Company of Heroes: Eastern Front

Author Topic: All Russian doctrine  (Read 2551 times)

Offline wado_cv

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All Russian doctrine
« on: January 26, 2010, 08:48:09 AM »
1 strategy propaganda
that it desired to be bunkers like all the points well after half damage to stop working to take back their father in law they can not be current at half normal, I do not use them is a waste of resources but their dopet to start but worth spending on them in the 15 gasoline is a loss
 so I think because sports is easy to not fight at all than spend money on new recruits who can not be opportune, and who are dying rays of the engineers in my stupid right on
2 for the motherland! seems to be not a bad skill but with such a short time of action and 300 cd too, would not take no as well for what to take and let doctrine of propaganda is in the end of the 4 skills reserves! but I tried a 3 day play everything so that this skill would be worked normally have to ask the enemy well dobey me does not always work sometimes do not have time to die 3 4 Detachment 90 seconds even when the enemy is trying very hard) I would suggest to reduce the cd otherwise without useful thing infantry ŽILINA perish but that would be a lot of infantry perished need time and who try to build again when a lot of infantry and tanks around art and skill to every 300 seconds altogether futile with such delay or increase the operation time and reduce cd will then use
Yes there are trenches Well trenches which did not go so-so
more Katyusha little 3 Katyushas not enough) Well it's not bad coil is normal
god of war on terror in general, none of the enemies are not afraid of the impact is very scattered art blow not accurate
same great delay and not to throw the enemy's main base on the lack of damage to the enemy, he does not just 10 of his take no when I could not inflict normal damage the enemy but to let him be the cost of cartridges for the delay is much less than there would be issues with such a delay is generally not useful thing a couple of teams fir current injure the set and all the enemy can easily go from under him and the building power is not affected by it
do not feed katyushi what useful with such delays

2 Doctrine of street fighting
Well get than propaganda but)
2 talent in what would be the engineers to flamethrowers as cruel to me)
2 talent is not a step back just to drag the same defense I think if you do not remove the long delay and the ability to put it on earlier would have been good at all, I would put the mixture in its bunkers in the promotion and topics Approach and let it be helped to start the infantry
next quarter 2 so long to get to him) the normal slow-inexact tanks atm and fir it kills very fast for its price scared to take it as for me (although I have not played them a bad tank but it comes too late when it was already everywhere atm tanks and it is not inheritance is not much
I would have put in 5 talent seems to be just right
Now the guerrillas cool guys) so if they could still be a backlash vafe Where is the enemy at hand to land in general would have been super real partisans)
Well very modest doctrine at all in Russian on the traps and arrows now cool to be able to question if the guerrillas tank square and arrow then why not step on the backside)
Tank doctrine of good current that does not work in the new versions used to dig in for 2 and then it is not subject to the Rays in the promotion of engineering and flame-throwers here, put a tank landing a very high 750 per ton at least 34 and with the infantry is not for 5 talent if for earlier but would have been in most times just to keep up when the German armored cars and am the only one that assists against the heap of battle tanks and a sludge 2 thank you very much and it would not play at all than it was in general, engineers are not bad su 150 Well this is generally a slow coffin one shot and you can fluff to die from all those who reach him well in general, very cool one I would have loved for him that he would receive the rank and another ambush does not work
now about the Russian army) guards immediately say super)
Stolny if not all will make the possibility of radiation even though money does not make sense to build in the start but in the end when there is a guard why they had 35 tons and valued so that was a cheap and strong but it almost does not build, he can not even kill a panther in 4 difficulty and it is difficult so long as the improvement of 300 rounds of ammunition makes it to the top is not available at the end when everywhere atm Shrek and panthers tigers simple stupid and no useful
so that pe have them without gasoline and tigers is expensive at the wrong time to time, 100 used the same kind of well with a good start but it kills 2 shots of Shrek, or 3 2 from pak makes no sense at all to build it to die faster than even the armored car gredhaund tenacious in general all try current IS 2 build that makes a very monotonous guard tactics used 2 and armored doctrine or defeat is guaranteed 70 percent of boards needed fixes for the game, other doctrines
« Last Edit: January 26, 2010, 10:09:24 AM by wado_cv »

Offline Voop_Bakon

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Re: All Russian doctrine
« Reply #1 on: January 26, 2010, 11:59:01 AM »
This hurts to read. Format and work on some grammar  :P

Offline jhc660

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Re: All Russian doctrine
« Reply #2 on: January 26, 2010, 02:56:14 PM »
Be easy on him. It looks like an auto-translated thing. If not... then work on some grammer.