Company of Heroes: Eastern Front

Author Topic: The Bug Thread  (Read 39082 times)

Offline Rikard Blixt

  • Administrator
  • Mr. Spam
  • *
  • Posts: 1930
  • 'The Fixer'
    • View Profile
    • Eastern Front
The Bug Thread
« on: January 21, 2010, 11:06:07 PM »
Please post all GAME BUGS in here (No Launcher/Install/Start-up etc!). So only ingame stuffs, eg. let's say that "Ability X does not work at all!".

Confirmed Bugs:
  • Guard and Tank Guard Reinforce and Smoke Grande hotkeys collide.
  • Icon for "Not One Step Back" is Propaganda War
  • ZiS-2 AT gun uses American AT gun icon
  • Select Control (double clicking) is the same for Sniper and Command Squad
  • Entering Observer Mode with A sniper team, only the sniper becomes immobile and you can move your spotter around.
  • While in Observer Mode and the spotter dies, you cannot exit observer mode.
  • When the su100 (SU-85 also? medic truck also? Katyusha also?) blows up, only the treads are destroyed. the tank body stays fine. Wouldn't be a problem if the "wreck" could be destroyed.
  • When Destroying the Mortar or the ZiS-2 the crew survives, and when you reinforce the heavy weapon magically reappears.
  • Cottbus, and would like to point out that the name on the loading screen should be "nbeerbower", not "JimboSmith".
  • Sometimes the partisans lost their skill to infiltrate, this seems to happen after reinforcing
  • Sometimes small arms weapons are unable to destory the last HP on Outposts (likely 5% bug)
  • The price of un-upgraded Mortars and AT-guns are too low.
  • The SU-100 miodel has some smaller bugs

Unconfirmed Bugs:
  • Red Tide doesn't work - I belive this is only on some units, such as most armoury upgraded units, will be looked into.
  • The For the Mother Land puts them into sprint mode not breaking suppression instead of a similar run up mode that would.


Not Fixable:
  • If you Upgrade a unit, at the same time your building that unit, it will bug out and not produce causing it to get stuck in the barracks/ Tank depot
« Last Edit: January 27, 2010, 09:24:07 AM by Rizz »
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Jimbosmith

  • Commissar
  • ****
  • Posts: 254
    • View Profile
Re: The Bug Thread
« Reply #1 on: January 21, 2010, 11:30:07 PM »
Just collected these from the forum:

Guard smoke nade hot key is "R" which is the reinforce hot key

If you Upgrade a unit, at the same time your building that unit, it will bug out and not produce causing it to get stuck in the barracks/ Tank depot

The icon for "not one step back" turns into the Wehr forced retreat symbol in the area where you select it, rather than the mother russia one on the command tree.

ZIS AT gun uses the american 57mm icon

Once you've won a game the "Victory" box that appears is the one used for Wehr.

The Command squad's Heroic Charge does not affect Ingenery, which seriously hurts when playing Urban Combat (and thus using Ingenery as a combat force).

When in Observer mode with the sniper squad, and the spotter dies you cant turn the ability off

two russian players  went down the same tech tree (Propaganda) and the other guy dropped out of the game. I then see that the CPU replacement is calling in Partisans.
« Last Edit: January 21, 2010, 11:32:03 PM by Jimbosmith »

Offline Exangelus

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: The Bug Thread
« Reply #2 on: January 22, 2010, 12:28:11 AM »
First of all: congratulations!! You made a fantastic mod, best mod I've ever seen for any game! Absolutely amazing  ;D
Been playing 6 hours with a friend of mine, awesome mod!!

Just found one little bug: when you call in the IL2's rocket barrage which is awesome the planes appear to be typhoon's instead of IL2's.

Offline DaChief99

  • Ingenery
  • *
  • Posts: 39
    • View Profile
Re: The Bug Thread
« Reply #3 on: January 22, 2010, 02:55:51 AM »
when the su100 blows up, only the treads are destroyed. the tank body stays fine.  wouldn't be a problem if the "wreck" could be destroyed.  i had one on a bridge and couldn't kill it with my is2.  it also cannot be run over

Offline LeRagpicker

  • Ingenery
  • *
  • Posts: 33
    • View Profile
Re: The Bug Thread
« Reply #4 on: January 22, 2010, 06:50:23 AM »
1. most important imo: the command squad can call down the flares from their artystrik and then move to cancle the animation (no arty is comming and the cd is reset immediately) = infinit flares, one never knows when its a real arty strike or a fake strike = really gamebreaking bug/balance issue

2. the outpost seems not to be destroyed without heavy weapons ( e.g. shreck tankgun etc)
4 squads of pgs and 2 ihts did not manage to finish it off and the ability to reinforce remained

Offline Voop_Bakon

  • Commissar
  • ****
  • Posts: 361
    • View Profile
Re: The Bug Thread
« Reply #5 on: January 22, 2010, 08:19:06 AM »
ZIS-2 AT gun, when upgraded, says it costs and additional 150 mun to activate for 10 sec. Didnt catch if it actually charged me the 150, but if it did, that just seems wrong.

