Company of Heroes: Eastern Front

Author Topic: The Bug Thread  (Read 39764 times)

Offline BigBoss7556

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Re: The Bug Thread
« Reply #45 on: January 24, 2010, 09:33:31 PM »
This seems to be a visual bug, but if you look at the partisans, some of them are wearing what appears to be an officers cap that isn't displaying correctly.  Shouldn't they be wearing black berets?

Offline Rikard Blixt

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Re: The Bug Thread
« Reply #46 on: January 24, 2010, 10:43:43 PM »
Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
If the Localization Team missed translating it, could you tell me what this ability is for?
Faction Design
* Replaced Rolling Fortress with Mechanics Salvage.

Thanks in advance, kind regards, Ultimate.

Same ability that Bergetiger has (repair destroyed vehicles)
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline seq13

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Re: The Bug Thread
« Reply #47 on: January 25, 2010, 01:16:56 AM »
So I suppose it should be there

In 1.01 the soviet sniper did not snipe wehr weapons crew (paks, nebels) and he did damage to the weapons instead (still sniping mg/mortar crews).

Offline KyleD531

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Re: The Bug Thread
« Reply #48 on: January 25, 2010, 03:22:07 AM »
I just now in game noticed that The Red Tide doesnt work. I rushed 5 squads into death... none re spawned   :(

nbeerbower

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Re: The Bug Thread
« Reply #49 on: January 25, 2010, 03:41:25 AM »
I just now in game noticed that The Red Tide doesnt work. I rushed 5 squads into death... none re spawned   :(

Do you remember what kind of squads they were? Because I had some guards get respawned by Red Tide just today.

Offline thebomb

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Re: The Bug Thread
« Reply #50 on: January 25, 2010, 07:47:34 AM »
I get a "Sync Error" in the middle of my screen when watching replays in EF. What's up with that?

Offline KaPaull

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Re: The Bug Thread
« Reply #51 on: January 25, 2010, 08:32:08 AM »
after the patch IS-2 can not dig

Offline heavypanzer

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Re: The Bug Thread
« Reply #52 on: January 25, 2010, 09:20:36 AM »
Guards and Shock Guards's reinforce hotkey is the same as Smoke grenade

Offline UltimateTobi

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Re: The Bug Thread
« Reply #53 on: January 25, 2010, 09:24:18 AM »
after the patch IS-2 can not dig
Just read some posts upwards.
The ability "Rolling Fortress" was replaced with "Mechanics Salvage", it just got missed translating. :) Means: Your Mechanics can repair vehicles like a Bergetiger.

Kind regards, Ultimate!

Offline Voop_Bakon

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Re: The Bug Thread
« Reply #54 on: January 25, 2010, 09:52:44 AM »
Copied my thread here at the request of devs

So Ive played around and here are my list of bugs/glitches I have encountered. I managed to recreate all these on Burros map, though I dont know if they are active or as prominent on other maps

1. Some annoying graphics glitch where wreckages of both new Soviet and German Vehicles produce huge grey/white squares on the minimap. They are selectable and are in control of "world" but have a purple fill in color as their symbol.

Screenshot: Here is an example of a t-34. Notice in the minimap that there is a big white square where the t-34 is. Notice in the tactical view the square does not show up. This isn't just Russian tanks. Tiger and corresponding tactical map view. This happens on all maps with these wreckages (such as Kursk)

2. Conscript discipline describes as "Execute a member to break suppression". Not sure if that was a joke or a glitch that its not working as intended but look below

Screenshot: Here you can plainly see the ability activated, however, the squad is at full force.

3. Zis-2 gun has a price of 150 munitions to active its HEAT rounds for 8 seconds. This seems ridiculous, so I am going to assume this is a mess up in the code.

Screenshot: Notice here that the ability states it costs 150 mun and I have highlighted my current mun before and after to prove it does not just say it but makes you pay for it.

4. ISU-152 seems to have some graphical problems.

Screenshot: First off, no symbol on the unit. Not a biggie, just a pet peeve. The annoying part is when I opened my strategic map and saw this! On a side note, I shouldnt be able to have 3 on the field either  :P

5. What does beast hunter ability do exactly? When I press the ability, it simply makes it so my ISU-152 cannot move from my perspective. There is no sign that the ability is active or not. Just curious as to what it is supposed to/is doing while active

6. Finally a bit of a pet peeve, but the designation ML-20 on the artillery is never mentioned  :P This one is not so important, just pointing it out

Screenshot: Neither on the artillery piece itself nor in the ingenery build menu.

