Company of Heroes: Eastern Front

Author Topic: Zhytomyr 2.0 [4]  (Read 14397 times)

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Zhytomyr [4]
« Reply #15 on: December 11, 2009, 09:33:21 PM »
I'm having problems getting the AI to build properly, I had this problem with Olshanka as well. They'll place a building, then just sit and watch its ghost without building anything... until you attack them anyway.

Does anybody know if theres a way to get the AI to build base buildings in specific places?

AI is fucking retarded when it comes to building placement.... ::)

nbeerbower

  • Guest
Re: Zhytomyr [4]
« Reply #16 on: December 11, 2009, 09:37:00 PM »
Have you tried placing chokepoint markers?

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Zhytomyr [4]
« Reply #17 on: December 11, 2009, 10:09:36 PM »
Nope... would that help? Surely they would just build Bunkers and stuff at a chokepoint marker. I'll try it out anyway.

edit -

I've made a 6 player version as well now and going to see how  well it plays out. Didn't work... will stick the the 4p version.
« Last Edit: December 11, 2009, 11:13:30 PM by BurroDiablo »

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: Zhytomyr [4]
« Reply #18 on: December 13, 2009, 06:33:05 AM »

 That's a rabid bitch.
 I hope you fix the problem soon, awesome map otherwise.

 Forgive me, I'm completely drunk. Came back from office
 party. Going to pass out. Your work is awesome, dude.
 Don't let anyone tell you otherwise, y'hear? :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Zhytomyr [4]
« Reply #19 on: December 13, 2009, 09:47:00 AM »
Its uploaded now, link on first post. there's till some issues I can't work around, but that adds to the fun.

Issue 1: I couldn't get the description working, so Mystic, you may have to fix that. I've added the description to my first post.

Issue 2: AI is still utterly stupid in the city HQ area's but it works itself out eventually. [For Beta Testers and Devs] Soviet AI has a tendancy to place its buildings too close to the HQ and refuses to build (in the city area)... but Soviets are supposed to be over the river anyway, so make sure you have the positions on 'Fixed'.

Apart from that, this map is a go... ;)

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: Zhytomyr [4]
« Reply #20 on: December 14, 2009, 06:33:17 PM »

 Ah, shush :) Try to make it work on both sides of the map,
 pretty please? :) / As for Mystic helping you, well, you all
 have your strenghts and associated weaknesses. We are all
 but merely human ;) That's why you're a TEAM ! :D
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline funnyme

  • Strelky
  • **
  • Posts: 82
    • View Profile
Re: Zhytomyr [4]
« Reply #21 on: December 19, 2009, 10:20:54 PM »
Hi,

Artwise this is among the best maps i have seen , Nice work on the land scape and use of splats to get the natural look to the roads and area's around structure's.

The fx with the birds is a nice touch , The fx on the fog can be incresed to cover more area .

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Offline WartyX

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2172
  • Dave got trolled! Trololol!
    • View Profile
    • Eastern Front @ Twitter
Re: Zhytomyr [4]
« Reply #22 on: December 20, 2009, 12:18:00 AM »
The Volks on the loading screen are performing Smooth Criminal.

Offline GI John 412

  • Strelky
  • **
  • Posts: 52
    • View Profile
Re: Zhytomyr [4]
« Reply #23 on: December 20, 2009, 06:32:36 AM »
Looks like a well balanced map.  A bit laggy on my old pc but still fun.  Although there were several small bugs that I have noticed.
           1.  One of the dead StuGs and Tiger husks have a weird purple image when I select them. Although this isn't really an issue as it does not affect gameplay.

            2. More worrysome is the yellow cubes telling me to panic.  I think these are where the dead T-34s are supposed to be but they are not showing up correctly for some reason.


Offline Mystic-Car

  • Developer
  • Guard
  • *
  • Posts: 206
    • View Profile
Re: Zhytomyr [4]
« Reply #24 on: December 20, 2009, 10:35:26 AM »
To 2.:
Maybe they do not shows, because you havent got EF? ;P
Map is going to be added, let´s see what the testers will say :)


Greets

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: Zhytomyr [4]
« Reply #25 on: December 20, 2009, 07:09:21 PM »

 Aye.
 Big yellow cube = Missing files = No EF present.
 Fixed when you got EF. As long as it's playable in the
 meanwhile ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline GI John 412

  • Strelky
  • **
  • Posts: 52
    • View Profile
Re: Zhytomyr [4]
« Reply #26 on: December 21, 2009, 01:09:41 AM »
Yeah, I kinda thought that was the case.  Anyhoo, it is good to know that it wasn't some super virus threatening the very life of the mod. 

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: Zhytomyr [4]
« Reply #27 on: December 23, 2009, 01:34:20 AM »

 No, it's the swine flu virus. It's contracted via swine to PC to
 Human. It's not threatening the life of the mod, but your very
 life ;) It's also deleting your pr0n ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: Zhytomyr [4]
« Reply #28 on: December 25, 2009, 09:57:23 PM »
 Downloaded it. Can't get it to work.
 What am I doing wrong?
 Besides not having the EF mod ;)

 NVM :) Got it working. Really nice. Xcept, well, all the points
 are high value... high fuel, high munition. Huge map. Could
 work well for 4x4, mind you :)
« Last Edit: December 25, 2009, 10:30:21 PM by Loupblanc »
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Newcomer

  • Ingenery
  • *
  • Posts: 12
    • View Profile
Re: Zhytomyr [4]
« Reply #29 on: December 26, 2009, 04:20:41 AM »
     After giving it a few runs, i noticed that the AI on this map performs horribly, to be frank.

     The AI in slot 3-4 tends to just build either the barracks, Wehrmacht quarters, or in the case of the PE, nothing at all and just spams builder units and basic infantry and at the same time, have them do nothing at all untill you start attacking.

      The AI in slot 1-2 doesn't do anything at all for the first 10 minutes or so other than send the odd squad out to cap a point or two. Perhaps the large size of the map may have something to do with it? problems always rear their ugly head on larger maps from what I've seen.

     About the points, I'm with loup, too many of 'em are high, a bit odd for a 4p map IMO.

    The map DOES have a LOT of nice pros however, such as detailed trenchlines and a very well constructed city. I did however get a lot of yellow boxes around the trenches, I'm assuming because its because i don't have EF. All in all, a good map, just needs some work