Company of Heroes: Eastern Front

Author Topic: 1.02patch list from REBORN  (Read 10818 times)

Offline iverieli

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Re: 1.02patch list from REBORN
« Reply #15 on: January 26, 2010, 10:12:55 AM »
For those talking about nerfing the Soviets even further - have you ever been vet flamer pio spammed with AC rush in 2v2?

Soviets are helpless in this regard, unless I'm missing something.

Conscripts were cannon fodder (all 5 squads of them) and the command  squad didn't stand a chance against against 7 vet 2 pio squads most with flames and 4 AC's. Same goes for my ally.

I have to get 130 fuel just to get the weakest armored anti infantry unit - and even with 60% map control, it wasn't enough to counter that spam/rush.

Offline moonblood

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Re: 1.02patch list from REBORN
« Reply #16 on: January 26, 2010, 10:22:43 AM »
For those talking about nerfing the Soviets even further - have you ever been vet flamer pio spammed with AC rush in 2v2?
Soviets are helpless in this regard, unless I'm missing something.

T90?
it rapes infantry and light vehicles

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I have to get 130 fuel just to get the weakest armored anti infantry unit - and even with 60% map control, it wasn't enough to counter that spam/rush.

when you have the tankhall its very cheap and counterspamable

until that spam conscripts and focus fire to flamers

AC does not much when you try to use yellow/green cover

Offline maintol

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Re: 1.02patch list from REBORN
« Reply #17 on: January 26, 2010, 11:08:05 AM »
nice list, but what about global upgrades? For example, early game u can work your unit preservation, and midgame you buy the upgrade for conscripts...and they don't get it.

what is supposed to do? kill them and buy upgraded conscripts when I can have strelkys or guards? I think it should work like USA bars/nades.



Offline WhiteFlash

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Re: 1.02patch list from REBORN
« Reply #18 on: January 26, 2010, 11:38:08 AM »
As far as the 2v2 pio spam goes, the soviet sniper....get 2 ofem, and micro, that ends that. 

The sniper decloaking to drop arty....maybe, it depends if its only 1 time ever or not.

Also, the soviets get tanks real fast as everyone knows, there have been many suggestions as how to fix this. 

Logically, all factions spend manpower and fuel to get global upgrades. That's fair.  The soviets use munitions, which is fine, but they should have a small fuel cost associated with every upgrade, that way the decision making process for the upgrades would have more complexity and it would balance out fast tanking, as in if you GET fast tanks, your inf and support stuff wont be buffed(like with all factions), but if you buff your inf, then you cant get quick tanks(like with all factions).  Think about it for a bit.

IF this was implemented, instead of increasing the t34 manpower cost, just increase its build time
OOOR
Increase the manpower cost to 350mp and keep the build time the same.

Offline Voop_Bakon

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Re: 1.02patch list from REBORN
« Reply #19 on: January 26, 2010, 11:58:26 AM »
nice list, but what about global upgrades? For example, early game u can work your unit preservation, and midgame you buy the upgrade for conscripts...and they don't get it.

what is supposed to do? kill them and buy upgraded conscripts when I can have strelkys or guards? I think it should work like USA bars/nades.

Ah but strelky cant break suppression or throw gernades and gaurds cost a lot of pop cap. The NKVD is there if you want to put lots of rifles on the field and have it effective. Plus for every 2 guards, you could have bought 3 NKVD conscripts. That's 24 men and rifles as compared to only 12 with the gaurds.


Offline Arethin

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Re: 1.02patch list from REBORN
« Reply #20 on: January 26, 2010, 01:07:12 PM »
I agree with you Whiteflash, Russians are little bit OP now and germans should be able to build trenches also.

Offline bastex

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Re: 1.02patch list from REBORN
« Reply #21 on: January 26, 2010, 02:03:20 PM »
the at rifles should be nerfed they 1shot wher mg guys while they use a at rifle that sould be fixed
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline hgghg4

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Re: 1.02patch list from REBORN
« Reply #22 on: January 26, 2010, 05:54:38 PM »
I use Tank Hunters to destroy buildings, they do a ton of damage to them for some reason...