Well thats is what i have found so far. Anyone else who has found similar bugs/glitches feel free to post here

Offline tdeviant

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Re: The Bug Thread
« Reply #55 on: January 25, 2010, 03:24:35 PM »
Hi, great Mod BTW, Brilliant work!!

I have the same problem, We like Gilroys Harbor, nice quick game map, but soon as it loads few seconds in, it displays a message 'You have Been Defeated'.


Offline BasileusHotshot

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Re: The Bug Thread
« Reply #56 on: January 25, 2010, 04:31:52 PM »
I've just noticed that APEX, to which I was sending my feedback is not in the stuff any more, so I'll just post again here, in case he didn't forward this to you and I'll add some things that I noticed, after I PMed him for the last time on GR.org: (All of them concerne the original version of the game. I haven't played the newer patch yet)

1- "Feedback" option isn't working. Remains grey no matter what and is impossible to click on, even after entering the code.
2- T-90's and T-70's appearance, isn't affected by criticals. Be it engine damaged/destroyed, immobilization or destroyed gun, the tank always looks brand new.
3- On some Soviet HQs, you forgot to replace a Nazi flag under one of the windows, with a Russian one (Kinda funny IMO)
4- The mod was supposed not to affect any part of COH, but if you try watching a "Relic's COH" replay, it won't play properly and you'll have a "Sync-error message" on the screen.
5- When capping a strategic point, the flag doesn't display the Allied star. It's just a light blue flag, with nothing on it.
6- Related to the above I presume: When capping a victory point, the bigger of the 2 flags (Victory points have 2 flags instead of 1, under normal circumstances) is not displayed. Only the second (Smaller) one.
7- Machine guns in the Dugouts, are still British Vickers.
8- Brilliant work overall!

Offline Joe Bleasdale

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Re: The Bug Thread
« Reply #57 on: January 25, 2010, 05:19:43 PM »
First let me say well done on the mod... I know it is hard work developing extra things for games.

However the mod does have quite a few bugs.

1) No retreat button for the russian army. I find myself loosing games because I cannot retreat my men.
2) Tanks and infantry quite often stop production at the very end of the cycle, just like they do when there is no population avaliable. But there is population avaliable so they shouldnt stop. The spawn after the production time should be instant, it isnt. This doesnt happen all the time.
3) Russian heavy tanks can drive through most objects. For example they can drive through a tank trap but it will take another 5 mins or so for the tank trap to disintergrate as it was destroyed by the tank. Russian tanks can also drive through other russian tanks, and other objects such as the radar disch next to a german HQ.
4) it says in the barracks that certain soldiers (cant remember the name) can construct defenses, they cant. They fight and that is all... no defenses.
5) what is the point in the command post?? It does nothing at all.
6) no MG emplacements??
7) why does the major squad that is made from the HQ have a time regeneration lock on all its abilities straight after it is made? I should be able to use its abilities straight away... but I cant...
8) conscripts cost no population?? Is this correct?!

Thanks. :)

Offline majortomm

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Re: The Bug Thread
« Reply #58 on: January 25, 2010, 05:31:42 PM »
1) No retreat button for the russian army. I find myself loosing games because I cannot retreat my men.
8) conscripts cost no population?? Is this correct?!
6) no MG emplacements??

These are not bugs. And MG Emplacements are a Command Tree unlock.

Quote
7) why does the major squad that is made from the HQ have a time regeneration lock on all its abilities straight after it is made? I should be able to use its abilities straight away... but I cant...

This is probably intended in some capacity at least. Probably to prevent quick artil use.

Quote
5) what is the point in the command post?? It does nothing at all.

They reinforce troups don't they?

Quote
2) Tanks and infantry quite often stop production at the very end of the cycle, just like they do when there is no population avaliable. But there is population avaliable so they shouldnt stop. The spawn after the production time should be instant, it isnt. This doesnt happen all the time.

I have noticed this a couple of times, normally when a building is under attack that is required by other buildings. For example my IS2 wouldn't leave the tank hall until my barracks stopped being under attack.

Offline Joe Bleasdale

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Re: The Bug Thread
« Reply #59 on: January 25, 2010, 07:22:44 PM »
Thanks... Oh and Soviets dont get a leaderboard or rank on the stats page?