Company of Heroes: Eastern Front

Author Topic: russian tanks  (Read 14845 times)

Offline xenotype

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Re: russian tanks
« Reply #30 on: January 26, 2010, 07:51:42 AM »
M26 could probably withstand an 88 shell to frontal armor at some distance.

Offline kabak

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Re: russian tanks
« Reply #31 on: January 26, 2010, 03:19:12 PM »
Russian tank is too silly in the mod.

It's ridiculous that Puma can kill ISU-152, SU-85 :)

ISU-152, IS2 should be like Jag Panther & KT

Capt. Malashenko

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Re: russian tanks
« Reply #32 on: January 26, 2010, 03:25:19 PM »
Well,  Su-152 takes damage from almost every unit, then again it has a big weapon damage to compensate, double then Jag or KT, but some things make no sense, I sow more then once how Marder shell`s bounce off T-34 in point blank range?

Offline kabak

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Re: russian tanks
« Reply #33 on: January 26, 2010, 03:37:08 PM »
ISU-152  like Jag Panther - can fire only direct ;), so any tank can cruise around and kick ISU-152 ass

But, you can compare IC2 [nofollow]ISU-152 [nofollow],Jag Panther [nofollow],SU-85 [nofollow],SU-100 [nofollow],King Tiger [nofollow]
« Last Edit: January 26, 2010, 03:49:20 PM by kabak »

Capt. Malashenko

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Re: russian tanks
« Reply #34 on: January 26, 2010, 03:53:49 PM »
Funny i said exacly the same thing in another post
ISU-152 is not OP if you know how to confront it.

Offline moonblood

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Re: russian tanks
« Reply #35 on: January 26, 2010, 05:15:15 PM »
ISU-152  like Jag Panther - can fire only direct ;), so any tank can cruise around and kick ISU-152 ass

But, you can compare IC2ISU-152,Jag Panther,SU-85,SU-100,King Tiger

thats the same as you would say circle strafe a firefly

the isu152 has 55 (firefly) range almost as much as an AT gun (60 range)
compared to tigers or PIV stugs with 40 range

this is my posting to isu152 from octobrary

there where some little changes but the mean thing still fits
The ISU-152 is massively OP imho.

I know its a doctrinal endtree unit like pershing, tiger, jagd and kt and costs 1000MP to callin.

But what you get is insane. That thing has the best armor of the game (jagdpanther) 200 more hitpoints than a jagd longest tank range of the game (like firefly 55 range) and does incredible 300damage (KT/Jagd 150dmg) with penetrating everything (due to 10 penetration modifier at each range) and has the biggest splash damage of the game (tiger splash range with 300 damage) and is not limited to one per game

i know that its not as fast as a jagd and has a long reload but with all that stuff i mentioned above its completely out of balance imho

comments?

e.g. the ISU-152 combines the most strong tank abilities with almost no weakness

- best armor
- one of the most hitpoints
- highest gun range
- highest penetration
- highest splash
- highest damage

without much weakness

its like grabbing the best stats of some units and throw them together

my suggestion to balance that:

1. hardcap to one per game since its a supertank like jagd and KT
2. lower its range to 40 like Tiger and Pershing
3. remove that 10x penetration modifier at all ranges

the high damage is ok since it has a long reload
maybe decrease its HP from 1800 to 1600 and when it keeps that splash make its armortype to a new armor type and increase pak38 penetration against it
« Last Edit: January 26, 2010, 05:20:20 PM by moonblood »

Capt. Malashenko

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Re: russian tanks
« Reply #36 on: January 26, 2010, 05:22:35 PM »
An he`s slow like hell so outrun it, it can have one hit but there is abundant time to retreat or charge him,
and yes the most annoying thing in game is when you see a PaK with bigger range then a 75 or 88mm gun!?

Offline moonblood

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Re: russian tanks
« Reply #37 on: January 26, 2010, 05:28:23 PM »
thats the balancing section
if you want to discuss reallife values go to offtopic section

Quote
Other Discussions -> Eastern Front

Here you can talk about history if you really feel so inclined.

thx
« Last Edit: January 26, 2010, 05:30:58 PM by moonblood »

Capt. Malashenko

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Re: russian tanks
« Reply #38 on: January 26, 2010, 05:39:35 PM »
thats the balancing section
if you want to discuss reallife values go to offtopic section

Quote
Other Discussions -> Eastern Front

Here you can talk about history if you really feel so inclined.

thx

No I`m on the right place, balance is when you have a single Tiger or King Tiger, but having their range 40 and PaK`s 60?- that`s just sad...

