Company of Heroes: Eastern Front

Author Topic: First Patch  (Read 10321 times)

Offline RedArmyCCCP

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Re: First Patch
« Reply #15 on: January 22, 2010, 08:41:58 PM »
Apex, thank you for great work. The mod is a killer !!!


However, i encourage you to reconsider with the early patch. Please give it some more time before patching anything.

Советские ракеты всех буржуев в пыль сотрут!

Offline mj23007

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Re: First Patch
« Reply #16 on: January 22, 2010, 08:43:21 PM »
Here are my thoughts love the mod and I mean love it, not just the new faction but the 20+ maps. 

I agree mortar needs to fire a little slower with alittle less damage.

Heres my wish list and improvement suggestions.
1) infantry and tank units need to look little more diversified, i.e -paint,models etc. easier to identify.
2)Is need to be a little less gas and a little more manpower.
3) obvisouly the mortar fix- think thats been said enough
4)The steamroller tank literally takes out werchmacht base buildings in one hit. Thats got to be fixed.
5)booby trap and partisans need to be flip flopped, and partisans should cost abit more...
6)katusyha needs a manpower increase, and cooldown increase,or pop cap.
7)OP units would be nice because its hard to get those 200 munitions upgrades on certain maps.
8)integration into automatch on relics server would be nice.


Thats all folks, but this mod rocks, and Im selling it to everyone on every forum I can find. Great expansion, so thankful for the new maps, and now with some fixes and the ostheer, this is the best RTS period.

Offline Razz

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Re: First Patch
« Reply #17 on: January 23, 2010, 07:29:47 PM »
Finally a faction that can kick some Arse on the Germans.

The other Allies are Under Powered and we all know that.

Offline ElitistJerk

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Re: First Patch
« Reply #18 on: January 23, 2010, 07:37:22 PM »
Totally agree to german steel. right now there simply cant be any serious balance issue. Its completely impossible.

If you ( and the community ) have played 50+ games,
then you are really used to a new faction and can finally
make a serious statement about balancing.

Its always the same " I loose, so its not balanced" crap, sorry. Its absolutely useless and even contraproductive
to bow down to whiners who have lost their first few games.

Dont care about early posts. maybe keep some stuff
in mind, let the official testers redo the situation, check for
mods data...  but ...

DONT PANIC. ;)

This makes me sad to know the own developer of this mod doesn't even spend 10 minutes looking through their own forums. If you would take those 10 minutes out of your day to look at the balance forum you would see that the Ingenery are extremely overpowered and one person using nothing but ingenery can take out 2 axis players. Both of those axis players were lvl 14.

Offline mj23007

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Re: First Patch
« Reply #19 on: January 23, 2010, 08:00:09 PM »
After playing with IS 2 tank more, I dont think they should nerf it to much, just tone down the damage it can take or givie out alittle, maybe just a boost in manpower cost, it can be ciricle strafed fairly easy with a triple vet panther.

Offline WartyX

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Re: First Patch
« Reply #20 on: January 23, 2010, 08:12:45 PM »
Quote
one person using nothing but ingenery can take out 2 axis players. Both of those axis players were lvl 14.

Seriously, thats like someone making nothing but volksgrenadiers and winning. You must be really bad at the game if you can't counter a basic infantry spam.

Offline BlackMensa

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Re: First Patch
« Reply #21 on: January 23, 2010, 08:35:50 PM »
Quote
You must be really bad at the game if you can't counter a basic infantry spam.
Thats not the point. The point is that you can stall with engees so much time that you can bring out t-90 or something else to win every VP map. Perhaps Wehr is able to beat russians in a long game, but VP games are short.

Offline WartyX

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Re: First Patch
« Reply #22 on: January 23, 2010, 08:40:56 PM »
Fair point. The new patch released soon should address most of these problems.

Offline ElitistJerk

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Re: First Patch
« Reply #23 on: January 24, 2010, 12:07:16 AM »
Quote
one person using nothing but ingenery can take out 2 axis players. Both of those axis players were lvl 14.

Seriously, thats like someone making nothing but volksgrenadiers and winning. You must be really bad at the game if you can't counter a basic infantry spam.

http://easternfront.org/forums/index.php?topic=1878.0 [nofollow]

yea, umm, no they weren't bad, they got ingenery spammed, then the ingenery got flamethrowers, then partisan spammed, then t-90 spammed, easy control of 3 VP's lead to the victory for the single soviet.

watch the replay of the two lvl 14 axis players.

