Company of Heroes: Eastern Front

Author Topic: Axis Strategies  (Read 13616 times)

Offline bigjo

  • Donor
  • Ingenery
  • *
  • Posts: 13
    • View Profile
Axis Strategies
« on: January 22, 2010, 02:46:24 PM »
I've played a few games as axis vs. Soviets, and lost every time.

A few thoughts/ideas

Building a few squads of pioneers and then at least 3 bikes. Use the bikes to harass the soviets, cap with the pioneers.

Keep the soviets off the fuel -  if they build a support centre then they will sniper/PTRD spam, which will kill anything other than heavy armour, and even then their AT guns are very powerful.

MGs- if you can Garrison in a building then these might be some use, but other than that don't bother. Anyone who knows what he is doing will just charge them with a command squad and kill them.

Any other ideas?

Offline Fallen

  • Ingenery
  • *
  • Posts: 15
    • View Profile
Re: Axis Strategies
« Reply #1 on: January 22, 2010, 02:51:27 PM »
is there a point in going to t4,since their tanks are stronger than wehr from what I saw?

Offline bigjo

  • Donor
  • Ingenery
  • *
  • Posts: 13
    • View Profile
Re: Axis Strategies
« Reply #2 on: January 22, 2010, 02:58:50 PM »
I'll let you know if survive long enough to tech that far!  ;D

Offline Hashmeer

  • Ingenery
  • *
  • Posts: 1
    • View Profile
Re: Axis Strategies
« Reply #3 on: January 22, 2010, 03:07:27 PM »
Well I have only played 2v2 with a friend of mine so I cannot say anything about 1v1 strats, but we were able to go 3-0 against all Soviets.  One thing that worked great was MG and bike combo with pios and maybe volks/grens to attack when you suppress the blob.  As for later in the game we really needed nebels/stukas to deal with blobs and attempts to set up a firebase.  When it comes to dealing with their armor panthers are really the only option (since everyone we played went straight for multiple IS-2) and those mixed with some paks really did work on the IS-2s.  Also ostwinds will just steamroll any infantry that is hanging around while you try to eliminate the Soviets tanks.

As you can see my experience is limited, but this is what worked for us in our games.  For the most part tho, just hope you can withstand the blob and keep some resources so you can tech up with them.

Offline Saavedra

  • Guard
  • ***
  • Posts: 214
    • View Profile
Re: Axis Strategies
« Reply #4 on: January 22, 2010, 03:11:16 PM »
is there a point in going to t4,since their tanks are stronger than wehr from what I saw?

Yes, there is a point. Russian tanks are pretty crappy, Wehr are not. And if the Soviet player decides to try and block all routes to his base so he can tech up in peace, your best choice is to crank out tanks as fast as you can.

That´s what I did in a 2v2 anyway, while playing as PE with a Wehr ally. The Russian players blocked all passes in the half of the map, so we took two panthers each and rushed straight into their bases. They quickly trained a lot of AT guns, but that´s it. If you are good at micro, you can keep racing around them.


(It IS a problem for this tactic that the Russians get cheap AT guns with lots of crewmen. Bring some infantry along for the ride.)

Offline maccollo

  • Ingenery
  • *
  • Posts: 23
    • View Profile
Re: Axis Strategies
« Reply #5 on: January 22, 2010, 05:04:02 PM »
played a few games (3v3 and 2v2). Won most of the games but it might have been because the Soviet players didn't know what they were doing.

-The best counter against the howitzer mortars seems to be the PE mortar halftrack. Gets them almost every time and then they can't re-crew it. Same goes for the anti-tanks.

The mortar halftrack generally seems to work very well because there's so much infantry running around. A lot of the maps have trenches to, which is a death trap if you fire an incendiary round into them.
Not only this but since there is so much infantry to kill your mortar halftrack will vet very fast.

-The marder seem to work very well against the soviets aswell, and you should have one before the enemy gets a T34 on the field. Being louder than a jumbo jet running at full throttle, you can pretty much pinpoint exactly where it is through the fog of war. Then, using an infantry squad to scout you can use the marder at it's full range to take out the T34. Combine this with a pak supporting the marder, outside the range of possible mortars, the T34 has no chance.

