Company of Heroes: Eastern Front

Author Topic: The Bug Thread  (Read 39108 times)

Offline [RoniN]Praetorian

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Re: The Bug Thread
« Reply #30 on: January 23, 2010, 06:28:10 PM »
propaganda war doesnt seem to work vs russians at all...

Hi,
as you see I'am not a member of the EF-developer at all. Maybe this isn't a bug, but rather the consequence of the fact, that they can't retreat at all.

Offline Fivestargeneral

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Re: The Bug Thread
« Reply #31 on: January 24, 2010, 04:51:49 AM »

Not Fixable:
  • If you Upgrade a unit, at the same time your building that unit, it will bug out and not produce causing it to get stuck in the barracks/ Tank depot

Hi, what does "not fixable" mean? Does it mean that we have to upgrade the unit, wait for the upgrading to finish, then build it?

Other bugs that I can confirmed among this bug thread:

1) Medic truck debris bug -- debris doesn't look like a wreck.

2) IL2 airplane has P47 model.

3) Captured Soviet mortar by Germans cannot retreat.

4) New: When watching replay of past Soviet games, the icon of Soviets is displayed as British flag instead.

5) New: Not sure if bug, but US 57mm AT has the sound of Soviet AT gun. Similarly other sounds have changed, e.g. Flak 88. Confusing.
« Last Edit: January 24, 2010, 04:58:22 AM by Fivestargeneral »

Offline Valkyrie

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Re: The Bug Thread
« Reply #32 on: January 24, 2010, 05:53:54 AM »
Reporting a minor bug:

To Reproduce:

As Soviet: 1) reinforce sniper squad at outpost while single sniper is hidden in camoflauge

Resulting Bug: single sniper in camo is then not movable, and changing to camo for that unit goes back and forth -one unit is camo while the other is not

This is a minor bug - it can be avoided by not being in camo when reinforcing sniper squad

This is my first post - many thanks for the great mod!!! Really GREAT work!!!  If this were an official expansion (after a little polish)-it would surely have sold very well  :)

Offline FrontSoldat

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Re: The Bug Thread
« Reply #33 on: January 24, 2010, 12:33:15 PM »
Hi guys I've noticed some bugs but I don't know if they are allready known so forgive me if im reposting something or if it is allready solved in the new patch :D .

1) if the heavy-weapon of a heavy-weapon crew is destroyed and the heavy-weapon-crew survives you can reinfroce 'em and then they are able to recrew any other heavy-weapon (if they are not reinforced to the full amount of 5 and their heavy-weapon apears again) but when you do this (recrew any other heavy-weapon with your heavy-weapon-crew) the game crashes.

2) the "red-tide" works but not for infantry wich is upgraded with an upgrade from the "armoury"
"No battleplan ever survives contact with the enemy"
-Murphy's laws of combat

Offline LeRagpicker

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Re: The Bug Thread
« Reply #34 on: January 24, 2010, 01:17:31 PM »
sniper team cant be crushed with tanks when they are stationary it seems...

Offline GreenApple

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Re: The Bug Thread
« Reply #35 on: January 24, 2010, 02:52:08 PM »
Upgradet ZiS-2 AT Gun hasn't  the "Armor piercing" ability.


An apple a day keeps the doctor away ;)

Offline Rikard Blixt

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Re: The Bug Thread
« Reply #36 on: January 24, 2010, 03:28:39 PM »
Upgradet ZiS-2 AT Gun hasn't  the "Armor piercing" ability.
Passive Ability.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline GreenApple

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Re: The Bug Thread
« Reply #37 on: January 24, 2010, 05:01:56 PM »
Well i have checked again and "Yes" the Soviet vehicles vetpips are much bigger than the german/american vehicles vetpips.It seems that the black border aorund them is bigger.


An apple a day keeps the doctor away ;)

Offline RexHong

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Re: The Bug Thread
« Reply #38 on: January 24, 2010, 07:31:14 PM »
"The Red Tide" can't respawn "Sturmovie Ingenery"
Im not very sure but you have to test that.

Offline aztoaststatus

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Re: The Bug Thread
« Reply #39 on: January 24, 2010, 07:38:33 PM »
I can't even start the mod. It says it cant find the target language.

Offline Firespray

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Re: The Bug Thread
« Reply #40 on: January 24, 2010, 09:03:19 PM »
Noticed a small bug when building the T-70.  When it builds, it goes invisable for around 2seconds?  Then it re-appears. 

Offline UltimateTobi

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Re: The Bug Thread
« Reply #41 on: January 24, 2010, 09:08:49 PM »
Hi guys,

the ability "Rolling Fortress" has no effect on the tank it should take. I forgot the name of the tank, but the description was like, that the tank and its crew is able to dig in, but when I click on that tank, there's no ability to use.

Kind regards, Ultimate!

Offline Rikard Blixt

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Re: The Bug Thread
« Reply #42 on: January 24, 2010, 09:19:44 PM »
Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline UltimateTobi

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Re: The Bug Thread
« Reply #43 on: January 24, 2010, 09:24:41 PM »
Rolling Fortress was changed in 1.01 (read the changelog), however I believe our Localization team missed to update the text.
If the Localization Team missed translating it, could you tell me what this ability is for?
Faction Design
* Replaced Rolling Fortress with Mechanics Salvage.

Thanks in advance, kind regards, Ultimate.

Offline Firespray

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Re: The Bug Thread
« Reply #44 on: January 24, 2010, 09:31:34 PM »
Oh yes, I almost forgot.  Commisars don't kill any of their conscripts when using the unsupression ability.