Company of Heroes: Eastern Front

Author Topic: Italians  (Read 45103 times)

Offline TacticalNuke

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Re: Italians
« Reply #180 on: July 03, 2010, 12:32:44 AM »
Very well said
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Offline Red_Stinger

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Re: Italians
« Reply #181 on: July 04, 2010, 04:45:35 PM »
I agree that Ostheer should be different to PE and Wehr. But this is not about the looks or the background of a unit, this is archieved with differences in gameplay. PE and Wehr are also both german - but completely different.

Including units with no special purpose, just to have foreign units in the game, would probably have a negative impact on gameplay. Who wants useless or non-historic units in his army? Especially when the soviet part perfectly unites gameplay and history? Not me.

If there is a way to find a sensful use of foreign units - perfect. If not, and so far the ideas I've heard are pretty poor, then I hope the Dev's will resist the shiny temptation and focus on the basics, like they mastefully did with SU: Gameplay and History.

Because you think half-rifle conscript, and this annoying red banner bearer of strelkys are historically accurate?  :o

However I agree, foreign units without clear purpose would be pretty useless...
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Offline Blackbishop

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Re: Italians
« Reply #182 on: July 04, 2010, 05:19:36 PM »
I agree that Ostheer should be different to PE and Wehr. But this is not about the looks or the background of a unit, this is archieved with differences in gameplay. PE and Wehr are also both german - but completely different.

Including units with no special purpose, just to have foreign units in the game, would probably have a negative impact on gameplay. Who wants useless or non-historic units in his army? Especially when the soviet part perfectly unites gameplay and history? Not me.

If there is a way to find a sensful use of foreign units - perfect. If not, and so far the ideas I've heard are pretty poor, then I hope the Dev's will resist the shiny temptation and focus on the basics, like they mastefully did with SU: Gameplay and History.

Because you think half-rifle conscript, and this annoying red banner bearer of strelkys are historically accurate?  :o

However I agree, foreign units without clear purpose would be pretty useless...
He did say that EF has good balance between gameplay and history, not that is historically accurate. Even CoH isn't.

Cool units + balance + (history/2) = good gameplay...

If you want to add historic accuracy you would use history instead of (history/2), but that gives another result, something like combining hydrochloric acid and aluminium.

And by the way, I agree with your opinion about foreign units ;D.
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Offline Toorstain

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Re: Italians
« Reply #183 on: July 04, 2010, 11:44:10 PM »
I have a solution: An ability, a call-inn, much like the American infantry battlegroup call-inn, where you get random foreign units.

Two variants:

1 - You get a couple of units from a random country (all-hungarian, all-romanian etc.). The different countries have different specializations, like finns give you a few good units, Hungary gives you armored vehicles, and Romania gives you infantry (I don't really know, nor do I care, which country that should give what units). Again, what country you get will be completely random.

2 - You get a battlegroup consisting of units from different nationalities with different specialities. This ability would be the one that is most similar to the american one (And in my option not as cool as the first option). On the other hand would this probably be the easiest for the devs.

The usefulness of such ability would be to get a lot of units very quickly, but they aren't necessarily as good as the German units. You will also have to take a chance on what units you get.

This idea would, in my opinion, be the best solution for including other axis nations into the Ostheer. I know that such an ability would demand a lot of work, but I think the devs can make it.
« Last Edit: July 04, 2010, 11:49:12 PM by Toorstain »

Offline HansBlix

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Re: Italians
« Reply #184 on: July 05, 2010, 02:27:23 AM »
Quote
Because you think half-rifle conscript, and this annoying red banner bearer of strelkys are historically accurate?
Answer:
Quote
Cool units + balance + (history/2) = good gameplay...
And Cons & Strelkys are pretty realistic regarding their fighting power. Not like my imaginative albanian elite-mountaineers... with mule-ability to cross ridges... (still worth a thought though.. xD)

Quote
You get a couple of units from a random country (all-hungarian, all-romanian etc.). The different countries have different specializations, like finns give you a few good units, Hungary gives you armored vehicles, and Romania gives you infantry (I don't really know, nor do I care, which country that should give what units). Again, what country you get will be completely random.

I actually like this idea very much. Though I wouldn't make it to random, there s enough randomness in the game... Make it a clear Battlegroup of one country... maybe 1 squad + 1 small tank... maybe a middle game call-in... it would be weak but cheap... and like in reality would be used to quickly fill in any gaps in your frontline... best idea I've heard so far.