Offline Polybegon

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: Axis Strategies
« Reply #6 on: January 22, 2010, 07:05:20 PM »
amazingly, bikes own consciprts...

Offline BrandenburgKommando

  • Ingenery
  • *
  • Posts: 13
    • View Profile
Re: Axis Strategies
« Reply #7 on: January 22, 2010, 09:55:56 PM »
MG's and Scwhims ae great together along with a volks squad you can push then with the swchims and focus fire their command squad then go right hand terror asap get firestorms use all your munis on fire storms get t2 paks 1 or 2 gren sqauds a mortar and then t4 panther and p4's.

Offline Nimitz

  • Ingenery
  • *
  • Posts: 12
    • View Profile
Re: Axis Strategies
« Reply #8 on: January 22, 2010, 11:23:34 PM »
WH:
3 pios - bike - mg - mg - mg - t2 - mortar - pak - gren - vet - adapt

Trick is to keep them alive. ;)

Offline Zamiel

  • Ingenery
  • *
  • Posts: 13
    • View Profile
Re: Axis Strategies
« Reply #9 on: January 23, 2010, 03:53:05 AM »
The only times, and I mean the ONLY times, that I've lost as Soviets against Axis, was against Volks/Gren spam supported by MGs and maybe bikes.  If you can hold the blob off until you get Panthers, than you should be ok.  Build order should be something like this:
-3 Pios
-3 Volks
-2 MGs
-Infantry Vet
-Skirmish Phase
-2 Grens/w AT
-Pak (If necessary)
-Straight to Battle Phase and Panthers

From my experience, if you can just manage to kill the Command Squad early along with the Ingenery/Conscripts that are with him early, it's pretty much GG, as replacing the Command Squad is huge momentum breaker.

Offline Fallen

  • Ingenery
  • *
  • Posts: 15
    • View Profile
Re: Axis Strategies
« Reply #10 on: January 23, 2010, 01:52:16 PM »
wanna win? play with ai,expert for abuse  ;D
just played prohorovka,with hard and expert on my side,we just raped them,finally,WIN against red ones  ;D

Offline SiopaoBrigade

  • Ingenery
  • *
  • Posts: 27
  • Angry Tank Rider
    • View Profile
    • Long Night Of Solace
Re: Axis Strategies
« Reply #11 on: January 23, 2010, 05:02:30 PM »
wanna win? play with ai,expert for abuse  ;D
just played prohorovka,with hard and expert on my side,we just raped them,finally,WIN against red ones  ;D

I do that, but once the 4 easy AIs on the russian team rushed us with PTRDs and conscripts followed soonafter by T34s.

They were pressing at our base for a good ten minutes then my Vet2 panthers came in and raped the T34s and Conscripts. We eventually won, thanks to the Panthers.

So, yeah. Use panthers.

Offline Fallen

  • Ingenery
  • *
  • Posts: 15
    • View Profile
Re: Axis Strategies
« Reply #12 on: January 23, 2010, 05:05:59 PM »
I used panthers,they got killed...and if russians rush u with only engineers followed with comand squad u dont stand any kind of chance...any answer to that? since I played few games like that against PE/wehr and won in 5min max...

Offline Nimitz

  • Ingenery
  • *
  • Posts: 12
    • View Profile
Re: Axis Strategies
« Reply #13 on: January 23, 2010, 06:10:07 PM »
Update:
2 pios followed by MG bike MG MG is better.  ;D

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: Axis Strategies
« Reply #14 on: January 24, 2010, 09:47:18 PM »
Tier1-Tier3 Blitz is the best doctrine vs Soviets since EF started.
STUGs, yes stugs can carry you through till the then end. They will give most soviet tanks a run for their money.
Storm troop bundle nades are murder.
If soviets tank spam, spam Vet2-3 shrek grens
ISU.....circle strafe it.
Panthers vs IS...go point blank range
Nebel the soviet troops and charge in with MP volks.
Massed snipers! 3+ (enjoy it while it last...will be less easy next patch)
MP40 volks and Flame pio spam(Give pios vet!) to keep you early game
Defensive doctrine-If the map is open...88s will have a field day and cannot be re-crewed by soviets.
Some of the tactics you can use....

Last but not least, stop using tactics you used vs US/Brits...won't work! You need to work out new ones
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf