Company of Heroes: Eastern Front

Author Topic: Zhytomyr 2.0 [4]  (Read 16382 times)

Svyatogorec

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Re: Zhytomyr [4]
« Reply #30 on: January 24, 2010, 07:16:50 PM »
The Card ZHitomir is not loaded. The Mistake.

Offline BurroDiablo

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Re: Zhytomyr [4]
« Reply #31 on: January 25, 2010, 12:17:30 PM »
There are a few things wrong with the map that need to be rectified, it's far too detailed for one and the AI is all screwed. Number of splats needs reduced and I guess I can delete some other unnecessary details.

It doesn't load for me in EF at the moment, I dunno how many other people are having this problem?

Offline Jozz

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Re: Zhytomyr [4]
« Reply #32 on: January 25, 2010, 03:20:00 PM »
The map is very laggy in many multiplayer games; I think its mostly because of huge rendering those rocks in the city appear to cause. Otherwise, a fantastic map! One of my favourites, sure as it reminds me of Lyon.

The AI doesnt build in slot 2 if its soviet i think, but can it be fixed? just moving the starting positions or something? I mostly play there and would want the AI to work better

Svyatogorec

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Re: Zhytomyr [4]
« Reply #33 on: January 26, 2010, 03:18:33 PM »
Beside me in Win XP 32-bit  - is not loaded, but in Win 7 32-bit  is loaded, but holds up and in total hangs the play.

Information about system:
AMD Phenom 64 X4 9550 Core 2210 МГц\ASUS M3A78\4Gb DDR2 Patriot 800Hz CL5\HDD 500Gb ST3250410AS\ASUS GeForce GTX 260 896 Мb\Creative SB Audig 4
GeForceION Driver Release 195.62 WHQL

Offline Spartasman

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Re: Zhytomyr [4]
« Reply #34 on: January 26, 2010, 11:49:34 PM »
the map is just far too big to be a fun 4x4, you need to reduce the playable space, re-org the resource points and replace the bridges a little, the reason being is that whenever i play it, it lags pretty bad, and against AI, they dont even leave their base, i played a VP game and won having only encountered a kettenkrad, a volks squad, and a sniper during the whole game, and when i rolled a t34 into their base, they had assualt grenadiers and tanks just sitting around doing nothing, its just too much city for the system to handle

Offline funnyme

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Re: Zhytomyr [4]
« Reply #35 on: January 27, 2010, 06:00:03 AM »
There are a few things wrong with the map that need to be rectified

Hi ,

Was, Just hoping that you could retain the work on the Barakkas and the house on the bridge front , They are so well done .Hope , the splat work is not removed .

Think if you reduce the number of fx placed on the open fields it would reduce the redering .

Also, You could check on the Wreks , Cause they also could save some space , also i noticed that the OBB area is packed with Goove pine simple 1 object, Though it is an OBB object and is in OBB area it takes up space you can remove all but the first few up front .

regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Offline Pakman88

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Re: Zhytomyr [4]
« Reply #36 on: January 27, 2010, 09:33:06 PM »
Zytomyr map does not load at all for me in EF.  It loads up about two thirds and then stops.  Have to manually restart EF every time.  I would really like to play this map too...please fix soon!

Svyatogorec

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Re: Zhytomyr [4]
« Reply #37 on: January 27, 2010, 10:33:58 PM »
Too most with a map 3x3 Prochorovka!  :P

Offline Kanzler_Andreas

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Re: Zhytomyr [4]
« Reply #38 on: January 28, 2010, 06:42:07 AM »
Zytomyr map does not load at all for me in EF.  It loads up about two thirds and then stops.  Have to manually restart EF every time.  I would really like to play this map too...please fix soon!

This happens to my friend. It loads for me, but he always crashes, like you. This maps looks great. He and I need choke points (such as four lovely bridges) in order to stand a chance against the upped AI, but we never get the chance :'(

Cheers,

~Kanzler Andreas

Offline Moleman

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Re: Zhytomyr [4]
« Reply #39 on: January 28, 2010, 08:15:52 PM »
Really nice map one of my favs to play. Thanks! ;) :)

Offline BurroDiablo

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Re: Zhytomyr 2.0 [4]
« Reply #40 on: January 30, 2010, 09:17:37 PM »
No worries guys, I'm in the process of fixing this map. I'm deleting a lot of objects, effects and splats. Biggest change you'll probably see is the the Cliff area is now just a lake.
I'll try (try) to get the AI to work like it should.


Right, Zhytomyr is officially fixed. No crashing at start, AI works as it should, lag is only really an Issue on the Highest settings (unless your computer can handle it).

Notable changes -

Starting positions for Player 1 and 3 have been changed. Player 1 now starts closer to the road and Player 3 now starts at the park where the Caen Statue was.

Cliff area is now just a Lake to save on objects.

Various other subtle changes you probably won't notice ;)

...

Will be coming in the hotfix for the Tank Riders.

Ok, maybe not...

Here, you can replace your old Zhytomyr manually by going into '<CoH Root directory>\Eastern Front\Archives' and copying over '4p_Zhytomyr'. No need to fiddle about with the Module file or anything since the piece of code we need is already there.

Download ----> http://www.filefront.com/15462619/4p_Zhytomyr.sga

Post Merge: February 01, 2010, 12:13:46 PM
This was added to the latest patch, no need to download anymore ;)
« Last Edit: February 01, 2010, 12:13:46 PM by BurroDiablo »

Offline SublimeSnugz

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Re: Zhytomyr 2.0 [4]
« Reply #41 on: July 01, 2010, 01:25:12 AM »
The map still lagg's alot when i play it online  :'( maybe there still too many details?

Offline Walentin 'Walki' L.

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Re: Zhytomyr 2.0 [4]
« Reply #42 on: July 01, 2010, 03:52:27 PM »
Remove those ugly T-34 wrecks. Looks really strange on the minimap.
I identify as a four-eyed bird man. /s

Offline AbhMkh

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Re: Zhytomyr 2.0 [4]
« Reply #43 on: July 22, 2010, 07:12:00 PM »
There are a lot of axis tanks wrecks too on the map and its quite large for 4 vs 4 even now , i had to block the two center bridges with tank traps and barbed wire till i made up some good units , the AI bergetiger was upto repairing all the tanks wrecks!!!!!
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Killar

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Re: Zhytomyr 2.0 [4]
« Reply #44 on: July 23, 2010, 03:30:51 AM »
the AI bergetiger was upto repairing all the tanks wrecks!!!!!

I hoped too that i can get free tanks but was disappointed. You can´t use them :P