Company of Heroes: Eastern Front

Author Topic: The Bug Thread  (Read 39758 times)

Offline IEatBolsheviks

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Re: The Bug Thread
« Reply #60 on: January 25, 2010, 11:33:16 PM »
Thanks for this awesome mod!

Here are some minor errors in the german translation of the map infos.

Prag map info:
Ein großteil -> Ein Großteil
letzten mann gegen die rebellen -> letzten Mann gegen die Rebellen

Smolensk map info:
gute Deckung aber viele Soldaten wissen das sie -> gute Deckung, aber viele Soldaten wissen, dass sie (not shure on the commas)

Cottbus map info:
Kreuzfeuer als die -> Kreuzfeuer, als die
letzten trumph -> letzten Trumpf

Tannenberg map info:
so so viele -> so viele

Zhytomir map info:
Operation Begration -> Operation Bagration (see http://de.wikipedia.org/wiki/Operation_Bagration)
der 40 Division -> der 40 Divisionen

Halbe map info:
richtung Osten -> Richtung Osten

Offline funnyme

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Re: The Bug Thread
« Reply #61 on: January 26, 2010, 07:01:06 AM »
Hi,

The aerial bombardment option in the break through command tree did not work in one match , But worked in another on a different map .

Question:-Can this option be applied only if the troops are on a different sector to the sector in which you call in the airstrike , Or does it work at all times ?

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Offline mia.fodder

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Re: The Bug Thread
« Reply #62 on: January 26, 2010, 10:12:48 AM »
Kind of a small bug. But me and my friends use Ventrilo to chat and you can't use push to talk when playing Eastern Fronts.

No idea why it stops it

Offline WolfDK1984

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Re: The Bug Thread
« Reply #63 on: January 26, 2010, 03:48:33 PM »
Well I've found a funny bug.. Fill up a T-34(/85) with the  tank guard, and if they all get killed by Snipers, the tank can still capture the Controlpoints(?),
"The object of war is not to die for your country but to make the other bastard die for his."
George S. Patton

"War does not determine who is right - only who is left."
Bertrand Russell.

"Everything that have a beginning, do have an end."
Me.

Offline SauerKRAUT

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Re: The Bug Thread
« Reply #64 on: January 26, 2010, 06:16:32 PM »
Well I've found a funny bug.. Fill up a T-34(/85) with the  tank guard, and if they all get killed by Snipers, the tank can still capture the Controlpoints(?),
Yes I noticed that and that you call in tank rider tanks even with only 1 pop cap left and no pop cost is listed on the icon along with a couple other call ins. I also think the 85mm tanks guns are kind of nerfed 1 vet p4s take 5 odd hits? this gun was better than the sherman 76(w) and ive had trip vet p4s go on me in 2 or 3 and the power of the su-100 seem understated as well. That gun was used in the t54/55s during the cold war it was so good. Also this forums type box is really twitchy nad hard to type in or even select things on the half dozen computers I have used on it.

Relic, the all powerful god of history and physics which can be bent to their every whim!!
Relic name: SauerKRAUTSHD

Offline funnyme

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Re: The Bug Thread
« Reply #65 on: January 26, 2010, 07:26:47 PM »
Hi,

My Arty crew went fishing .... ;)



Regards
Rishad

P.S.Think it is not a bug , Just enjoy it ...
« Last Edit: January 26, 2010, 07:31:34 PM by funnyme »
Ten soldiers wisely led will beat a hundred without a head.

Offline Rahvenich

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Re: The Bug Thread
« Reply #66 on: January 26, 2010, 08:56:50 PM »
A list of bugs I've come across that I haven't seen reported yet:

- The firebase doesn't seem to be considered a building for purposes of determining an annihilate victory.
- Played on Lyon (4) against two comps, one Soviet. Eventually, the Soviet comp sent a SU-100 across the center bridge. My camouflaged Paks failed to shoot at it until I ordered them to, so I suspect there's some issue with them recognizing it as a vehicle.
- The Soviet scoring, specifically "buildings", seems a bit off, as seen here.
- For some reason, I churned out a vet 1 Volksgrenadier squad from a forward barracks when I hadn't researched that yet. The squad remained one pip ahead until vet 3 and no other squads I built from that FB had the same issue.

Map issues:
- Orel: In the description, it should be "wreaking" not "wrecking".
- Minsk: The buildings with walls around them aren't garrisonable. Don't know if that's intentional.

Hope these help.

Offline Rikard Blixt

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Re: The Bug Thread
« Reply #67 on: January 27, 2010, 09:20:10 AM »
Kind of a small bug. But me and my friends use Ventrilo to chat and you can't use push to talk when playing Eastern Fronts.

No idea why it stops it

Run vent "As Admin"
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline BasileusHotshot

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Re: The Bug Thread
« Reply #68 on: January 27, 2010, 06:30:21 PM »
http://www.gamereplays.org/companyofheroes/replays.php?game=25&tab=popular&show=details&id=108243&st=0#disc [nofollow]

^Check this one out. IS-2 has main gun destroyed. When repaired, it's still not firing. It happens near the end of the replay.

Also: Russian infantrymen, don't suffer from fatigue after fire up, as the other armies. From what I know, it is not intentional right?

Offline WolfDK1984

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Re: The Bug Thread
« Reply #69 on: January 27, 2010, 06:42:28 PM »
Hi,

My Arty crew went fishing .... ;)



Regards
Rishad

P.S.Think it is not a bug , Just enjoy it ...



Nahh it's the Chinese(??) they are aiming at;-)
"The object of war is not to die for your country but to make the other bastard die for his."
George S. Patton

"War does not determine who is right - only who is left."
Bertrand Russell.

"Everything that have a beginning, do have an end."
Me.

Offline thebomb

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Re: The Bug Thread
« Reply #70 on: January 28, 2010, 07:53:32 AM »
The Command Squad's initial artillery cooldown timer starts at time of spawn not from the beginning of the game as it should. I built a command squad late-game and I still had to wait the initial cooldown to pass in order to use the artillery ability. I assume this is not intended?

Offline Rikard Blixt

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Re: The Bug Thread
« Reply #71 on: January 28, 2010, 08:51:54 AM »
That is intended.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Zjorghammer

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Re: The Bug Thread
« Reply #72 on: January 28, 2010, 09:21:39 AM »
Sometimes axis call in units eg.King Tiger, Luftwaffe infantry, 88 guns etc. turn up on the battlefield with bright pink uniforms or paint jobs in the EF mod, a small but distracting bug.

Offline Zuzundra

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Re: The Bug Thread
« Reply #73 on: January 28, 2010, 11:31:19 AM »
After the patch 1.01, soviet tank IS2 cant be dug round...There is no icon for this operation....Pls fix it...
(when playing for the third doctrine)

Offline UltimateTobi

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Re: The Bug Thread
« Reply #74 on: January 28, 2010, 04:04:58 PM »
After the patch 1.01, soviet tank IS2 cant be dug round...There is no icon for this operation....Pls fix it...
(when playing for the third doctrine)
Read the changelog of patch 1.01, "Rolling Fortress" has changed to "Salvage Mechanics" (Or "Mechanics Salvage", not sure. :D), but they missed to translate/change the name and description. Makes Mechanics repair wrecks like the Bergetiger.