Offline BushwhackerBilly

  • Ingenery
  • *
  • Posts: 1
    • View Profile
Re: The Bug Thread
« Reply #6 on: January 22, 2010, 08:36:07 AM »
Installed game, and when I play Eastern front, TS won't work. Doesn't happen in regular COH.

Offline Rikard Blixt

  • Administrator
  • Mr. Spam
  • *
  • Posts: 1930
  • 'The Fixer'
    • View Profile
    • Eastern Front
Re: The Bug Thread
« Reply #7 on: January 22, 2010, 08:38:01 AM »
TS? Teamspeak?
Either way, please make a new thread, sounds more like a technical problem then a bug.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline ITAKAlanPizza

  • Ingenery
  • *
  • Posts: 24
    • View Profile
Re: The Bug Thread:AT-gun
« Reply #8 on: January 22, 2010, 09:46:05 AM »
Have only one game to check italian translation.Good Russian speach.Funny job, men.(OP but funny)

Now the bug(hope on right place on forum):
enemy kills 3/4 men of AT-gun's crew and destroyed the gun.I moved survival man near an outpost and reinforce the squad.Well:when 4th man recalled the gun magically appears (I have replay if necessary)

« Last Edit: January 22, 2010, 10:16:10 AM by ITAKAlanPizza »
In CoH aggiungetemi agli amici (nick ITAKAlanPizza).

Offline Pointwolf

  • Ingenery
  • *
  • Posts: 1
    • View Profile
Re: The Bug Thread
« Reply #9 on: January 22, 2010, 09:56:56 AM »
I don't know if its a bug or not but... Sometimes i get lag and when it stops laggin' my is-2 get super speedy... only the is-2 not the other units...

Nice russian speech but... :D its kinda what the US units say "lets do this for uncle Sam" ... only translated in russian and its a bit modern the speech i mean
in 1945 there weren't some words that are used :D i think and others.

And one last thing... In the lobby it showed me the British flag instead of the Soviet when i choose the russians it still was the Soviet faction but the flag was British and when i got defeated it showed the wehr pic for defeat 
« Last Edit: January 22, 2010, 10:00:38 AM by Pointwolf »

Offline Rikard Blixt

  • Administrator
  • Mr. Spam
  • *
  • Posts: 1930
  • 'The Fixer'
    • View Profile
    • Eastern Front
Re: The Bug Thread
« Reply #10 on: January 22, 2010, 10:10:03 AM »
defeat pic is something that is not done yet.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline funnyme

  • Strelky
  • **
  • Posts: 82
    • View Profile
Re: The Bug Thread
« Reply #11 on: January 22, 2010, 11:52:14 AM »
Hi,

Hi the starting ESovite Engg have a Count of 1 in their ICON , Is it intentional or should it be more .The other crew figures are depicted correctly .

The Officer Call in arty only drops the smoke  the shells dont fall once the enemy has moved , Think it has been reported already .

Also, The trench Faceing direction is not known , Thus some time when you get the crews to crew them they have the backs to the enemy .How can we assertain the facing direction ..

Regards
funnyme
« Last Edit: January 22, 2010, 01:25:34 PM by funnyme »
Ten soldiers wisely led will beat a hundred without a head.

Offline tbarcello

  • Ingenery
  • *
  • Posts: 5
    • View Profile
Re: The Bug Thread
« Reply #12 on: January 22, 2010, 12:40:27 PM »
When SU-100 or Medic truck is being exploded it doesn't disappear from the map and doesn't turn into debris: it is impossible to run over it and clear with heavy tanks, it just stays in the normal, undamaged form and blocks the way. Please, see to it. Other than that it's great mod, I love city combat tactic!

Offline pamp

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: The Bug Thread
« Reply #13 on: January 22, 2010, 01:36:50 PM »
KV-2 Heavy Artillery tank has no limit on the number you can call in.

Pak's & 58mm AT-guns share the same sound as the Russian AT-gun.  Calliope has a new sound. 105mm Howitzer has a new sound.

*edit* Also i didn't think the Russians was supposed to be able to pick up "heavy weapons", but they pick up
panzershreks and bazookas fine.
« Last Edit: January 22, 2010, 01:39:54 PM by pamp »

Offline Rokossovski

  • Strelky
  • **
  • Posts: 60
    • View Profile
Re: The Bug Thread
« Reply #14 on: January 22, 2010, 05:34:21 PM »
The Russian tanks could drive through barriers.