Hello together,
also being interested on a great, individual third German faction, i thought about possible Ostheer doctrines. Writing another whole Ostheer concept wouldnt make sense anymore.
Thats why i just thought about doctrines - doctrins to inspirate later Ostheer concepts. Today i got just one doctrine ready, because its pretty much work, but i will update my first post and give you 2 more doctrine suggestions later on.
Doctrines:1st Schutzstaffel - Abteilung Ost
The first doctrine of the Ostheer, is focused on elite units. Using the powerfull SchutzStafffel elite units, he has some of the most powerfull soldiers ingame.
Left site:
Oil production (2) For 70 ammo, you will get for
2 minutes 25% more oil!
Panzerjäger Nashorn (2) From now on you got the ability
to build heavy tankhunters
"Nashorn" in your tank Factory.
They are equipted with the
fearsome Flak 88.
Black Tiger Ace (5) This tiger almost never misses his target
and is harder to knock than usual tiger tanks.
Also you have the ability to shoot for
50 ammo for a short period of time the
fearsome "Panzergrante 40". This beast will
knock even the thickest soviet steel monster.
Also, the Tiger Ace can select between a high explosive shell,
against infantry, and armor piercing shells against tanks.
You can call in only one Tiger Ace per game.
Costs: 1000 manpower.
What would be the ostheer without a tiger? Right site:
Schutzstaffel-elite Soldiers (3)4 Well armed SS-Soldiers will be
send to the battlefield from outside
of the map. Costs: 400 manpower.
Schutzstaffel Veterans (2)All new SS call-in units are now
vetarens.
That makes them:
- harder to kill
- can be equipped with mp 44s. (costs: 70 ammo.)
- can knock tanks with "haftbomben" (costs: 60ammo.)
- cloaked if they dont move
Panzerschreck (1)SS- troops can now be equipped
with Panzerschrecks for 50 ammo.
2nd Ingenieure der Ostfront
(Ingineers of the eastern front)
The 2nd doctrine of the Ostheer uses the well educated german ingineers to show its superiority.
With this engineers your regular pioneers are abeled to build defensive structures of even the heaviest kind.
Again, i've got a new image for you:
Left Side:Ingineer Superiority (2)All buldings which are build under the
observation of the German Dipl. Ing., (look at the right side)
will get several improvements.
-> thicker armor
-> if the buildings got weapons inside,
they will get a better range.
-> faster construction
Better Observation Posts (2)From now on your OP's
will give doubled amount
of the normal resources.
Grille Artillerieschlag (3)Call a heavy artillerie strike from outside of the map.
costs: 150 ammo.Right Side:German Diplom Ingineer (1)Call in a well educated German Dipl. Ing..
This officer-like unit is bad armed, but it gives
you serveral new options, just like a british commander
gives your units leadership. Being close to your
pioneer squads, these will get new building options.
costs: 200 manpower.poineers will be abled to contruct:
-> sandbags
-> heavy roadblocks
-> Bunker with a MG-42, which can relocate.
-> trenches
-> mines
-> a medic stadion (medics who carry hurt soldiers to the
station to set up a new squad.)
Pantherturm (2)Pioneers with a Dipl. Ing. in their area
are now abled to build a powerfull pantherturm.
Mortal Bunker (3)A Dipl. Ing. gives your Pioneers the ability to build
a very well armored mortal bunker. Only one bunker
can be build at the same time.
Surrounded units can be restocked.
Also it can be used as a retreating point.
The bunker is well armed as well with its heavy mortal
at the top and an MG-42 in the tower. snipers cant kill these
units.
The bunker can hold 15 man or 4 units.
-> it can be upgraded with a "heal-upgrade"
which heals the surrounded units.
see ya soon,
regards - Venoxxis.