Company of Heroes: Eastern Front

Author Topic: Feedback  (Read 4627 times)

Offline JSteger

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Feedback
« on: January 21, 2010, 09:57:37 PM »
First off i would like to say congratulations on releasing your mod.
I have been really looked forward to it for months.
However after my first couple of games im having some concerns.

The Russian mortars are way to strong. All factions in ww2 had heavy mortar rounds and no other faction in the game has them so i cant find any reason why they would be so strong.
You can get Katuscha Rockets way to early on in the game.
The artillery ability needs a much longer cool down.
As for Tank penetration.
The T-90 is very over powered in frontal armor.
I brought it down to 10% in 3 hits from a pak40.
It then flanked my pak so i hit it 2 times with a panzerschreck to the frontal armor and 1 more hit to the front with the pak.
This is way to much for just one very light tank.
A total of 4 Pak hits and 2 schreck hits were needed.
Same goes for the T34.

This may look like a lot but i just wanted to give some of my oppinions on balancing the game.

Never the less awesome mod guys.
Especially the maps. They look great.

Offline CerealKiller

  • Strelky
  • **
  • Posts: 62
    • View Profile
Re: Feedback
« Reply #1 on: January 21, 2010, 10:21:06 PM »
Yes the mortar should be more expensive about 400+ and maybe cost some ammo or fuel to build.

The problem with Katyusha is that its too cheap

And yes Russian tanks have wierd stats, they have poor accuracy but to buildings and paks and such that doesn't matter so they take out some units too fast.

Offline DevilsHamster

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: Feedback
« Reply #2 on: January 21, 2010, 11:19:38 PM »
I dont think the katyusha is too cheap the overall damage is not that dangerous und its rather fragile.

But the Mortar is just plain insane. That thing hits harder than a howitzer shot! In a game i lost 2 vet 2 grens squads( full health)  and a slightly damaged halftrack. All of them were one shoted by the mortar. Thats perhaps a bit over the top

And btw the SU-85 could use a slight Health buff, 2 cloaked pak hits to the front while kill it, the first takes away about 70% health

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Feedback
« Reply #3 on: January 22, 2010, 12:42:00 AM »
Agreed on the mortar. It needs a higher cost OR reduced damage/higher scatter OR a fuel cost. Currently 2 mortars =  105mm barrage for free.

EDIT: Oh, and it's reload time should be increased - 120mm ammo should take longer to reload than 80mm.

Abuse is abuse and has to go.

Offline JSteger

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: Feedback
« Reply #4 on: January 22, 2010, 01:18:25 AM »
Orrr you could just make it do the same amount of damage as American and Wehrmacht mortars.  ;D
Maybe give them a smoke or incendiary ability.

Offline Ipix

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: Feedback
« Reply #5 on: January 22, 2010, 01:59:23 AM »
hey mates,

I'm very pleased with the idea of a eastern faction and you really did a great job but its very clear that you need to do some balancing work. I played a couple of games now and actually the russians won every game unless if I was russian or played against them. Actually it always weren't 1 v 1 but 2 v 2' s.
The main problem is the early game! the russians can bring 3 times more infantry on the field then the Wehrmacht giving them the opportunity to flank MG's and also to fight against Volks. You really should enlarge the build times of the engineers and the conscripts.
On the other hand the outpost is givin the russians an unbeatable advantage so my suggestion would be a 20 fuel in addition to the manpower cost.
the rest is in a good balance - maybe the early arty strikes are quite annoying - especially when more russians are on the field.
Atm I think the only way you can win against 2 russians in a 2 v 2 is with double PE. This got the biggest potential (in my pov) but also is very hard to win when your opponents are as good as you are.

Edit: just in addition - there is a small thing about the Guards - the smoke grenades (R) are on the same Hotkey like
the reinforcement ability (R).

and its also quite annoying that the command squat can "create red smoke" by starting the arty and then moving - rusult is red smoke without arty and without the delay of 2.5 min. this can be exployted and used as fake arty...
« Last Edit: January 22, 2010, 02:05:48 AM by Ipix »

Offline ebevan91

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: Feedback
« Reply #6 on: January 22, 2010, 02:01:53 AM »
Armory upgrades are too expensive. I have a hard enough time even getting to 200 munitions the first time. And there needs to be more fuel points, or at least put one closer to the starting bases.