Offline moonblood

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Re: russian tanks
« Reply #39 on: January 26, 2010, 06:00:07 PM »
AT guns are Hardcounters to tanks that has always been in COH since Sept 2006
and its balanced around this

Capt. Malashenko

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Re: russian tanks
« Reply #40 on: January 26, 2010, 06:09:57 PM »
I know, I know...
but to see any Allied 75mm tank shell bounce of King Tiger and then that pesky little PaK stabbing it`s 57mm shell`s in frontal armor... it makes no sense ? Game is well balanced but still some things should be given more thought.
« Last Edit: January 26, 2010, 07:47:57 PM by Capt. Malashenko »

Offline BlackDahliaMurder

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Re: russian tanks
« Reply #41 on: January 26, 2010, 11:01:46 PM »
ISU-152, IS2 should be like Jag Panther & KT

the ISU-152 is exact like the Jagdpanther (same fire power and armor) and the IS-2 is very similar to the King Tiger as well. However KT has still better armor and better firepower.

In the COH World builder i let each tanks fight against to test which is better in 1 vs 1. And here's the result:

IS-2 vs Tiger = IS-2 wins 30-40% health.
IS-2 vs KT = KT wins with 50-60% health
IS-2 vs 2 Panthers = 2 or 1 Panther survives, another Panther can be killed though).
ISU-152 vs Jagdpanther = Jagdpanther wins only 10 & health

and more tests with heavy tanks:

IS-2 vs 3 Panzer IV G = IS-2 loses, 1 Panzer IV killed, 2 survives
KT vs 3 T34-85 = KT wins 10-20% health
KT vs 4 T34/76 = KT wins 5-10% health (at the end with main gun destroyed in the test)
KT vs 5 T34/76 = KT loses, 2 T34s killed.
Tiger vs 3 T34/76 = 2 of 3 T34s win 1 killed.
Tiger vs 2 T34&76 = Tiger wins 30 % health.
Tiger vs 2 T34-85 = Tiger wins 10-20 % health
Tiger vs 3 T34/85 = Tiger loses, 1 T34 killed.

I'll upload the videos later on youtube if needed.


Offline moonblood

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Re: russian tanks
« Reply #42 on: January 26, 2010, 11:19:45 PM »
ISU-152, IS2 should be like Jag Panther & KT

the ISU-152 is exact like the Jagdpanther (same fire power and armor)

with almost doubled splash means it shredds infantry too
and with 55 range (as firefly Jagd has only 45)

Capt. Malashenko

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Re: russian tanks
« Reply #43 on: January 26, 2010, 11:21:16 PM »
Did you make this test with tanks positioned head on ?
meaning, 4 T34`s would all shoot KT`s frontal armor, right?
in gameplay, 3 out of 4 T34`s would micro to the flanks and rear ...

Offline BlackDahliaMurder

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Re: russian tanks
« Reply #44 on: January 26, 2010, 11:44:34 PM »
Did you make this test with tanks positioned head on ?
meaning, 4 T34`s would all shoot KT`s frontal armor, right?
in gameplay, 3 out of 4 T34`s would micro to the flanks and rear ...

nope, the AIs became clever now. AIs always tried to flank all my tanks. even the IS-2 flanked my Panzter 4s out which made me lulz. that was quite annoying... i dont know if this influences the test in a good or bad way. but i think its more fair.

in any fight the T34s flanked my Tiger / Panther / King Tiger out and could shot the rear/side armor. i could keep the frontal armor to only one of the enemy tanks. but the other ones were still abale to shoot on the sides/rear. 

after your post i've made new tests like you said and the result was very different. during this test the T34s shot only the frontal armor - result of this test:

KT won against  5 T34s (not upgraded) with 20-30 & health left... o.O This proves how important it is to flank Tigers in COH!