1.have and engineer squad at start
Intentional
2. have squads be able to pick up used wpns cause when they die they go to the enemy
New factions cannot pick up weaps. COH bug.
3. reinforce time needs to increase...conscripts are reproduced every .5 seconds..
Fine. Concsripts reinforcements are quite expensive and slow. idk about the speed but prob cheaper considering....
4.tanks = OP please tone them down...
Mabye the IS2. But for the rest... No.
5.faster repair times for the engineers...they dont seem like engineers at the moment
Thats why you get mechanics.
6.soviet mg?
It is an early game weakness. But fine considering the other units Russia can get early game.
7.mortar is fun but OP
Mabye.
8.abilities need cost...they are free demos charges arty ect.
They already have very slow cooldown. IT is painfull watching the partisan demo cooldown.
9.sniper camo everywhere cause i seem to have trouble getting the camo on
bug? i dont use the snipers that often tbh. The sniper Ace is anotehr matter.
10.comand squad should have the abilities at start not have to wait till it charges
the arti is wayy to OP
to be available from the start. The Charge ability is alright i guess.
11. have un-armed conscripts be able to punch when close enough
LOL. no, melee would be hard to implement i bleieve. and real unarmed conscripts would not go as far as to punch people with guns.
12. when i use the ability that kills 1 person in a conscript squad to charge no one dies...disappointing
was it suppesed to kill one person?
13. soviets can make forward hq in a building at the cost of an outpost
not nessercary. Unless you want to make the engie rush easier?
14.why can conscripts kill an mg in a building so easily..
do they? how many conscripts did you have firing at that Mg?
15. snipers are no use against the soviets...
Side effect of having so many people in one squad? There is nothing to do, really, about that. Lowering the squad men will take away some of the flavor from the Soviets.