Company of Heroes: Eastern Front

Author Topic: Sniper Ace Stratergies  (Read 15608 times)

Offline Tarkka-ampuja

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Re: Sniper Ace Stratergies
« Reply #15 on: January 29, 2010, 04:28:07 PM »
I agree with dillon, Sniper Ace is now my favourite unit, got 130 kills with him today and I was just supporting some IS-2's at Lenningrad while they cleaned house.. It's really strange how 1 sniper can take out an entire army... (I whiped out all the AT's and HMG's beforehand with only him then let the IS-2's deal with the amour, good teamwork right there)..

Offline Tiger 131

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Re: Sniper Ace Stratergies
« Reply #16 on: March 03, 2010, 02:18:28 AM »
I once moved him in behind an enemy hq and just kept raining arty down on him ;D. He never figured out why I could keep hitting his base!

Offline comrade2012

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Re: Sniper Ace Stratergies
« Reply #17 on: April 15, 2010, 03:07:36 AM »
yea, I just hurrass the enemy with him behinf their lines.
"It is better to fight for something than live for nothing." George Patton

Offline Cranialwizard

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Re: Sniper Ace Stratergies
« Reply #18 on: April 18, 2010, 08:36:58 PM »
Normally, I use the Sniper Ace as something to draw the enemy out.

I'll normally sneak him into enemy territory and capture one of their points. His capture is quite fast for a sniper.

I'll then set him fairly close to the area, and wait. If I chose to do so, I'll support him with a SharpShooter squad.

As soon as enemy infantry comes to recap, POP. The Ace will take one out, camo, and repeat.

If they send Bike or Tank support, magnetic AT comes in handy.

But if they send 2 bikes, your pretty screwed. I then proceed to use the arty and hide him out of the area while the bikes scan.

If a TANK comes, you can take that out pretty easy:
1.Go around the tank to the opposite direction of the turret. (If the turret points North, go to the South end of the tank)
2. Use the Magnetic AT. The tank will attempt to kill you, but you'll camo before the turret can turn towards you.
3. There is a large chance of damaging the engine. Slight of destroying it, and slight of immobilizing it.
4. If one of the three options in Step 3 occurs, I call in the arty and finish it off (:<
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Offline Paciat

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Re: Sniper Ace Stratergies
« Reply #19 on: April 20, 2010, 06:44:12 PM »
Notification - yes
Tracer - no
sharpshooter teams can`t move while camouflaged and can`t retreat. Smoke trail will reveal unit`s position after a single shoot and would be too easy to kill them.
"Smoke trail will reveal unit`s position after a single shoot"
A single shot reveals every unit`s position.

Sharpshooters shouldnt be compared to snipers becouse theyre cheaper, have 2 men (so if you get countersniped you loose less than 100MP and some time to reinforce)
and can be upgraded (very cheaply) with a arti call-in.

Allied snipers should also be weaker than axis becouse axis infantry squads have less men. Thats why wehrmacht sniper slowly heals himself at vet1 and shoots faster than a US sniper.

Can anyone tell me if US vet 3 sniper (x1,5 dmg) can 1 shot kill Knight Cross Holders?

Offline slim

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Re: Sniper Ace Stratergies
« Reply #20 on: May 10, 2010, 04:30:42 AM »
Quote
Can anyone tell me if US vet 3 sniper (x1,5 dmg) can 1 shot kill Knight Cross Holders?

It will not

KCH have heroic armour meaning that they need to be sniped twice regardless of damage because of the critical table.

Offline Seeme

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Re: Sniper Ace Stratergies
« Reply #21 on: May 12, 2010, 09:04:52 PM »
Do they have bulletproof amuor?

lol
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline comrade2012

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Re: Sniper Ace Stratergies
« Reply #22 on: May 19, 2010, 01:42:34 AM »
Knights Cross Holders are awsome.
"It is better to fight for something than live for nothing." George Patton

Offline IntoTheMotherland

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Re: Sniper Ace Stratergies
« Reply #23 on: June 22, 2010, 09:54:12 PM »
A sniper ace is awesome.Urban Strategy is my favorite tech tree

Offline GodlikeDennis

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Re: Sniper Ace Stratergies
« Reply #24 on: June 23, 2010, 06:01:30 AM »
The sniper ace is OP in my opinion, too difficult to kill. Also, he should not be able to call in FOO from stealth, it should certainly uncloak him. A well microed and supported ace is pretty much impossible to kill excepting a counter-snipe.

