Company of Heroes: Eastern Front

Author Topic: THE RUSSIAN WALL (how to beat the russians if they know what they\'re doing)  (Read 7232 times)

Offline stufu

  • Ingenery
  • *
  • Posts: 37
    • View Profile
seq don't worry, on rails and metals you were playing vs me and Ra11 and we both learned "well" how to play russians  ;D

A good Russian player imo can't be stopped actually, that's all..maybe only in very large maps where u are still able to get tanks as axis, or on very small maps with bridges like leningrad or scheldt, where u can at least secure your side and close it waiting for wehrmacht vets and big tanks...

maybe u teach me how 2 play against expert wermacht computer ??? on soviet  side  Lyon map, or something like it???  soviet player vs werm must capture fuel due wermacht cant build panthers or soviet player will be defeated!! cause wermacht has heavy mg, snipers and good infantry big chance 2 loose in half of game time =)

Offline seq13

  • Strelky
  • **
  • Posts: 68
    • View Profile
ill attach a replay with a tactic working against most russians.

at the replay:
lol at isu-152 2-hitting hetzer O_o
lol at katyusha damage to vehicle O_o
lol at spammable is-2
jagd <3

that was a good game but you've got some luck on your side (t90 on teller for example) and they still didn't know how to use their tanks, I mean the fucking isu is a slow cow you can't took two of those and just drove in, yeah they'll do massive dmg but the panther will easily circle strafe them while parks and other armour will pound him in the ass :) anyway thx for the replay I've wathced the wrong one before it was a nice game.

Offline moonblood

  • Ingenery
  • *
  • Posts: 48
    • View Profile
As i said in another thread. Don't put this into the betatesters. We had regrets and we said what was wrong. More then once but nothing happened. My first thought was: "fuck!!! those at rifles do fucking much damage to buildings, it has to change"

I wrote it in the forum and nothing changed. And its not an epic fail. make your own mod moron. Yeah it needs some patches but CoH ToV is bugged as hell too and they do nothing!


BurroDiablo:
Quote
I'd like to also point out that our Lead Developer, Apex, has left us. Now, I have much respect for the guy, but he was basically lead balancer and did the majority of the balancing. This is serious shit because he has left the rest of the team to pick up the pieces of his glorious imba. I pointed out major balance problems a few days before the release, but all were ignored and I predicted this sort of stuff would happen.

On a good note, this means we as a TEAM can now fix this mess without having to consult almighty god first, it also means we can balance the Soviets as they should have been in the first place.

indeed when i started with the beta i opend topics about isu152, buildable cheap IS2 or made some balancing postings about  some doctrine abilities (stormhivok, god of war) but it was told me that everything is allright

but we shouldn't say its someones fault the current balancing
what we do is to behave following one main rule
gameplay>realism

to develope a list of quick fixes for making EF more enjoyable and balanced

its a very good and enjoying mod
i had a 1.5h game yesterday as double pe against double sovjets, even the fact we lost against some op stuff

there are many balancing issues but we just need to fix them
the mod itsself is awesome
« Last Edit: January 24, 2010, 09:35:27 AM by moonblood »

Offline hgghg4

  • Commissar
  • ****
  • Posts: 435
    • View Profile
The way I see it is as soon as the Ostheer come out the Russians will have a nasty counter, that is if the Devs go by some of the Ideas I saw for the Ostheer, Elite Starting infantry would be a serious hit to the Soviets who have crap inf to start, but hey until then some ability to kill the Soviets in anything short of 3v1 would be nice.

Offline Zamiel

  • Ingenery
  • *
  • Posts: 13
    • View Profile
but we shouldn't say its someones fault the current balancing
what we do is to behave following one main rule
gameplay>realism

Yeah, people can be pretty brutal when things aren't the way they should be and many should just try and calm the hell down.  Like you said, it can all be patched, so no worries.  However, the part about saying it's not someones fault or a collective fault of the community, is absurd.  Of course it's someone's fault, how can it not be?  Even if nobody on the Dev/Beta team didn't notice a thing wrong (this is false obviously), it would still be collectively all of your faults.  Standard logic would assume that the blame should primarily rest with the beta testers, since bug hunting and balacing is their primary focus.  If, as people have said, they were ignored when they spoke up, then the people that ignored them are to blame and so on and so forth.  It's as simple as that.

I agree that the mod is superb, but you can't hide behind that and say the balance issues arent anybody's fault.  That's just plain and simple immaturity.  Now, you can say that it doesn't ultimately matter because nothing is set and stone, but lets face it, there are loads of people that tried this and quite literally uninstalled it after a few games because of these problems and even after you fix them, they probably won't come back.  This hurts you, me and everyone who has put work or vested interest into this mod.

I guess what I'm trying to say is do what communities have done for millenia: find someone or someones to pin the mistake on, let the community vent their frustration to them and move on.
« Last Edit: January 24, 2010, 10:10:52 AM by Zamiel »

Offline moonblood

  • Ingenery
  • *
  • Posts: 48
    • View Profile
The way I see it is as soon as the Ostheer come out the Russians will have a nasty counter, that is if the Devs go by some of the Ideas I saw for the Ostheer, Elite Starting infantry would be a serious hit to the Soviets who have crap inf to start, but hey until then some ability to kill the Soviets in anything short of 3v1 would be nice.

but it would not help to make the ostheer to strong to counter the soviets

the way it should be that you have equal chances to win a game in any constellation
us vs ostheer should work same as pe against soviets

so the way to go is to balance the current soviets to leave the other factions untouched and after that introduce some more stuff

Offline hgghg4

  • Commissar
  • ****
  • Posts: 435
    • View Profile
makes sense, I just can't wait for the Ostheer to come out *drool*

Offline jhc660

  • Ingenery
  • *
  • Posts: 38
    • View Profile
The problem is that the soviets just have too much variety. They have good units in all catergories. But since the mod is already out, noone wants to remove units or something as drastic as that so we will just have to nerf untill the soviets are just right.

Offline seq13

  • Strelky
  • **
  • Posts: 68
    • View Profile
I bet the dev team can work something out of that mess ;]