Company of Heroes: Eastern Front

Author Topic: Russian Soldier Truck  (Read 17445 times)

Offline snappyface

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Re: Russian Soldier Truck
« Reply #15 on: January 26, 2010, 08:14:22 AM »
nice i would like a way to reinforce on the battlefield, that i don't have to build

Offline Artillerist

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Re: Russian Soldier Truck
« Reply #16 on: January 26, 2010, 08:17:31 AM »
No way.

The only halftrack that SA used was american, wich is already ingame with american faction.

Also, SA have already great thing - outpost. You just must learn how to use it.
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Offline Voop_Bakon

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Re: Russian Soldier Truck
« Reply #17 on: January 26, 2010, 10:41:58 AM »
Outpost ftw. I just think it needs a bit of a defensive buff against inf if and only if there is russian infantry inside.

Offline Jozz

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Re: Russian Soldier Truck
« Reply #18 on: January 26, 2010, 10:56:57 PM »

MG's into outposts? sounds fine.

Offline mawr

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Re: Russian Soldier Truck
« Reply #19 on: January 27, 2010, 12:18:01 PM »
Please in next patch include  truck because in map zhitomyr there are bridges you need to set up defenstes(my tactics) and i would really need truck because of transport it can be bad but at least fast please
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Svyatogorec

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Re: Russian Soldier Truck
« Reply #20 on: January 27, 2010, 01:39:22 PM »
[nofollow] :o
lol
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Well!
« Last Edit: January 27, 2010, 01:53:17 PM by Savatiy »

Offline Rahvenich

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Re: Russian Soldier Truck
« Reply #21 on: January 27, 2010, 02:03:05 PM »
I wouldn't mind if the Medic Truck was able to transport people. It's sufficiently late in the tech tree so as not to allow the Soviets an advantage of carting men to the front early on and it would give the Soviets a transport that would make bigger maps with longer distances more balanced.

As it stands, every other faction has a universal transport of some sort.

Which isn't to say it should have reinforcement powers. That's what outposts are for.
« Last Edit: January 27, 2010, 02:05:08 PM by Rahvenich »

Svyatogorec

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Re: Russian Soldier Truck
« Reply #22 on: January 27, 2010, 05:41:34 PM »
Well then can will approach for soldier B-3 (armored troop-carrier)?

Soldier Truck
« Last Edit: January 27, 2010, 05:43:47 PM by Savatiy »

Offline ThGermanElite

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Re: Russian Soldier Truck
« Reply #23 on: January 27, 2010, 10:19:26 PM »
450 MP and 25 fuel.....hm......that actually looks good once you look into the numbers. Strelky Inf: 250 MP+200mp+25 fuel=450MP 25 Fuel. Great idea, PE HT costs 240 MP 20 Fuel, and adding on an extra 5 fuel to the cost makes up for the 40 MP on the HT, maybe add an extra 20 MP or 5 fuel, itll make it a bit more balanced. (480MP 25Fuel or 450 MP 30Fuel)
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Offline Laufer.fr

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Re: Russian Soldier Truck
« Reply #24 on: January 28, 2010, 10:31:33 PM »
Why not replace the Medical truck by a Zis-5 truck? (for transport), who could be upgraded in:
1) Medical (like the EF's Zis-6)
2) light AA gun (who could hit infantry and planes)
3) Ammo ( It could put mines, and give ammo boxes => and Repair (Like the bergetiger))

each upgrade would cost about 75 Muns
         
« Last Edit: January 29, 2010, 12:31:21 PM by Laufer.fr »

Offline GonTo30

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Re: Russian Soldier Truck
« Reply #25 on: January 29, 2010, 01:36:58 AM »
Thank You all for supporting my idea.

Offline Oxygen

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Re: Russian Soldier Truck
« Reply #26 on: January 29, 2010, 07:01:15 AM »
Russians have very fast reinforcement speed. Giving them reinforce truck will make them too powerful, as it will just drive with the blobs and they won't get wiped. Russians need some tactic micro to put outposts in the right areas and move to them when they need to reinforce.