For everyone's info: Smoke trails don't matter for any snipers because if you press the unit sniped button it will center your screen right on the enemy sniper. You can even continue clicking the icon to follow the enemy sniper as he's walking in stealth so you know what direction he's moving in. Note, this tactic doesn't work with the ace because he moves faster than your troops.
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Offline Red_Stinger

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Re: Sniper Ace Stratergies
« Reply #25 on: June 23, 2010, 11:44:07 AM »
The sniper ace is OP in my opinion, too difficult to kill. Also, he should not be able to call in FOO from stealth, it should certainly uncloak him. A well microed and supported ace is pretty much impossible to kill excepting a counter-snipe.

For everyone's info: Smoke trails don't matter for any snipers because if you press the unit sniped button it will center your screen right on the enemy sniper. You can even continue clicking the icon to follow the enemy sniper as he's walking in stealth so you know what direction he's moving in. Note, this tactic doesn't work with the ace because he moves faster than your troops.

I think xp cost should be higher, and MP cost too. But dev shouldnt nerf him, because he's a kind of "ultimate unit", like King Tiger. And a King Tiger is also almost impossible to kill when well supported.
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Offline Paciat

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Re: Sniper Ace Stratergies
« Reply #26 on: June 23, 2010, 12:21:03 PM »
I think xp cost should be higher, and MP cost too. But dev shouldnt nerf him, because he's a kind of "ultimate unit", like King Tiger. And a King Tiger is also almost impossible to kill when well supported.
More cost?
Thats 1 man who cant retreat youre talking about.
Comparing him to a Tiger is wrong becouse Tigers cant be squished by M10s/Cromwells.
Just get 2 pumas and a bike (740MP) or 3 scout cars (660MP).
Anyone tried using a vampire halftrack?

Offline Blackbishop

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Re: Sniper Ace Stratergies
« Reply #27 on: June 23, 2010, 06:32:51 PM »
You shall know if something would be changed in the sniper ace or any other unit, it won't be done immediately, luckly, would be in the next patch; and guess what... in the next patch infantry could retreat. It's a known fact, you shouldn't discard arguments because "sniper ace can't retreat".

It was confirmed that veterancy and retreat will be implemented in the next patch; unless Dev's denies this I speculate that all types of infantry would be able to retreat.
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Offline Paciat

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Re: Sniper Ace Stratergies
« Reply #28 on: June 23, 2010, 07:26:17 PM »
You shall know if something would be changed in the sniper ace or any other unit, it won't be done immediately, luckly, would be in the next patch; and guess what... in the next patch infantry could retreat. It's a known fact, you shouldn't discard arguments because "sniper ace can't retreat".

It was confirmed that veterancy and retreat will be implemented in the next patch; unless Dev's denies this I speculate that all types of infantry would be able to retreat.
Ist a fact that devs try hard to ballance the game.
I speculate that all types of infantry will loose something becouse they will be able to retreat. But there is no topic "Strelky will be OP".

Its also a fact that noone knows how the Soviet retreat will work.
Will it have a cooldown like UKs retreat to Captain positions will it be available after gaining vet will it be an upgrade or will it cost ammo?
Maybe sniper ace will gain abilities (stickies, smoke) after gaining vet.
This topic is about the 1.11 Sniper Ace. 1.20 will change everything - its a well known fact.

Offline Zerstörer

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Re: Sniper Ace Stratergies
« Reply #29 on: June 23, 2010, 08:11:25 PM »
It was confirmed that veterancy and retreat will be implemented in the next patch; unless Dev's denies this I speculate that all types of infantry would be able to retreat.

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