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Feedback
« Reply #7 on: January 22, 2010, 02:27:38 AM »
Orrr you could just make it do the same amount of damage as American and Wehrmacht mortars.  ;D
Maybe give them a smoke or incendiary ability.
They already have both those abilities.

Abuse is abuse and has to go.

Offline Zamiel

  • Ingenery
  • *
  • Posts: 13
    • View Profile
Re: Feedback
« Reply #8 on: January 22, 2010, 02:48:16 AM »
Armory upgrades are too expensive. I have a hard enough time even getting to 200 munitions the first time. And there needs to be more fuel points, or at least put one closer to the starting bases.

High munitions costs on those upgrades are absolutely essential and it meshes with the idea that the Soviets ought to take awhile to get fully powered up.  Let's face it, you don't actually need the munitions for too much else, so they might as well cost a great deal.

Offline Voop_Bakon

  • Commissar
  • ****
  • Posts: 361
    • View Profile
Re: Feedback
« Reply #9 on: January 22, 2010, 08:05:36 AM »
hey mates,

I'm very pleased with the idea of a eastern faction and you really did a great job but its very clear that you need to do some balancing work. I played a couple of games now and actually the russians won every game unless if I was russian or played against them. Actually it always weren't 1 v 1 but 2 v 2' s.
The main problem is the early game! the russians can bring 3 times more infantry on the field then the Wehrmacht giving them the opportunity to flank MG's and also to fight against Volks. You really should enlarge the build times of the engineers and the conscripts.
On the other hand the outpost is givin the russians an unbeatable advantage so my suggestion would be a 20 fuel in addition to the manpower cost.
the rest is in a good balance - maybe the early arty strikes are quite annoying - especially when more russians are on the field.
Atm I think the only way you can win against 2 russians in a 2 v 2 is with double PE. This got the biggest potential (in my pov) but also is very hard to win when your opponents are as good as you are.

Edit: just in addition - there is a small thing about the Guards - the smoke grenades (R) are on the same Hotkey like
the reinforcement ability (R).

and its also quite annoying that the command squat can "create red smoke" by starting the arty and then moving - rusult is red smoke without arty and without the delay of 2.5 min. this can be exployted and used as fake arty...

Like ive said, you cant play the early game like you play US. Instead of mg's build a motorcycle or 2. They shred through conscripts, just keep an eye on the Command squad.

Out post is no different than forward barracks, except you cant build units, which means its weaker for only 10 MP cheaper

I agree, command squad smoke bug needs to be fixed

Offline Ipix

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: Feedback
« Reply #10 on: January 22, 2010, 11:41:03 AM »
Quote
Like ive said, you cant play the early game like you play US. Instead of mg's build a motorcycle or 2. They shred through conscripts, just keep an eye on the Command squad.

Out post is no different than forward barracks, except you cant build units, which means its weaker for only 10 MP cheaper

Well my mate an I tried to do a dual bike start both but maybe I was too aggressive or what but the 2 other players had so 2 engineers 1 comandsquad and 1 conscript each when my and the bikes of my mate where ready. Maybe I need to try a bit more - but atm I still think that you not need to be as good as the wehrmacht player to win with the russians (speaking of the skill) but maybe I'm judging too early actually I just have 7 Games played.

Offline Soul.j

  • Strelky
  • **
  • Posts: 54
    • View Profile
Re: Feedback
« Reply #11 on: January 22, 2010, 12:40:23 PM »
YOU KNOw what i think is hiliarous.. none of the developers are saying anything in any of the of the balance top picks at the moment. i wonder the usefullnese of writing this up?

Offline CerealKiller

  • Strelky
  • **
  • Posts: 62
    • View Profile
Re: Feedback
« Reply #12 on: January 22, 2010, 01:00:32 PM »
Well hopefully they are reading and discussing what to change in upcoming patches. They did reply to some threads that was more noobishly claims than facts.

Offline WartyX

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2172
  • Dave got trolled! Trololol!
    • View Profile
    • Eastern Front @ Twitter
Re: Feedback
« Reply #13 on: January 22, 2010, 01:08:31 PM »
We do read them, its just that there are so many that we don't have time to write after every single post. A patch is coming up which will tweak some balance issues based on what people have said, and we intend to keep this up.