Offline groundfire

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Re: 1.02patch list from REBORN
« Reply #23 on: January 26, 2010, 05:57:24 PM »
Alright now, lets know what were talking about before we diss Reborn's patch list.

IS2 has 1500 health. A reduction of 10% leaves 1350 health.

A tiger's health is 1064.

And the IS2 is non doctrinal and cheaper. It deserves a health decerese.

Offline moonblood

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Re: 1.02patch list from REBORN
« Reply #24 on: January 26, 2010, 06:10:01 PM »
i want to add

with pershing armor which is a little bit better than the tiger armor and pershing has only 990HP

and i want to add my balancing posting from october
according the IS2 (little things changed like the price slightly)

- it costs like a panther
- its buildable after 175fuel of "teching" with the benefit of having all unit producing buildings
- a panther is buildable after 185fuel of teching without having the benefit to have any other building than panzercommand)

its basically a jagdpanther (hitpoints and gun) with pershing armor and a turret ... without a doctrine need .... and without a hardcap per game and even without a hardcap of amounts on the field..buildable earlier than a panther for the price of a panther...

doesnt looks "justified" for me imho

Offline SavageWorld

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Re: 1.02patch list from REBORN
« Reply #25 on: January 26, 2010, 11:08:31 PM »
I would make it so Russia could upgrade diffrent phases in their headquarder.

Starting phase (start the game which this one.)
Defensive phase (200 MP; 50 Fuel)
Offensive phase (200 MP; 50 Fuel)

Insted of gettint more buildable units by building new buildings you would have by these upgrades.

This would result in a more flexible faction and it would make it so that Russia get their best units as fast.

The intention is not to nerf Russia. But if you can get all the upgrades to the IS-2 and the T34 as fast as you can the units will have to be nerfed until they fit the roll of mid game tanks. So if you want the russans to have mid and late game tanks this might be the way to go.

Also I am aware that you migth need to buff so Russian units to make up for this nerf, but it would be better to have tanks that cost more to tech to but are cheaper to build so that they would stand a better chance in the late game.

Offline WhiteFlash

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Re: 1.02patch list from REBORN
« Reply #26 on: January 26, 2010, 11:59:37 PM »
this might be worth looking at, perhaps making a tech tree to visualise exactly what this would do would be worth looking at

Offline BlitzKitten

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Re: 1.02patch list from REBORN
« Reply #27 on: January 27, 2010, 12:18:25 AM »
The IS2 is stronger than the panther, it SHOULD be.  Its strength should be reflected in its cost and population. 

definately agree here, dont want to see the IS-2 nerfd, but pay for what you get

Offline WhiteFlash

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Re: 1.02patch list from REBORN
« Reply #28 on: January 27, 2010, 05:06:35 AM »
More things reborn has found that should be applied.

PE ketten and shwimwagon should take less damage from ingenery, they die in like 3ish bursts, thats much to fast compared to pio or volks
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command squad needs to lower the probability of commander dying first, because when the actual commander dies it becomes useless
command squad arty needs to do MUCH less damage to buildings, it takes out the strongest buildings in 1 arty barrage, this has been seen happening over and over
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soviet snipers when firing on neble crew is just hitting the neble itself, needs to hit the crew instead (something we found in a rails and metal game)
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morter crews damage against wher bunkers needs to be reduced, at the moment it 2 hit kills them, make it so they take 3 shots to kill them, that would be much more fair.

Offline Fuhrious

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Re: 1.02patch list from REBORN
« Reply #29 on: January 27, 2010, 07:36:38 AM »
command squad needs to lower the probability of commander dying first, because when the actual commander dies it becomes useless

Disagree. In my experience it seems he has the same or less probability of dying versus any other members in the squad. I think it's cool that when he is down the command squad loses its abilities, and must reinforce him to regain them. I though it was a bug at first when they had no abilities so I think this will catch a few people out but I like the mechanics of it.

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command squad arty needs to do MUCH less damage to buildings, it takes out the strongest buildings in 1 arty barrage, this has been seen happening over and over

Have not see this but if so absolutely. I have seen it used against wehr bunkers and the damage seems spot on with only a little being done.
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