Quote from: Rizz on January 24, 2010, 09:19:44 PMRolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.If the Localization Team missed translating it, could you tell me what this ability is for? Faction Design* Replaced Rolling Fortress with Mechanics Salvage. Thanks in advance, kind regards, Ultimate.
Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
I just now in game noticed that The Red Tide doesnt work. I rushed 5 squads into death... none re spawned
after the patch IS-2 can not dig
So Ive played around and here are my list of bugs/glitches I have encountered. I managed to recreate all these on Burros map, though I dont know if they are active or as prominent on other maps1. Some annoying graphics glitch where wreckages of both new Soviet and German Vehicles produce huge grey/white squares on the minimap. They are selectable and are in control of "world" but have a purple fill in color as their symbol.Screenshot: Here is an example of a t-34. Notice in the minimap that there is a big white square where the t-34 is. Notice in the tactical view the square does not show up. This isn't just Russian tanks. Tiger and corresponding tactical map view. This happens on all maps with these wreckages (such as Kursk)2. Conscript discipline describes as "Execute a member to break suppression". Not sure if that was a joke or a glitch that its not working as intended but look belowScreenshot: Here you can plainly see the ability activated, however, the squad is at full force. 3. Zis-2 gun has a price of 150 munitions to active its HEAT rounds for 8 seconds. This seems ridiculous, so I am going to assume this is a mess up in the code.Screenshot: Notice here that the ability states it costs 150 mun and I have highlighted my current mun before and after to prove it does not just say it but makes you pay for it. 4. ISU-152 seems to have some graphical problems.Screenshot: First off, no symbol on the unit. Not a biggie, just a pet peeve. The annoying part is when I opened my strategic map and saw this! On a side note, I shouldnt be able to have 3 on the field either 5. What does beast hunter ability do exactly? When I press the ability, it simply makes it so my ISU-152 cannot move from my perspective. There is no sign that the ability is active or not. Just curious as to what it is supposed to/is doing while active6. Finally a bit of a pet peeve, but the designation ML-20 on the artillery is never mentioned This one is not so important, just pointing it outScreenshot: Neither on the artillery piece itself nor in the ingenery build menu.Well thats is what i have found so far. Anyone else who has found similar bugs/glitches feel free to post here
1) No retreat button for the russian army. I find myself loosing games because I cannot retreat my men. conscripts cost no population?? Is this correct?!6) no MG emplacements??
7) why does the major squad that is made from the HQ have a time regeneration lock on all its abilities straight after it is made? I should be able to use its abilities straight away... but I cant...
5) what is the point in the command post?? It does nothing at all.
2) Tanks and infantry quite often stop production at the very end of the cycle, just like they do when there is no population avaliable. But there is population avaliable so they shouldnt stop. The spawn after the production time should be instant, it isnt. This doesnt happen all the time.