Company of Heroes: Eastern Front

Author Topic: making the mod an exe.  (Read 13733 times)

Offline Voop_Bakon

  • Commissar
  • ****
  • Posts: 361
    • View Profile
Re: making the mod an exe.
« Reply #15 on: December 08, 2009, 06:38:33 AM »
Check mod db comments, i know I read that it will be a .exe somewhere

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: making the mod an exe.
« Reply #16 on: December 08, 2009, 08:17:46 AM »

 I'd rather we had an option...
 I'm rather at ease with modding, etc, my COH, and other
 games ;) Just need a lil text file explaining how to change it.
 Back up original files, though... ;)

 But, really no biggie. It's usually copy to folder within COH, and
 use a different prefix to start up the game :p

 I don't like big .exe... it's like unsafe sex with someone
 saying 'trust me'... :p
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: making the mod an exe.
« Reply #17 on: December 09, 2009, 12:25:18 AM »
'I don't like big .exe... it's like unsafe sex with someone
 saying 'trust me'... :p"
Oh my God..............and how does it make you feal like that?? I just like having an exe. and pluss A LOT more people download the mod

Offline luz777

  • Donor
  • Commissar
  • *
  • Posts: 425
    • View Profile
Re: making the mod an exe.
« Reply #18 on: December 09, 2009, 02:12:09 AM »
Well Ford thats clearly because you enjoy unsafe sex with people...  ::)

Seriously Loups ability to take a normal topic and turn it into some Final Destination-stylee pile up of a thread is almost admirable....almost  :P

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: making the mod an exe.
« Reply #19 on: December 09, 2009, 02:37:52 AM »
Well Ford thats clearly because you enjoy unsafe sex with people...  ::)

Seriously Loups ability to take a normal topic and turn it into some Final Destination-stylee pile up of a thread is almost admirable....almost  :P
ahhhhhhhhhhh you got me ;D no no I don't lol thats funny never thought of Loup as a final destination film

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: making the mod an exe.
« Reply #20 on: December 09, 2009, 03:13:10 AM »

 Luz777 : I've always known Ford_Prefect loves having unsafe
 sex with people :p That's how his computer died an ugly death
 , rattling and smoking while spurting noxious bodily fluids.
 Nasty, man. Really nasty. Is why he won't be playing COH:EF
 with us when it comes out :(
 
 Woah, it's interesting you said that, because I've been told
 so a few times before. Final Destination as well as Time
 Machine, and groundhog day are my some of my fave
 movies ;) Check out how Time Machine is obviously the
 prototype source for Final Destination (Can't save people
 who are DESTINED to die - it's just their time...)(It may
 look like luck, a fluke, or... no. It isn't. It's just their time).

 And was challenged by someone to turn a topic, any topic
 into something similar... and I succeeded brilliantly. It had
 to do with a girl walking barefoot around her kitchen with
 a cagefull of Ginea Pigs on the counter ;)

 It's a gift, I tell you :)

 Ford_Prefect : So essentially, you mean more people would
 eat food if there were no labels saying what's in the food?
 Interesting... :) I weep for your kids :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline waaaaaaaaaaaaaat

  • Ingenery
  • *
  • Posts: 7
    • View Profile
Re: making the mod an exe.
« Reply #21 on: December 09, 2009, 11:24:57 AM »
I would prefer a compressed file to be honest.

In my opinion saying they would get "A LOT more downloads" if the .exe is a huge exaggeration. If one wanted to play this mod enough (and I am fairly certain that this is quite a lot of people), I believe that they would make the effort to extract a .rar file and make a shortcut for the mod or seek assistance in installing the mod.

It's also great for those of us who do not have the best (or even inadequate to some people) internet service. Perhaps releasing the mod in two formats could be considered?

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: making the mod an exe.
« Reply #22 on: December 09, 2009, 06:26:54 PM »

 Uncompressed, Compressed, and .exe for Ford :)

 I'm all for .zip or .rar. I use rar myself ;) It's like RAWR!
 So I love it a lot :) Winrar is just awesome, dude.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: making the mod an exe.
« Reply #23 on: December 10, 2009, 12:46:50 AM »
Loup go to a little web site called "making history.com" its an old game that I enjoy any who look at the two ww1 mods one is an exe "deadlock" the other is not "great war" if you look the "deadlock" mod got a **** load more downloads it was almost the same exact mod I have them both they are almost the same so that is my point more people download exe.'s then they do other things its kind of the American way you get some one to do it for you!