Oh, these are professional players, and to make matters worst, this is being broadcast over the gamereplays forums to under a review for the mod. I understand its going to be fixed, but for one of the devs to say there is no way nothing can be imbalanced since the mod just came out, and that there was anything imbalanced is just sad.

http://www.gamereplays.org/community/index.php?showtopic=574169 [nofollow]
« Last Edit: January 24, 2010, 12:10:49 AM by ElitistJerk »

Offline PersianImm0rtal

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Re: First Patch
« Reply #24 on: January 24, 2010, 02:23:15 AM »
This is halarious, I can not beleive some people actually that some people are actually defending the russians, and trying to say they are not over powered. THis is really sad too, because the Soviet faction is AWESOME, its very cool and very fresh gameplay wise. BUT, THERE ARE SERIOUS ISSUES!!


1. The economy is screwed up, especially when it comes to the cost of TANKS. THe tanks are way too cheap for the Soviets.

2. Tank hunters need to cost a lil more

3. much more things but i am too lazy to write about them right now

Offline Ivan

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Re: First Patch
« Reply #25 on: January 24, 2010, 03:02:33 AM »
Play it moe the balance is pretty close, the Soviets are weak as hell in the beginning and costly to upgrade to where they are equal to other nations base infantry  ;)
I LOVE this mod!

Offline Fivestargeneral

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Re: First Patch
« Reply #26 on: January 24, 2010, 05:10:06 AM »
Think upgraded Tank Hunters does too much damage to buildings. I did a 1v1 comparison with a tank and the TH took out the building faster than the tank did. I felt it was funny.

Also do you all think the Soviets capping rate is too fast? What is their capping rate by the way? Same as Riflemen? Or even faster?

Offline sandycaesar

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Re: First Patch
« Reply #27 on: January 24, 2010, 05:58:21 AM »
Good to wait some time on the patch, yes, but there are some pretty serious imbalance issues all the same. Don't get me wrong though, I would rather wait awhile with the imbalance and then get a good patch as opposed to getting a slapdash patch with unintended balance issues.

Right now, it's Ingy spam that's a real balance killer, that and the Soviet heavy mortar (what seems like half of the posts in the balance forum is whining about those two). Also, it seems that the PE now has a crippling disadvantage against the Sovs: Panzergrenadiers get ripped apart by hordes of Ingenery while most if not all of their T1/T2/T3 vehicles get raped by early PTRDs.

On the other hand, Sovs need a early-game MG equivalent. The US has the 30-cal, the Wehr gets the MG-42, the Brits have the Bren MMG carrier and Vickers nests, and the PE gets Infantry HTs. The Sovs are left out in the cold.
« Last Edit: January 24, 2010, 06:01:08 AM by sandycaesar »

Offline Hendrik 'DarcReaver' S.

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Re: First Patch
« Reply #28 on: January 24, 2010, 06:03:08 AM »
The soviets do not need an mg, and if your are really in the need of getting mgs, just use the doctrine which makes you able to build them.

Abuse is abuse and has to go.

Offline Zamiel

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Re: First Patch
« Reply #29 on: January 24, 2010, 06:20:45 AM »
Quote
one person using nothing but ingenery can take out 2 axis players. Both of those axis players were lvl 14.

Seriously, thats like someone making nothing but volksgrenadiers and winning. You must be really bad at the game if you can't counter a basic infantry spam.

No it's not like someone making Volks and winning, because Volks are balanced just fine and can't be abused.  I know everyone wants to think that all the Axis players are just slow on the uptake, but lets face it, Soviets are ridiculous and everyone who knows how to play this game well knows it.  The mod itself is absolutely phenomenal, from the quality of the new unit models and sounds, to most of the new maps (except Moscow, that map is retarded) and I have to give it up for the Dev team and their quality work.

My real problem is with the Beta Testers and anyone in charge of balancing who didn't instantly notice the problem with the Ingenery and their epic flamethrower upgrades.  This is the kind of inherent defect that should never see the light of day and it would have been better to delay the mod x days to fix it.  I'm not trying to be rude here but if it was actually your job in real life to insure quality control and balance in your game and you let something like this slide, you would be fired.  It might sound harsh, but if you want to be taken seriously and laud that this game merits "never even launcing vanilla CoH again," you shouldn't have jumped the gun.  If you want to be technical about it, the game will never be truly balanced until the Ostheer is added, since it gives Allies too many options over Axis, but I understand modding this game is truly difficult and you wanted to get something out there.

Other than that, the mod is easily the best I've ever seen in an RTS and I look forward to playing it when Soviets aren't the instant win button.