Company of Heroes: Eastern Front

Author Topic: Soviet play style  (Read 6118 times)

Offline bigbear948

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Soviet play style
« on: January 10, 2010, 11:45:49 PM »
After looking at the guide, I think that the soviet faction really suits my play style , as I hate retreating ,cannot preserve units that well and love mixing medium tanks with normal infantry.
This is probably a big coincidence but plz don't get rid of the no retreat feature later on when you figure out how to.     

When the mod is released I hope you don't nerf the soviets too much if everyone thinks they are OP.Thats what happened too the British Faction.
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Offline WartyX

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Re: Soviet play style
« Reply #1 on: January 10, 2010, 11:55:21 PM »
'No retreat' was a deliberate gameplay mechanic. We could add it back in whenever we wanted to.

Offline thebomb

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Re: Soviet play style
« Reply #2 on: January 10, 2010, 11:57:28 PM »
I am really looking forward to the Soviet play style as well. Its emphasis on combined arms appeals to me greatly. I'm not really a fan of the American 'zerg' play style and the Germans are too inflexible for me. Looking forward to it!

Offline Loupblanc

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Re: Soviet play style
« Reply #3 on: January 11, 2010, 04:50:46 AM »

 ?? Dude... soviets are more zerg than americans, if anything :)


Post Merge: January 11, 2010, 04:51:23 AM

 I think I should get XP for bombing my own troops as soviets ;)
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Offline Artillerist

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Re: Soviet play style
« Reply #4 on: January 11, 2010, 06:09:39 PM »
I am wondering - what time frame is modelled for RKKA (Soviet Army)? 1941-42 or 43-45 (as for Wehr + PE)?
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Offline WartyX

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Re: Soviet play style
« Reply #5 on: January 11, 2010, 06:18:11 PM »
The Soviet are a pick-and-mix from across the whole war period.

Offline Artillerist

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Re: Soviet play style
« Reply #6 on: January 11, 2010, 07:38:00 PM »
AS I see, mostly for 1941-42. For example Conscripts - they were not used in 43-45...

"Due to logistical problems, full weapon supply is not possible."
Soviet Army had no problems with armor/ammunition from the spring of 43 till the end.

More of use to call them "Shtrafniki" (Penalty Batallion Soldiers), who were very widely used in 43-45.
http://en.wikipedia.org/wiki/Penal_military_unit

And... Give back a correct name for 120mm mortar :)

Another very strange unit: how can You imagine a fight of Tiger or Panther (43-45) against KV-2 (last tank of 250 built was lost in winter 41/42)??? Also - what will it be - as "heavy tank" like Tiger or "heavy Artillery" like Priest? Dont forget, it had 152mm howitzer (NOT AT gun like others).
« Last Edit: January 11, 2010, 07:48:07 PM by Zerstorerflieger »
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Offline BurroDiablo

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Re: Soviet play style
« Reply #7 on: January 11, 2010, 08:00:39 PM »
KV-2 is an Artillery Tank like a StuH. Its an interesting unit, for the sake of novelty its worth having in. Of course, if people aren't happy with this, we can offer an SU-122 Reward replacement later on.

Offline Loupblanc

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Re: Soviet play style
« Reply #8 on: January 11, 2010, 08:05:11 PM »

 The KV2 will be played like Churchill-AVRE.
 (The KV1 is like the Churchill).
 
 ... I ... want... the... SU-122... way WAY more of them
 than KV2 :) I'm fine with them being reward replacement units.
 :)

 I'd rather perhaps, you can only ever have 1x KV2 ?
 Just make it a bit more powerful, but if lost, that's it?
 
 In 1943+ you better believe that KV2 is a one of it's kind :)

 While SU-122 are weaker, but don't have this limitation?
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Offline Artillerist

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Re: Soviet play style
« Reply #9 on: January 11, 2010, 09:11:07 PM »
KV-2 was a garbage. Very often to brake down, very hard to repair. Was designed to attack concrete fortifications in Finnland in 1940 with its turret-mounted howitzer M-10T. All KV-2 were lost during 6 month of 1941.

I wound suggest:

replace heavy tankbuster (now ISU-152) with SU-100.
replace heavy self-propelled howitzer/artillery tank (now KV-2) with ISU-152.
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Offline Toxic19813

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Re: Soviet play style
« Reply #10 on: January 11, 2010, 09:34:43 PM »
After looking at the guide, I think that the soviet faction really suits my play style , as I hate retreating ,cannot preserve units that well and love mixing medium tanks with normal infantry.
This is probably a big coincidence but plz don't get rid of the no retreat feature later on when you figure out how to.     