Offline HaroldSax

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Re: Russian Soldier Truck
« Reply #27 on: January 31, 2010, 05:31:16 AM »
Russians have very fast reinforcement speed. Giving them reinforce truck will make them too powerful, as it will just drive with the blobs and they won't get wiped. Russians need some tactic micro to put outposts in the right areas and move to them when they need to reinforce.

I wouldn't say giving the truck the ability to reinforce, but at least being able to bring in fresh troops would be nice. A simple way to balance it is this:

Most trucks in the game have a pretty small capacity, usually 12. That's enough to fit one 2nd tier Soviet infantry (Apologies, I cannot remember the exact name at the moment) squad in and the command squad. Later on, it can put 2 Guard squads in there.

Simply saying, make it to where the large sizes of infantry squads are a disadvantage, but be able to mechanize later in the game. The Soviets have a massive infantry advantage early on in the game, and it's quite easy to run across the map, suppress advancing German movements, and attempt to lock down. However, as time goes on, the Germans are able to easily counter this and bring the Soviets to bear.

They take a massive amount of time to bring fresh troops to the front, and giving a late-game alternative to running would be a nice way to balance out the meager defensive capabilities of the Soviets. Yes, there are outposts, but they are not capable of bringing new troops in or reinforcing.

My ideas, and again, I apologize for no actual model names. I am very uninformed when it comes to the Soviets in WWII.

Small Truck -

MP - 400
F - 20

Capacity - 12
Armament - None (No upgrades)
Armor - about that of the Jeep.


Large Truck -

MP - 500
F - 45

Capacity - 15
Armament - None (No upgrades)
Armor - Same as M3


I know the idea is very shoddy, but with someone's refinement with historical accuracy could make it work without making the Soviets seriously overpowered.

Offline ThGermanElite

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Re: Russian Soldier Truck
« Reply #28 on: January 31, 2010, 06:17:31 AM »
Russians have very fast reinforcement speed. Giving them reinforce truck will make them too powerful, as it will just drive with the blobs and they won't get wiped. Russians need some tactic micro to put outposts in the right areas and move to them when they need to reinforce.

I wouldn't say giving the truck the ability to reinforce, but at least being able to bring in fresh troops would be nice. A simple way to balance it is this:

Most trucks in the game have a pretty small capacity, usually 12. That's enough to fit one 2nd tier Soviet infantry (Apologies, I cannot remember the exact name at the moment) squad in and the command squad. Later on, it can put 2 Guard squads in there.

Simply saying, make it to where the large sizes of infantry squads are a disadvantage, but be able to mechanize later in the game. The Soviets have a massive infantry advantage early on in the game, and it's quite easy to run across the map, suppress advancing German movements, and attempt to lock down. However, as time goes on, the Germans are able to easily counter this and bring the Soviets to bear.

They take a massive amount of time to bring fresh troops to the front, and giving a late-game alternative to running would be a nice way to balance out the meager defensive capabilities of the Soviets. Yes, there are outposts, but they are not capable of bringing new troops in or reinforcing.

My ideas, and again, I apologize for no actual model names. I am very uninformed when it comes to the Soviets in WWII.

Small Truck -

MP - 400
F - 20

Capacity - 12
Armament - None (No upgrades)
Armor - about that of the Jeep.


Large Truck -

MP - 500
F - 45

Capacity - 15
Armament - None (No upgrades)
Armor - Same as M3


I know the idea is very shoddy, but with someone's refinement with historical accuracy could make it work without making the Soviets seriously overpowered.


