Company of Heroes: Eastern Front

Author Topic: Difference between patches?  (Read 3498 times)

Offline danny

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Difference between patches?
« on: January 22, 2010, 02:35:40 PM »
hmmm why did u guys made EF mod ONLY on V2.601? :S
whats the difference between V2.600 and V2.600?
Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn
- Fixed a couple of issues to make COH easier to mod ?
cant u guys ALSO apply EF to 2.600 please?

Post Merge: January 22, 2010, 02:36:41 PM
v2.601 and v2.600*

Offline WartyX

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Re: Difference between patches?
« Reply #1 on: January 22, 2010, 02:50:27 PM »
Quote
- Fixed a couple of issues to make COH easier to mod ?

This is exactly why we can't use 2.600

Offline danny

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Re: Difference between patches?
« Reply #2 on: January 22, 2010, 03:08:33 PM »
but how BK mod works on V2.600 while it was tested in V2.601?

Post Merge: January 22, 2010, 03:09:51 PM
u have released your awesome mod so what problems will u encounter IF u made it compatible with V2.600?
« Last Edit: January 22, 2010, 03:10:50 PM by danny »

Offline luz777

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Re: Difference between patches?
« Reply #3 on: January 22, 2010, 03:25:10 PM »
Because then theyre working backwards not forwards, if you get what I mean.

Also, something to enable the addition of a new faction was added in the 2.601 patch

Offline danny

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Re: Difference between patches?
« Reply #4 on: January 22, 2010, 03:35:21 PM »
well Why not patching to V2.601? this mod is amazing and worth patching for lol :D ty for the infos ty alot.

Offline WartyX

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Re: Difference between patches?
« Reply #5 on: January 22, 2010, 04:16:13 PM »
Blitzkrieg mod doesnt use the same features as we do, specifically new factions. If you use 2.600 or below, then the Soviets appear locked.