When the mod is released I hope you don't nerf the soviets too much if everyone thinks they are OP.Thats what happened too the British Faction.

Unless I'm playing as Americans with a vet 3 rifle squad,that is my problem.

Offline luz777

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Re: Soviet play style
« Reply #11 on: January 11, 2010, 10:26:10 PM »
KV-2 was a garbage. Very often to brake down, very hard to repair. Was designed to attack concrete fortifications in Finnland in 1940 with its turret-mounted howitzer M-10T. All KV-2 were lost during 6 month of 1941.

I wound suggest:

replace heavy tankbuster (now ISU-152) with SU-100.
replace heavy self-propelled howitzer/artillery tank (now KV-2) with ISU-152.

Whilst what your saying does make sense I feel that the KV-2 is just too a) hilarious looking and b) unique and powerful to be taken out of the mod.

Burros idea for a SU-122 reward unit is the best for all the KV-2 haters out there.

Personally I love the things, mainly due to scoring a lot of very lucky hits with one in a Men of War match against my mate  ;D

Offline Voop_Bakon

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Re: Soviet play style
« Reply #12 on: January 11, 2010, 10:42:18 PM »
OH god the KV-2 in men or war is amazing against infantry if you can nail a good shot. Too bad my brothers is way better then me at the game and always sneaks a flamethrower behind me  >:(

Offline Artillerist

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Re: Soviet play style
« Reply #13 on: January 12, 2010, 08:54:52 AM »
Some feiw questions to DEVs:

http://www.easternfront.org/media/Arty_Scene.jpg
Is it ML-20?

http://www.easternfront.org/media/relic00162.jpg
Where is 12mm DShK hmg on the turm of IS-2? Also I hope, that rear-firing lmg in turm will exist too.

http://www.easternfront.org/media/kv202.jpg
Even with this useless monster - I hope it will have 3 lmg in it (1 forward firing, 1 tieded with main gun, 1 - reward firing).

Quote
ML-20 Firebase
This heavy 120 mm gun-howitzer can lay down a thunderstorm of steel. It is not very accurate, but fires a lot of shells in a single salvo. This makes it perfect for area bombardment.

????? Did You ever learned evn this? ML-20 was a 152mm, not 120mm howitzer-gun! Arrrggghhh... And what for it must be not accurate??? Because is it soviet, just all?
Quote
Summary

The ML-20 was one of the most successful Soviet artillery pieces of World War II. Its characteristics positioned it between classical short-range howitzers and special long-range guns. Compared to the former, the ML-20 has better range (e.g. the German 15 cm sFH 18 had range of 13.3 km), which often allowed it to shell positions of enemy artillery while remaining immune to enemy fire. Its advantage over the latter was in weight and cost, and therefore in mobility and production rate. For example, the German 15 cm K 18 with range of 24.8 km weighed 12.5 tons and only 101 pieces were built; of the excellent 17 cm K 18 (23.4 t, 29.6 km) 338 pieces were manufactured; lighter 10.5 cm sK 18 (5.6 t, 19.1 km) was more common (2,135 pieces) but its 15 kg shell was much less powerful than a 44 kg shell of ML-20. German attempts to produce an analogue to the ML-20 were unsuccessful. The 15 cm sFH 40 was never produced due to construction defects; the 15 сm sFH 42 had insufficient range and only 46 pieces were built. In 1943 and 1944 Wehrmacht announced requirements for a 15 cm howitzer with a range of 18 km, but none reached production.
Of other guns with more or less similar characteristics, there were French 155 mm guns model 1917 and 1918 with longer range, but some 3.5 tons heavier. The Czechoslovakian howitzer K4 (used by Germans as 15 cm sFH 37(t)) was about 2 tons lighter, but with range more than 2 km shorter and only 178 pieces were built. The British BL 5.5 inch (140 mm) gun also had shorter range.
Main shortcomings of the ML-20 were its weight and limited mobility. As the experience of the ML-15 project suggests, the gun could be made somewhat lighter and more suitable for high-speed transportation. Use of a muzzle brake can be seen as minor flaw: while softening a recoil and thus allowing to use lighter carrige, muzzle brake has a disadvantage of redirecting some of the gases that escape the barrel toward the ground, where they raise dust, revealing the gun position. But when the ML-20 was developed muzzle brake was already a common element in artillery pieces of that class.
« Last Edit: January 12, 2010, 10:29:18 AM by Zerstorerflieger »
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Offline luz777

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Re: Soviet play style
« Reply #14 on: January 12, 2010, 12:37:20 PM »
Gameplay over absolute realism...they've always said this.