Hello again!
Bit of a 'clue in' first - I'm currently (literally right now - just a quick pause to write this question) working on a 'base building' in 3DsMax'17 (student edition if that matters). Using Max because thats what I know, and can thus build with real-word measurements and the like (Going by the WB 'grid', the Tier1 WM building has a 10x10m 'footprint' - and the building I'm working on will thus match that).
Anyway, on to questions:
1) What is a good 'target' poly count? The incomplete building is currently sitting on 1873. Is 5000 a reasonable number or should I try to go for a lower number?
2) Once Its done in 3DsMax (including UV mapping and texturing), where do I need to go from there to get it in-game (What programs will I need, etc)? - For the sake of being more specific, would the process be different for stand-alone vs 'replacer' (Cosmetic only replacement of an existing structure)?
Thanks in advance for you time,
~JD