Company of Heroes: Eastern Front

Author Topic: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)  (Read 6603 times)

Offline bastex

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #15 on: January 09, 2010, 09:13:43 PM »
there is ALWAYS a defencive doctorine @ the german side so to me the second 1 just looks fine (btw nice that u though about something else then that 88 again)
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline Ryousan

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #16 on: January 09, 2010, 11:25:37 PM »
that defensive doctrine is awesome. indeed, it inspired me to update my Ostheer concept.
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Der Deutsche

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #17 on: January 10, 2010, 01:23:59 AM »
Quote
Posted by: rummy
Insert Quote
I like your thinking though do believe they could use a little tweaking

The 25% fuel bonus is way too low, and if it only works on one sector your likely to get as little as 6-8 fuel points at a cost of 50 munitions. Would be best to either triple the fuel from one point or make it 25-50% of ALL fuel points. Even though it is only a transfer of equivalent munitions to fuel, and is really not that much of a bonus/reward to the Ostheer player when compared to all the first few Allied abilities.

I like the concept of a Tiger Ace, but the cost is way too high, I 'd be much better off building two panthers, and the whole point of these CP points are to reward the player. This however seems more like just an alternative unit. If it can only be called in once, how about reducing the price to 700-1000 manpower, if not then lets reward the player by letting it be recalled if destroyed

As for the elite troops, it sounds just like the blitz doctrine stormtroopers for a higher cost but without the cloak ability or Knights cross without the automatic Mp44 upgrade. So perhaps these ones could have something slightly different (especially for their higher cost), like being able to throw a munition free greanade once every minute, or being able to upgrade to a flamethrower, (making them good urban fighters etc)

absolutly my oppinion. when i read thruogh the 1st doctrine i asked myself why i should play ostheer with this doctrine, while the wehr gives me mostly the same but cheaper and better

Offline Soul.j

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #18 on: January 10, 2010, 06:05:00 AM »
oK as for the defensive doc..
it seems very simular to the british.

as the panthertrum just like an 17 punder, Mg bunker is just another MG bunker.. my problem is, how would it stand up against in terms of on map artierly.
would it actually have stukas? or.. is it possible to have HUmel or something.
like the russians right now can simply Pund off all axist emplacement and move in, with out actually have to face the bunkers. will there be an on map artierly. like the russians for defensive doc.

no Matter how much an motar bunker is.. it will never beat an 25 punder, or Russian onmap artierly.
« Last Edit: January 10, 2010, 06:13:35 AM by Soul.j »

Offline BATTERIES

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #19 on: January 11, 2010, 04:34:40 PM »
I think the defensive doctrine tree is excellent.
I mean , the 88 is great when playing wehr but the crew can be eaily killed by using any kind of arty so it has a weakness.

The mortar bunker idea is epic.
Im not so sure about the ss tre, it seems too good.

Offline Venoxxis

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #20 on: January 11, 2010, 10:37:43 PM »
Thank you for all you replays and critics.
@bout the critics to the first doc, i updated that already.


all critics of the 2nd doc are summed up in this post.



oK as for the defensive doc..
it seems very simular to the british.

as the panthertrum just like an 17 punder, Mg bunker is just another MG bunker.. my problem is, how would it stand up against in terms of on map artierly.
would it actually have stukas? or.. is it possible to have HUmel or something.
like the russians right now can simply Pund off all axist emplacement and move in, with out actually have to face the bunkers. will there be an on map artierly. like the russians for defensive doc.

no Matter how much an motar bunker is.. it will never beat an 25 punder, or Russian onmap artierly.


The problem is, that completely new structures arent possible in COH. (this is what i know).

1) the OH diffensive. doc needs something against tanks,
    another 88 would be boring as others already mentioned.
2) another 17 pounder would be a pak 40/43/44 based on
    the 17 pounder model. this way its just a other anti
    tank structure, which is actually needed to face tank   
    attacks.

The heavy beton bunkers should get good dif. against attillery - and you still got you att. strike!


The mortar bunker has got other abilities, it isnt just another
25 pounder or something like that. its a medic station, a
huge fotress and a strategic point to sum up your troops.

so there is no reason why it should be compared with a 25 pounder or something like that!


Regards,
Venoxxis

« Last Edit: January 11, 2010, 10:46:30 PM by Venoxxis »

Offline Soul.j

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #21 on: January 20, 2010, 12:14:22 PM »
well.. basically all 3 allied army has on map artierly.
iam just saying we need an on map artierly pieces.. not only just an 150 munition off map. unless you can also build nerbs and stukas.. the bunkers will die in a matter of time, and there isnt a way to hit back. 150 means arty will drop but they can move away , on map a rtlerily means you can wait for reloading time and pound again, liek the russians have,

Offline Venoxxis

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #22 on: January 20, 2010, 01:47:03 PM »
Thanks for your reply.
You are right about that, but in general these vehicles should
come from the usal ostheer units.
Currently im thinking about creating one when i got all my
conclaves done.

Also you havent seen the 3rd doc. yet. This guy will
have the ability to blow every soviet bunker with the heaviest
of the german artt. :p

Offline BATTERIES

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Re: Doctrine suggestions - Ostheer (updated 1st post January 09, 2010)
« Reply #23 on: January 20, 2010, 04:31:44 PM »
dont be discouraged , the defensive doctrine is excellent. all the mortar bunker needs is a high hp mabye 2/3 of a hq hp.