Company of Heroes: Eastern Front

Author Topic: Uncrew weapons  (Read 7756 times)

Offline Loupblanc

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Re: Uncrew weapons
« Reply #15 on: December 01, 2009, 10:42:06 PM »

 You read it wrong :)
 I know I can destroy it using my own artillery...
 But I'd rather use my artillery to get at the germans before
 they get at me ;)

 It's a game of kill the bad 'opforce'. Not a game of kill
 the 30 AT Gun corpses neither I nor the other players
 can make a use of...

 Wehr pioneers can eat metal corpses for ammo.
 But soviet inginieri can only salvage vehicules (ie: PE
 Berger Tiger) (Mechanics, specifically). AT guns don'T
 become wrecks. They stand around, lose HP from hits,
 then vanish. They don't make wrecks.

  I know just making them vanish is odd. But...
 Just say it's bad on-the-fly mass-produce design ? ;)
 Hey, I been reading on T34s, a lot of germans said they
 were shit design (weak steel alloy pins for the threads, etc)

 We know Soviets needed way higher caliber to achieve
 same penetration as the americans/germans. Why not say
 AT guns rot and fall apart after their crew dies?

 If German killed 20-30 AT guns of mine, I will NOT want
 to use my artillery on them :) BTW... they make uncrushable
 AT obstacles... so... yknow... :)

 
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Newcomer

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Re: Uncrew weapons
« Reply #16 on: December 02, 2009, 02:49:38 AM »
i have to agree with loup, i don't want to waste arty or the mortar's time to attack guns i can no longer recrew. The weapons doesnt have to vanish, it could simply have a modifier similar to the allied and axis weapon crews. The guns could simply explode and be wrecks when abandoned. It won't be a perfect solution, but should work untill the dev's can work a way for weapons to be re-crewed.

Offline Loupblanc

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Re: Uncrew weapons
« Reply #17 on: December 02, 2009, 04:37:40 AM »

 I vote for what Newcomer said ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Voop_Bakon

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Re: Uncrew weapons
« Reply #18 on: December 02, 2009, 04:50:16 AM »
I still like my idea that if you don't want the Germans to steal your AT guns, you should have to send your Ingenery out to take care of it. Just making it explode seems a bit too simple/easy for me. In the end, its ups to the devs

Offline Loupblanc

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Re: Uncrew weapons
« Reply #19 on: December 02, 2009, 07:57:22 AM »

 You miss the whole point.
 The germans can't take my SOVIET AT gun.
 I can't my Soviet AT gun back.
 NO ONE CAN. When the crew dies, it's just a dead corpse
 that no one can do anything with ! :D

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Voop_Bakon

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Re: Uncrew weapons
« Reply #20 on: December 02, 2009, 05:35:18 PM »
So wait, if a Zis-2 crew dies, can the wehr / PE capture it or not? If yes, then I support the idea that if you don't want them to have it, you should have to send out your men and actually do something to prevent it other than it automatically happen. Otherwise, forget what I am saying and just make it explode

Offline Loupblanc

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Re: Uncrew weapons
« Reply #21 on: December 02, 2009, 10:30:30 PM »

 If I make 2-3 support factories and ONLY just crank out
 Zis-2's (Because my opponent is ONLY makes Pz4/37 and Pz4/
 4x20 (Flakpanzers)) ... but... there are a few snipers and
 mortars nearby so that within 15 minutes, I have over 40-50
 Zis-2 AT gun corpses littered all over the place.

 Soviets can't recrew them.
 British/US can't recrew them.
 Germans Wehr/PE can't recrew/steal them.

 They can't be used for ressources/munitions.

 Those 40-50 Zis-2 corpses take 0 pop, but they're
 blocking the bridge. They can't be crushed by a tank
 either, because they're not a 'tank corpse' they're a
 'lifeless AT gun'.

 Maybe they are the soviet equivalent of Tank traps, yknow ;)


Post Merge: December 02, 2009, 10:32:00 PM

 Mortars can't be recrewed. Zis2 can't be recrewed.
 But, in compensation. They have 4 man crew, not 3.

 Same for Mortars. I vote they don't drop. Just vanish,
 when crew dies. It's what happens sometimes with HMG/Mortar
 already ;) Pretty please?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Aouch

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Re: Uncrew weapons
« Reply #22 on: December 02, 2009, 10:48:57 PM »
You
do
not
deserve
a
cookie.

 ;D

B2T: Where you've read that other factions can't recrew soviet guns?
My guess is that new added factions just have problem with those "recrewing-.sbs's".
Otherwise it would be impossible in some mods, which have e.g. the LeFH 18 buildable or other "switched" AT-guns, to recrew them.

However I wouldn't mind a DEV bringing some light into this...  ;D
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Loupblanc

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Re: Uncrew weapons
« Reply #23 on: December 02, 2009, 10:50:44 PM »

 Oh, hey, yea

 Please,a DEV bring some light into this.

 Otherwise, cheap soviet AT guns are going to become the
 new British/USA AT gun of choice ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Voop_Bakon

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Re: Uncrew weapons
« Reply #24 on: December 02, 2009, 11:08:10 PM »
Yah, i was under the impression only soviets couldnt recrew and that all other factions were fine

Offline Loupblanc

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Re: Uncrew weapons
« Reply #25 on: December 02, 2009, 11:48:41 PM »

 I was told no one could recrew soviet AT guns...
 But if I am in the wrong... by all means... do say.
 Wouldn't it be wrong if only soviets couldn't recrew their
 own gun, and thus became the main supplier of all other
 factions in AT guns? ;)

 DEVs! Speak out!
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline WartyX

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Re: Uncrew weapons
« Reply #26 on: December 05, 2009, 05:08:40 PM »
Soviet heavy weapons can be recrewed by all other factions once the original crew has been eliminated. Any dismantling will be manual.
« Last Edit: December 05, 2009, 05:11:50 PM by WartyX »

Offline Voop_Bakon

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Re: Uncrew weapons
« Reply #27 on: December 05, 2009, 06:02:38 PM »
Manual how? Im guessing send out ingenery to do it right?

Offline FriendlyFire

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Re: Uncrew weapons
« Reply #28 on: December 05, 2009, 06:05:00 PM »
Have you ever heard of the Focus Fire tab?

 ::)
How many times do i have to say it?

Offline WartyX

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Re: Uncrew weapons
« Reply #29 on: December 05, 2009, 07:18:34 PM »
I was thinking more along the lines of 'drive-a-T34-over-it' manual, or 'drop-some-artillery-shells-on-it' manual.