For those talking about nerfing the Soviets even further - have you ever been vet flamer pio spammed with AC rush in 2v2?Soviets are helpless in this regard, unless I'm missing something.
I have to get 130 fuel just to get the weakest armored anti infantry unit - and even with 60% map control, it wasn't enough to counter that spam/rush.
nice list, but what about global upgrades? For example, early game u can work your unit preservation, and midgame you buy the upgrade for conscripts...and they don't get it. what is supposed to do? kill them and buy upgraded conscripts when I can have strelkys or guards? I think it should work like USA bars/nades.
- it costs like a panther- its buildable after 175fuel of "teching" with the benefit of having all unit producing buildings- a panther is buildable after 185fuel of teching without having the benefit to have any other building than panzercommand)its basically a jagdpanther (hitpoints and gun) with pershing armor and a turret ... without a doctrine need .... and without a hardcap per game and even without a hardcap of amounts on the field..buildable earlier than a panther for the price of a panther...doesnt looks "justified" for me imho
The IS2 is stronger than the panther, it SHOULD be. Its strength should be reflected in its cost and population.
command squad needs to lower the probability of commander dying first, because when the actual commander dies it becomes useless
command squad arty needs to do MUCH less damage to buildings, it takes out the strongest buildings in 1 arty barrage, this has been seen happening over and over