear Damage Enabled False
Built FromSupport Barracks
RequiresRussian Tank Hall
Vehicle AbilitiesSoviet Medical Aura
Vehicle WeaponsN/A
ZiS-2 UpgradedHealth 300
Cost 300
Time 30
Population 5
Upkeep see Ingenery.Crew Size 5
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun
Built FromSupport Barracks
Vehicle AbilitiesN/A
Vehicle WeaponsZiS-2 57 mm
Mortar Team UpgradedSquad Size 5
Health 250
Cost 350
Population 5
Time 20
Upkeep see Ingenery.Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry
Built From Support Barracks
Squad Abilities Mortar Barrage
Smoke Barrage
Mortar Hold Fire
Squad UpgradesN/A
Squad WeaponsMosin Nagant Rifle
1938 Mortar
Russian Tank HallHealth 775
Cost 300 Manpower 115 Fuel
Time 165
Max Engineers 8
Reinforce Radius 0
Sight 15
Detection 3/0
Target Type building
Critical Type building
ConstructsT-70Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 9/0
Target Type m8
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesN/A
Vehicle WeaponsT-70 45 mm
T-34Health 650
Cost 350 Manpower 75 Fuel
Time 50
Population 8
Upkeep see Ingenery.Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesN/A
Vehicle Weapons76mm f-34
DT Coaxial T-34-76
DT Hull T-34-76
T-90Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type stuart
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesN/A
Vehicle WeaponsT-90 Flak
IS-2Health 1500
Cost 600 Manpower 135 Fuel
Time 60
Population 12
Upkeep see Ingenery.Max Speed 5
Acceleration 2
Deceleration 4
Rotation 25
Crush Human True
Crush Mode crush_heavy
Sight 35
Detection 0/0
Target Type m26_pershing
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesVehicle Cover
Vehicle WeaponsD-25T 122mm
DT Coaxial IS-2
DT Hull Coaxial IS-2
SU-85Health 300
Cost 400 Manpower 85 Fuel
Time 50
Population 8
Upkeep see Ingenery.Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesVehicle Cover
Vehicle Weapons85mm D5T Gun
T-34-85Health 700
Cost 380 Manpower 80 Fuel
Time 55
Population 8
Upkeep see Ingenery.Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesN/A
Vehicle Weapons85mm F-34
DT Coaxial T-34-85
DT Hull T-34-85
SU-100Health 450
Cost 500 Manpower 100 Fuel
Time 50
Population 8
Upkeep Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True
Built FromRussian Tank Hall
Vehicle AbilitiesVehicle Cover
Vehicle Weapons100mm D10S Gun
ArmouryHealth 475
Cost 100 MP
Time 60
Max Engineers 8
Reinforce Radius N/A
Sight 15
Detection 3/0
Target Type building
Critical Type building
UpgradesNKVD ConscriptsCost 200 Munitions
Time 60
Supply new Conscripts with more rifles, Petrol Bombs and a Commissar to lead the way.Red Banner StrelkyCost 200 Munitions
Time 40
Strelky squads fight with renewed passion as they follow the flag of the mighty Red Army to victory. Also gives the option to switch to either all SMG's or 2 LMG's for extra firepower.Sturmovie IngeneryCost 200 Munitions
Time 60
Increase the size of all new Ingenery squads and equip them with body armour, SMGs, satchel charges and a mine detector.Men Against TanksCost 100 Munitions
Time 45
Another one of your Tank Hunters receive a PTRD gun.Ballistics VeteransCost 100 Munitions
Time 50
Increases the Heavy Mortar's crew size, accuracy, range and deployment speed. Also allows the barrage ability.T-34-85Cost 250 Munitions
Time 60
Wipe the smile off that Panzer commander's face - mass production allows for all your new T34 tanks to be upgunned with powerful 85mm cannons. Shock GuardsCost 200 Munitions
Time 60
Guards are now able to lay down covering fire and an Honor Guard Sergeant with an SMG is added to the Squad.Gunnery VeteransCost 100 Munitions
Time 45
Increases the ZiS-2 AT Gun's crew size, movement speed, targeting speed and chance of crippling hits.SU-100Cost 300 Munitions
Time 45
Upgrade all new SU-85's to the more powerful SU-100 with thicker armor and the 100mm D-10S Anti-Tank gun
Enjoy?
I'll probably do abilities or weapons next, can't say 100% when it will be done, shouldn't be too long though.
Would not fit in one post...