Offline waaaaaaaaaaaaaat

  • Ingenery
  • *
  • Posts: 7
    • View Profile
Re: making the mod an exe.
« Reply #24 on: December 10, 2009, 03:21:57 AM »
Loup go to a little web site called "making history.com" its an old game that I enjoy any who look at the two ww1 mods one is an exe "deadlock" the other is not "great war" if you look the "deadlock" mod got a **** load more downloads it was almost the same exact mod I have them both they are almost the same so that is my point more people download exe.'s then they do other things its kind of the American way you get some one to do it for you!
I'm assuming this was supposed to be directed towards me and not Loup as I was the one to bring up that "A LOT more downloads" was an exaggeration.

Eastern Front is a one-of-a-kind mod, much different and arguably superior to any other that many look forward to playing.

My point was that if Eastern Front was released as a .rar file or otherwise was not an .exe people would still download and play the mod if that was the only option.

What you are pointing out is that out of two different mods which are "pretty much the same" there was a large difference in downloads and thus any mod not in .exe form would become a failure of sorts.

My point here is that Eastern Front has no competition, there is basically no alternative available if one wanted to play Soviets on CoH and cannot be compared with any other mod in this sense. Due to this, the only way Eastern Front or Soviets in CoH could be played is by downloading and installing Eastern Front, a task which is in reality quite simple.

Well I prefer .rar files because they are small(er) and are easily (arguably) and quickly installed

My solution was to have Eastern Front released in two formats so it would be a lighter download for those of us who prefer it.

Let me also explain this with a metaphor. Assume that one brand of potato chips is sold in packaged and unpackaged varieties, and both are sold for the same price/amount say $1 for a kg, unrealistic but a nice round figure. Now of course if you buy 1 kg of unpackaged, you could eat it right away and if you bought 1 kg of packaged you would have to open it to be able to eat it. However the packaged kg is easily portable and could be kept quite compact while the unpackaged kg, not so much. It would be good to keep sell them in both varieties to satisfy both the consumers who want to eat their potato chips straight away and those who would like to carry them around (let the assumption be that these are the only two types of consumers).

Now if this was the only brand of potato chips and they decided to sell it only the packaged variety, the consumers who wished to eat them right away would now only have to open the packet in order to eat them straight away.
 

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: making the mod an exe.
« Reply #25 on: December 10, 2009, 03:27:50 AM »
"Let me also explain this with a metaphor. Assume that one brand of potato chips is sold in packaged and unpackaged varieties, and both are sold for the same price/amount say $1 for a kg, unrealistic but a nice round figure. Now of course if you buy 1 kg of unpackaged, you could eat it right away and if you bought 1 kg of packaged you would have to open it to be able to eat it. However the packaged kg is easily portable and could be kept quite compact while the unpackaged kg, not so much. It would be good to keep sell them in both varieties to satisfy both the consumers who want to eat their potato chips straight away and those who would like to carry them around (let the assumption be that these are the only two types of consumers)."
another point I was trying to say was that many people (mostly the kids who shouldn't have the damm game due to law don't know how to "s well as the older  people who play) people don't know how to package those 'chips' is what I'm saying

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: making the mod an exe.
« Reply #26 on: December 10, 2009, 07:20:24 AM »

 If they don't know how to open a damn bag of chips, then
 how can you expect to play the damn mod??! Much less
 the vanilla game ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: making the mod an exe.
« Reply #27 on: December 10, 2009, 07:29:21 AM »

 If they don't know how to open a damn bag of chips, then
 how can you expect to play the damn mod??! Much less
 the vanilla game ;)
hey he brought up the chips I just picked em up and rolled with it ;D

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: making the mod an exe.
« Reply #28 on: December 10, 2009, 07:39:22 AM »

 I think it's illegal to roll up bags of chips to smoke them :(

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: making the mod an exe.
« Reply #29 on: December 10, 2009, 07:41:01 AM »