Company of Heroes: Eastern Front

Author Topic: End game sandboxing  (Read 1843 times)

Offline groundfire

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End game sandboxing
« on: January 22, 2010, 11:02:52 PM »
I had a high level friend of mine do some sand boxing between russians and Wehrmact. O4b, lvl14 automatch played wehr vs. me as the russians.

It was origionally supposed to be a normal 1vs1 to test end games against each other. When we realized that the WH would never make it to end game, we started sand boxing units.

Here's the replay: Watch it in 8x to skip the bullshitting.

Things to note:
For being only 40 fuel more expensive and 100mp less expensive, IS2s in a strait up micro intensive fight will utterly destroy vet3 panthers. For being non doctrinal, and dirt cheap compared to the panther, you get something equivilant to a vet2/3 pershing. It needs a price increase.
IMO, it should be 600mp 160 fuel.

ISU-152's need to be a 1 time call in, or at the very least, 1 call in on field at a time, like every other super heavy, with reduced MP call in cost. I found out there is no limit other than pop to how many you can bring on. 1 ISU with spotting will destroy a KT. Get close up, KT wins, and even circle strafe the ISU. I dont think the unit is OP but it's implementation needs to be in line with other super heavies.

IS-2's prioritize panthers over KT. Not sure what else is like this, but priority should always go to the heavier tank.

http://www.filefront.com/15405885/sandboxing.zip

« Last Edit: January 22, 2010, 11:27:32 PM by groundfire »