Posted by: rummyInsert QuoteI like your thinking though do believe they could use a little tweakingThe 25% fuel bonus is way too low, and if it only works on one sector your likely to get as little as 6-8 fuel points at a cost of 50 munitions. Would be best to either triple the fuel from one point or make it 25-50% of ALL fuel points. Even though it is only a transfer of equivalent munitions to fuel, and is really not that much of a bonus/reward to the Ostheer player when compared to all the first few Allied abilities.I like the concept of a Tiger Ace, but the cost is way too high, I 'd be much better off building two panthers, and the whole point of these CP points are to reward the player. This however seems more like just an alternative unit. If it can only be called in once, how about reducing the price to 700-1000 manpower, if not then lets reward the player by letting it be recalled if destroyedAs for the elite troops, it sounds just like the blitz doctrine stormtroopers for a higher cost but without the cloak ability or Knights cross without the automatic Mp44 upgrade. So perhaps these ones could have something slightly different (especially for their higher cost), like being able to throw a munition free greanade once every minute, or being able to upgrade to a flamethrower, (making them good urban fighters etc)
oK as for the defensive doc.. it seems very simular to the british.as the panthertrum just like an 17 punder, Mg bunker is just another MG bunker.. my problem is, how would it stand up against in terms of on map artierly. would it actually have stukas? or.. is it possible to have HUmel or something.like the russians right now can simply Pund off all axist emplacement and move in, with out actually have to face the bunkers. will there be an on map artierly. like the russians for defensive doc. no Matter how much an motar bunker is.. it will never beat an 25 punder, or Russian onmap artierly.