Company of Heroes: Eastern Front

Author Topic: making the mod an exe.  (Read 13732 times)

Offline luz777

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Re: making the mod an exe.
« Reply #45 on: December 15, 2009, 04:15:18 PM »
I had Soldiers: Heroes of WW2 but no Faces of War...should I be shamed?

Bah, why would you need to get Faces of War when someone has remade its entire campaign as a mod for Men of War  ;D

Offline ford_prefect

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Re: making the mod an exe.
« Reply #46 on: December 15, 2009, 11:27:46 PM »
I had Soldiers: Heroes of WW2 but no Faces of War...should I be shamed?

Bah, why would you need to get Faces of War when someone has remade its entire campaign as a mod for Men of War  ;D
lol their gonna get sued

Offline BurroDiablo

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Re: making the mod an exe.
« Reply #47 on: December 16, 2009, 12:55:11 AM »
Not if nobody's making money from it. Somebody put up the entire collection of new vehicles included in the MoW Red Tide expansion for download and 505 games couldn't care less.

Offline ford_prefect

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Re: making the mod an exe.
« Reply #48 on: December 16, 2009, 01:08:12 AM »
Not if nobody's making money from it. Somebody put up the entire collection of new vehicles included in the MoW Red Tide expansion for download and 505 games couldn't care less.
WOW erm...........ok so does that mean somebody could do that to this mod?

Offline luz777

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Re: making the mod an exe.
« Reply #49 on: December 16, 2009, 02:49:43 AM »
In theory they could, but then I imagine the community would send them away to a remote island and never communicate with them again....like some kind of modding leper.

Offline ford_prefect

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Re: making the mod an exe.
« Reply #50 on: December 16, 2009, 04:25:30 AM »
In theory they could, but then I imagine the community would send them away to a remote island and never communicate with them again....like some kind of modding leper.
right but they only have power on THIS island  ;) the bigger island of Moddb would be happy to bring them in

Offline luz777

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Re: making the mod an exe.
« Reply #51 on: December 16, 2009, 05:29:26 AM »
Fuck their island, lets drop anthrax on it.

Christ, staying up late and writing a 3,000 word essay on the Comintern and world revolution has put me in a grand old mood  ;D

Cheers

Offline BurroDiablo

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Re: making the mod an exe.
« Reply #52 on: December 16, 2009, 08:48:50 AM »
Not if nobody's making money from it. Somebody put up the entire collection of new vehicles included in the MoW Red Tide expansion for download and 505 games couldn't care less.
WOW erm...........ok so does that mean somebody could do that to this mod?

No, because we would give a shit.. you know, theres a difference...

In theory they could, but then I imagine the community would send them away to a remote island and never communicate with them again....like some kind of modding leper.
right but they only have power on THIS island  ;) the bigger island of Moddb would be happy to bring them in

You'll find we have the power where ever our work ends up. If we say "Take this down, it contains unauthorised use of our work", the bitches have to comply...
« Last Edit: December 16, 2009, 08:55:08 AM by BurroDiablo »

Offline ford_prefect

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Re: making the mod an exe.
« Reply #53 on: December 16, 2009, 02:51:10 PM »
OK then thank you that's what I was waiting for ;D

Post Merge: December 16, 2009, 02:52:09 PM
Fuck their island, lets drop anthrax on it.

Christ, staying up late and writing a 3,000 word essay on the Comintern and world revolution has put me in a grand old mood  ;D

Cheers
right....................3,000 words isn't that much to me but ok (just ask Loup he can do it for you in about I'd say five minutes ;D)