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Eastern Front Mod (Read-Only)
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Strategy and Tactics
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Panzer Elite Strategies.
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Topic: Panzer Elite Strategies. (Read 24838 times)
vietlord
Strelky
Posts: 84
Re: Panzer Elite Strategies.
«
Reply #45 on:
April 11, 2010, 12:52:09 PM »
to do that, no need for PE ! defend one easy point is ... easy againt one easy IA ! then to complete your scheme put a tower near the bridge until detruction (vampire and 2 goliaths stays expensive ... a massive assault by the west bridge can do a passage for major PG assault ...
i call that training, maybe expert ia could be fun
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pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0
irik
Guard
Posts: 227
Re: Panzer Elite Strategies.
«
Reply #46 on:
April 12, 2010, 12:42:02 AM »
This Build Order might work:
4x Panzer Grenadier squads (Give all of them G43s)
Tier I
Scout Car(for the Ingenery and Conscripts, use to lock down fuel sectors)
Increase Squad Size
Tier II
Mortar Halftrack
Panzerschreck Upgrade
2 Tank Busters
Tier III
Group Zeal
Marder III Upgrade
Assault Grenadier Squad
Tier IV
PS Upgrade
Then activate panther battle group in headquarters
Call in 2 Panthers
This strategy is probably effective. This strategy does rely on having the high fuel points and getting the highest or higher fuel income possible than the Red Army. This is so that the Red Army is forced to be more careful on what they use their fuel on. Have higher fuel income, and use the Kettenkrad to harass their fuel supplies. This strategy and build order is best for Luftwaffe Tactics. For the IS 2 and ISU 152s, use the At Halftrack's ability that can immobilize tanks then the Henschel. For IS 2, you can use the At halftrack's ability, then use Tank Busters and Panthers.
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Guards of the Red Army. Today, the German Reich is done away with!
sandycaesar
Ingenery
Posts: 30
Re: Panzer Elite Strategies.
«
Reply #47 on:
April 19, 2010, 08:10:39 AM »
Regarding Marder IIIs: they're great, and absolutely vital for taking out Russian armor. But,
never leave them unsupported!
As a Soviet player, I've been up against sniping Marders, often with an IHT or a panzergrenadier unit to provide anti-inf. Since they can out-snipe any armor units and since the Tank Hunters don't do so well once they're machine-gunned/suppressed, the solution is Red Banner Strelky rushing.
Two Red Banner infantry squads with the PPSh and using the Sprint to close the distance can steamroll over a single Assault Grenadier squad as if it weren't even there and can kill a halftrack in record time. Even worse, massed PPSh fire can actually penetrate the Marder's rear armor. With two squads, it's actually pretty easy to micro the inf. Even if one RBS squad dies or is forced to run away, it's a bad trade for the PE player because the Marder is much more valuable. So, always back up your Marder with lots of anti-infantry units, or you will lose it to regular Soviet infantry!
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comrade2012
Guard
Posts: 172
"Death solves all problems - no man, no problem."
Re: Panzer Elite Strategies.
«
Reply #48 on:
April 19, 2010, 11:59:44 PM »
anything anti inf is good versus Russians. I use Flack 88's, or AA guns, or the Whirblewhind. The Panzer IV on lockdown is good too.
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"It is better to fight for something than live for nothing." George Patton
wordsmith
Guard
Posts: 231
Re: Panzer Elite Strategies.
«
Reply #49 on:
April 20, 2010, 10:00:59 AM »
Here I tried to make a graphics PE vs Soviet tech guide. Enjoy!
«
Last Edit: April 20, 2010, 12:55:20 PM by wordsmith
»
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-->EF Comic book, enjoy!
Cranialwizard
Donor
Poster of the Soviet Union
Posts: 3270
Unknown Soldier
Re: Panzer Elite Strategies.
«
Reply #50 on:
April 20, 2010, 12:19:15 PM »
Excellent Wordsmith!
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"Balancers are 10 a penny"
wordsmith
Guard
Posts: 231
Re: Panzer Elite Strategies.
«
Reply #51 on:
April 20, 2010, 08:01:07 PM »
Quote from: Cranialwizard on April 20, 2010, 12:19:15 PM
Excellent Wordsmith!
Heh thanx
I'm still working on Wehr vs Soviet tech graph and it is harder than I expected becuase if I want to test something in play noone will connect and I'm then forced to play PC skirmish which is useless for this... seems like everybody rather plays skirmishes than 1vs1 matches. I don't understand why not use smurf profile and it should be no problem for them and Soviet rank status is not recorded anyway.
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-->EF Comic book, enjoy!
Cranialwizard
Donor
Poster of the Soviet Union
Posts: 3270
Unknown Soldier
Re: Panzer Elite Strategies.
«
Reply #52 on:
April 20, 2010, 10:41:47 PM »
One of the problems with a Wehr tree like that is that there are SO MANY OPTIONS. It's not even FUNNY.
For nearly EVERY aspect, theres nearly 2 or more units for the purpose.
Arty
Mortar
Stuka
Nebelweffer
(Any doctrinal)
That's just a rough example of the diversity.
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"Balancers are 10 a penny"
wordsmith
Guard
Posts: 231
Re: Panzer Elite Strategies.
«
Reply #53 on:
April 21, 2010, 01:32:17 AM »
Yes Wehr seems more complicated but after some thought and some plays there are certain rules which Wehr follows battling Soviet:
- MGs or Bikes, Volks
- later chooses T2 Pak38 if you see Soviet is getting too much fuel -> fast Tank Hall (+veterancy on inf or AT gun)
- or chooses T3 fast Puma if you see he made Support barracks and fuel is somewhat even (no veterancy, pull fuel to Pumas, Stugs)
- doctrines -> Defend if plays vet3 Grens, bunkers, 88mm
-> Blitz if plays T2, StuH42 later Tiger
-> Terror if plays T3, Pumas raid base + Firestorm, Later V1 or KingTiger
Hardest for Wehr seems to deal with fast T34 and/or with Infantry blobs unsuppresable when with Commander - and that is what I try to figure, because vs good players it's quite hard to counter those.
But this is not PE, should be different topic.
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-->EF Comic book, enjoy!
Cranialwizard
Donor
Poster of the Soviet Union
Posts: 3270
Unknown Soldier
Re: Panzer Elite Strategies.
«
Reply #54 on:
April 21, 2010, 12:34:33 PM »
Using tactics correctly, you can prevent that.
1 to 3 MGs behind a barrier of Mines, then Tank Traps, then Sandbags, easily suppresses the enemy, pins them. If they rush with the commander, they encounter the mines, plus they can't pass the sandbags anyway. So 85% of the time they'll be mowed down.
To help, I normally make what I call my Super Mortar. Generally, I have Pioneers build a half circle with a small entrance to protect from incoming gun fire. I then place minimum of 3 mortars, max of 5 in that location. Works quite well against infantry as the shells, if ordered to all barrage, they go in different directions. It cuts the enemies' escape off.
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"Balancers are 10 a penny"
comrade2012
Guard
Posts: 172
"Death solves all problems - no man, no problem."
Re: Panzer Elite Strategies.
«
Reply #55 on:
May 19, 2010, 01:45:03 AM »
mines aren't that helpfull. I would much rather save my munitions for off-map artillery, or other upgrades.
a combination of obstacles, mg's and mortars is the simplest way to combat infantry.
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"It is better to fight for something than live for nothing." George Patton
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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Strategy and Tactics
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Panzer Elite Strategies.