Noone will pay 45 fuel for an extra 3 men, just make it one universal vehicle, carrying 12 men, no fuel cost but 150-200 MP, but the fact that it doesnt cost fuel should be balanced because the men inside are in danger (25%-50% damage to infantry inside, upon destruction if they are still inside the truck), and yes, the armor should be that of a jeep or bike, so if it gets hit with one Pak round or a Panzershrek, its toast, forcing the Soviet player NOT to rush the trucks, but to tactically deploy his troops from them, either on the flanks or close to the frontlines. So heres my "two cents":

-Troop Carrier-

  -Armament: None
 
  -Upgrades: Improvised Armor (More protection vs small arms fire, EX: MG42s, STG44s, etc)
                 Gunner's Hatch: When infantry is in the truck a single soldier can get into a MG mounted ontop or rear of vehicle and give some MG fire. (only doing German Bike damage and some minimal suppression)
                  Observation Point: Just like the PE's Scout Car, the Truck can be upgraded to Hold down Points
                   Extra Seats: Upon Upgrade the capacity is increased from 12 to 20. (Upgrade through armory)
 
  -Health: That of a Jeep, then an un-upgraded Greyhound once the improvised armor is purchased.
 
 
  -Abilities: Hall Ass!: Gets the truck to double its speed for a short while (Unable to do once Improvised armor is purchased)

   ***Expenses***

-Troop Carrier GAZ-AAA: 150-200MP
                                  2 Population cap

    -Upgrades: Improvised Armor: 45 Munitions
                    Gunner's Hatch: 35 Munitions
                    Lockdown: 25 Munitions
                    Extra Seats: 75 Munitions
   
    -Abilities: Hall Ass: 25 Munitions
                  Lock down: Free

    -Available in the Infantry Support Center, after you get a Barracks

Note: All the upgrades can be purchased on the same truck.
 ;)

« Last Edit: January 31, 2010, 06:36:15 AM by ThGermanElite »
"Know God, No Fear. No God, Know Fear"
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-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
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-Favorite Soviet Unit: UpGunned T-34

Offline HaroldSax

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Re: Russian Soldier Truck
« Reply #29 on: January 31, 2010, 07:30:53 AM »

Noone will pay 45 fuel for an extra 3 men, just make it one universal vehicle, carrying 12 men, no fuel cost but 150-200 MP, but the fact that it doesnt cost fuel should be balanced because the men inside are in danger (25%-50% damage to infantry inside, upon destruction if they are still inside the truck), and yes, the armor should be that of a jeep or bike, so if it gets hit with one Pak round or a Panzershrek, its toast, forcing the Soviet player NOT to rush the trucks, but to tactically deploy his troops from them, either on the flanks or close to the frontlines. So heres my "two cents":

-Troop Carrier-

  -Armament: None
 
  -Upgrades: Improvised Armor (More protection vs small arms fire, EX: MG42s, STG44s, etc)
                 Gunner's Hatch: When infantry is in the truck a single soldier can get into a MG mounted ontop or rear of vehicle and give some MG fire. (only doing German Bike damage and some minimal suppression)
                  Observation Point: Just like the PE's Scout Car, the Truck can be upgraded to Hold down Points
                   Extra Seats: Upon Upgrade the capacity is increased from 12 to 20. (Upgrade through armory)
 
  -Health: That of a Jeep, then an un-upgraded Greyhound once the improvised armor is purchased.
 
 
  -Abilities: Hall Ass!: Gets the truck to double its speed for a short while (Unable to do once Improvised armor is purchased)

   ***Expenses***

-Troop Carrier GAZ-AAA: 150-200MP
                                  2 Population cap

    -Upgrades: Improvised Armor: 45 Munitions
                    Gunner's Hatch: 35 Munitions
                    Lockdown: 25 Munitions
                    Extra Seats: 75 Munitions
   
    -Abilities: Hall Ass: 25 Munitions
                  Lock down: Free

    -Available in the Infantry Support Center, after you get a Barracks

Note: All the upgrades can be purchased on the same truck.
 ;)

Well, you said that there is an ability for lock down, what exactly would that do?

I can agree with your changes though to my original idear, anything to keep it balanced and not have people attempting Russoblitzkriegness.