Sniper team: arty needs to not be insta arty and be less powerfull
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Supersniper: arty needs to NOT be insta arty, and less powerful arty
only 1 time call in at 500mp, make sure it doesnt die from 1 mine or 1 sniper shot
OOOOOOR
be repeatable call in (only 1 on field) at 800mp cost, make sure it doesn't die from 1 butterfly bomb(it currently does)
Reason: Its very easy to keep alive, the stickys kill bikes and with med truck it can be healed relativly easily.(cloaked super unit calling in arty can be devastating)
Should take more than 1 hit to die from counter snipe
Should take more than 1 mine to die
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Katyusha rocket: 300mp-->400mp
Reason: if you clump 3 and fire together, devastating against inf
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Guards: 300mp-->375mp
anti inf grenade, less damage
Reason: lost of abilities and unsupressable relativly easy to spam
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SU100: check almost dead bug
Reason: had tiger fire 4 shots at a 5%health su100 2 on rear armor with NO effect, not even damage engine etc.
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ISU152: 1 time call in 500mp
Reason: kills alot of tanks that are at 3/4 health in 1 shot, such as stug, PE p4 etc although it is slow its armor and power(like the jag) dictate it should be 1 time
ever call in at 500mp...
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Morter: needs to START as costing 350mp
slower rate of fire
increase build time
without line of sight the morter is inaccurate(good), when. the morter has line of sight its accurate(bad) the accuracy when it has LOS needs to be reduced
Reason: still devastating but better, these changed will fix it.
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Conscripts: make unarmed units not run into enemies
Reason:although cover is used still draining manpower
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All Infantry: number telling amount of people in squad to work
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Whermacht Propaganda Ability: Should insta-supress inf
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Axis Snipers: should kill soviet sniper person with the 1hit kill rifle first every time.
Reason: Axis sniper kinda usless at the moment
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The british with the soviets (as far as muni op goes) could be a problem
http://easternfront.org/forums/index.php?topic=2201.0this post explains more
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Also the british med bunkers with soviet high casualties can be a HUGE problem. 1 unit that costs 200mp, (conscripts)8 people die, british get almost 2 units that cost 450mp.
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Command squad: needs to have teir1 get. binoculars, teir2 get heroic charge, teir3 get arty
Reason: can force entire army to retreat in beginning and is OP early game
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fuel cost:50+90+15+90=245 Sherman
Fuel cost:100+75=175 T34
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T34: Needs an increase in manpower cost 300mp-->350mp
and slight build time increase.
Reason: comes out too fast
Also, t34 engine sound is loud, perhaps turn down a little? VERY easy to spot in fog of war.
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IS2: Needs hitpoints to be reduced by 10%
needs POP cost to be increased from 12-->14
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axis 88 sound should be put back to the normal sound
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TANK DEPOT: needs build time increased
Reason: tanks come out too fast for soviets
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Outpost: There is a bug where the outpost will be down to 5% health and small arms fire wont kill it. itll sit at 5% forever.